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Star Waker (2017-09-10)

Posted: Sun Sep 10, 2017 12:55 am
by Shinkansen
Simple table for Star Waker, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version 64-bit. May work on other versions.

2. Player.
"Invulnerable Set to Invulnerable?" sets Invulnerable to Invulnerable.

3. PlayerValues_static.
"Consumables Set to Massive?" sets Consumables to massive.
"Shield Set to Massive?" sets Shield to massive.

4. TreeMenuManager.
Allows the following to be modfied.
- "TreeMenuManager Stats -> playerData -> fury -> points". Points.
- "TreeMenuManager Stats -> playerData -> alecto -> points". Points.
- "TreeMenuManager Stats -> playerData -> megaera -> points". Points.
- "TreeMenuManager Stats -> playerData -> tisiphone -> points". Points.