Simple table for Star Story: The Horizon Escape, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
1. Tested game version V1.709.05 64-bit. May work on other versions.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Shield Set to Massive?" sets Shield to massive.
"Armor Set to Massive?" sets Armor to massive.
"Equipment Set to Massive?" sets Equipment to massive.
"Resources Set to Massive?" sets Resources to massive.
"Scrap Set to Max?" sets Scrap to max.
"Inventory Set to Massive?" sets Inventory to massive.
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