Warhammer 40,000 Inquisitor: Martyr

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The Mogician
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Warhammer 40,000 Inquisitor: Martyr

Post by The Mogician » Fri Sep 01, 2017 2:43 am

I made a pointer table for Warhammer 40,000 Inquisitor: Martyr's current early access stage:

Currently it only has pointers for Health, Focus (crusader class) and Account XP (this cannot be changed, presumably due to data being server side)

Credits and Fate points can easily be found, but they cannot be changed, presumably due to being saved server side (that being said, I haven't tried changing the credits gained within a mission and see if that one works). I cannot find skill points and attribute points so I am working on that part too.

So for the skill point and attribute point thing, there is 2 pieces of 4 byte addresses that is connected to the value, however locking it down will not help freeze skill points.

Lemme know if there are any issues with the table. Also feel free to add new stuff to it.

Zanzer made a table that has tons of new functions, remember to leave him a like!
Attachments
Warhammer_x64_11.CT
Zanzer's Table
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Warhammer_x64_11.CT
0.6.1
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Warhammer_x64_11.CT
0.6.0
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Last edited by The Mogician on Thu Sep 07, 2017 12:13 am, edited 1 time in total.

Swagdango
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Re: Warhammer 40,000 Inquisitor: Martyr

Post by Swagdango » Tue Sep 05, 2017 11:56 am

I can't seem to get this to work, with 6.2 or 6.7.

The values aren't lockable or changeable? - possibly been fixed/patched?

can you release an updated version?

iskyline
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Re: Warhammer 40,000 Inquisitor: Martyr

Post by iskyline » Wed Sep 06, 2017 2:17 pm

Same for me. Shows values as ?? and nothing you can do.

I figured out that health is float and searching mostly give 100-400 results. Easy to find right value, it's always equal, without digits after dot. But it's annoying search health every mission and you can be also killed if damage more than your max health.
Also i recommend to enable speedhack, coz game really slow and you need farm alot.

I tried make a script, but i cant figure out where is damage to player and any changes i made give immortal to enemies too...

Zanzer
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Re: Warhammer 40,000 Inquisitor: Martyr

Post by Zanzer » Wed Sep 06, 2017 11:31 pm

Unlimited Health
Unlimited Focus
Unlimited Turrets
Unlimited Suppression Resistance
Unlimited Ammo
Unlimited Supply
No Cooldown
No Heat
Set Movement Speed
One-Hit Destructibles
Invulnerable Destructibles
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Warhammer_x64_11.CT
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dazric
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Re: Warhammer 40,000 Inquisitor: Martyr

Post by dazric » Fri Oct 13, 2017 3:55 pm

Does it still work with the update?

Randompersonsname
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Re: Warhammer 40,000 Inquisitor: Martyr

Post by Randompersonsname » Sat Oct 14, 2017 3:51 pm

Zanzer wrote:
Wed Sep 06, 2017 11:31 pm
Unlimited Health
Unlimited Focus
Unlimited Turrets
Unlimited Suppression Resistance
Unlimited Ammo
Unlimited Supply
No Cooldown
No Heat
Set Movement Speed
One-Hit Destructibles
Invulnerable Destructibles
Hiya! Any chance of updating some values? I see the 500k script in there but I can't get it to work. Maybe it's just a placeholder for something you worked on but eventually gave up on? Thanks!

victortan47
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Re: Warhammer 40,000 Inquisitor: Martyr

Post by victortan47 » Sun Oct 15, 2017 3:20 am

Zanzer wrote:
Wed Sep 06, 2017 11:31 pm
Unlimited Health
Unlimited Focus
Unlimited Turrets
Unlimited Suppression Resistance
Unlimited Ammo
Unlimited Supply
No Cooldown
No Heat
Set Movement Speed
One-Hit Destructibles
Invulnerable Destructibles
Table works fine with 0.6.4 update (Latest as of 14th October, 2017).

Things to note:
  • No Cooldown - affects enemy (causes Warp Gates to spawn units non-stop, this can cause the game to crash)
  • No Heat - affects enemy (causes enemy Plasma/Melta weapons to fire non-stop, like yours)
Use the above 2 carefully when playing missions that require you to destroy Warp Gates. Either switch them off or assign hotkeys when playing those missions.

Additionally,
  • Set Movement Speed
  • 50k credits
These two do not work anymore. Workaround for movement speed is to enable Speedhack on CE (maximum advised speed is 2.00, any higher, game may crash occasionally).

Randompersonsname
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Re: Warhammer 40,000 Inquisitor: Martyr

Post by Randompersonsname » Mon Oct 16, 2017 6:34 am

victortan47 wrote:
Sun Oct 15, 2017 3:20 am
Zanzer wrote:
Wed Sep 06, 2017 11:31 pm
Unlimited Health
Unlimited Focus
Unlimited Turrets
Unlimited Suppression Resistance
Unlimited Ammo
Unlimited Supply
No Cooldown
No Heat
Set Movement Speed
One-Hit Destructibles
Invulnerable Destructibles
Table works fine with 0.6.4 update (Latest as of 14th October, 2017).

Things to note:
  • No Cooldown - affects enemy (causes Warp Gates to spawn units non-stop, this can cause the game to crash)
  • No Heat - affects enemy (causes enemy Plasma/Melta weapons to fire non-stop, like yours)
Use the above 2 carefully when playing missions that require you to destroy Warp Gates. Either switch them off or assign hotkeys when playing those missions.

Additionally,
  • Set Movement Speed
  • 50k credits
These two do not work anymore. Workaround for movement speed is to enable Speedhack on CE (maximum advised speed is 2.00, any higher, game may crash occasionally).
I have no problem with cooldowns or heat, the problem seems to be unlimited turrets. Because in the code he has added so you spawn a lot of turrets. This happens as well when coming to a warp gate. They spawn by the hundreds crashing the game unless you kill it fast enough.

I wish there was some way to get faster account, inquisitor exp, as well as money and crafting materials. Also I can use speedhack at just about any rate without crash, but when you go insane like 50-100, you'll lose server connection upon mission ending.

Edit: It seems no cooldown also allows the waves to trigger without cooldown. :p

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