Absolver [2017-8-31]

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Prelusion
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Re: Absolver [2017-8-31]

Post by Prelusion » Sat Sep 16, 2017 11:11 pm

Pavuk wrote:
Sat Sep 16, 2017 9:58 pm
Plus i made 2 vac scripts , first one vac players( serverside to you) and npcs
And second script teleport everyone who's trying to attack you to 0,0,0 coord
Second script works weird if you play online
Not a complaint, just informing. Game crashes with your experience script.

Pavuk
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Re: Absolver [2017-8-31]

Post by Pavuk » Sat Sep 16, 2017 11:48 pm

try to set exp to 2000 manually

Prelusion
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Re: Absolver [2017-8-31]

Post by Prelusion » Sun Sep 17, 2017 12:30 am

Pavuk wrote:
Sat Sep 16, 2017 11:48 pm
try to set exp to 2000 manually
Didn't work for me at least. It doesn't crash from activation. The game Freezes or Crashes when you kill an enemy, you can maybe kill one but the next gets you.

Pavuk
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Re: Absolver [2017-8-31]

Post by Pavuk » Sun Sep 17, 2017 1:11 am

Try script "Experience V.2"
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Prelusion
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Re: Absolver [2017-8-31]

Post by Prelusion » Sun Sep 17, 2017 11:58 am

Pavuk wrote:
Sun Sep 17, 2017 1:11 am
Try script "Experience V.2"

Appears to be working for me, thanks

Pavuk
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Re: Absolver [2017-8-31]

Post by Pavuk » Wed Sep 20, 2017 11:31 pm

Hotfix
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rei666
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Re: Absolver [2017-8-31]

Post by rei666 » Thu Sep 21, 2017 10:13 pm

hi,
can you pls add a feature for changing mobility value?

Pavuk
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Re: Absolver [2017-8-31]

Post by Pavuk » Fri Sep 29, 2017 10:35 am

Game already dead ... Sorry man

Prelusion
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Re: Absolver [2017-8-31]

Post by Prelusion » Fri Sep 29, 2017 9:27 pm

Pavuk wrote:
Fri Sep 29, 2017 10:35 am
Game already dead ... Sorry man
Let me know how you manged to find the move exp values

Pavuk
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Re: Absolver [2017-8-31]

Post by Pavuk » Mon Oct 02, 2017 2:45 pm

Prelusion wrote:
Fri Sep 29, 2017 9:27 pm
Pavuk wrote:
Fri Sep 29, 2017 10:35 am
Game already dead ... Sorry man
Let me know how you manged to find the move exp values
I searched for unknown intial value -> swap to changed value -> unchanged value
keep doing this shit until you find it

treeman97
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Re: Absolver [2017-8-31]

Post by treeman97 » Mon Oct 02, 2017 7:20 pm

Nice table works fine for me, any chance there would be a way to make cairns able to be searched again? Or even a drop chsnce modifier?

Pavuk
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Re: Absolver [2017-8-31]

Post by Pavuk » Tue Oct 03, 2017 3:41 pm

Its hard to figure out in new game , im not that good at data mining and Absolver is already dead , so sorry , bro :(

treeman97
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Re: Absolver [2017-8-31]

Post by treeman97 » Tue Oct 03, 2017 8:11 pm

Pavuk wrote:
Tue Oct 03, 2017 3:41 pm
Its hard to figure out in new game , im not that good at data mining and Absolver is already dead , so sorry , bro :(
thats cool, shame the game didnt have a long life span

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Kalas
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Re: Absolver [2017-8-31]

Post by Kalas » Tue Oct 03, 2017 8:32 pm

It's pretty boring that's why.

treeman97
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Re: Absolver [2017-8-31]

Post by treeman97 » Tue Oct 24, 2017 12:18 pm

there is an update coming at the end of the month which adds more modes to combat trials and more clothes to the item pool any chance the table will be updated? i found a decent way to farm for clothes from random AI

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