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Re: Warrior All-Stars [2017-8-30]

Posted: Thu Sep 21, 2017 9:27 am
by ajip2
bachou wrote:
Thu Sep 21, 2017 8:19 am
so full sp is a little tricky..
do you know about friendship point ?(regards) is it float too?
exp doesn't work either, i change exp to 50000 but after completing a mission my EXP resets to its normal value
regards is 2 bytes and address range i think(10000000-1fffffff)
for exp try my table i already make hero pointer

Re: Warrior All-Stars [2017-8-30]

Posted: Thu Sep 21, 2017 10:45 am
by bachou
ajip2 wrote:
Thu Sep 21, 2017 9:27 am
bachou wrote:
Thu Sep 21, 2017 8:19 am
so full sp is a little tricky..
do you know about friendship point ?(regards) is it float too?
exp doesn't work either, i change exp to 50000 but after completing a mission my EXP resets to its normal value
regards is 2 bytes and address range i think(10000000-1fffffff)
for exp try my table i already make hero pointer
what's the value range for regards ? like regard lv 1 = 100 , LV 2 = 200 or 10,20 ?
i used the exp from your table, exp still don't add up after finishing a battle, my exp value just return to its normal amount

Re: Warrior All-Stars [2017-8-30]

Posted: Thu Sep 21, 2017 7:53 pm
by pox911
here are two codes that should be working. One will let you always use your special, even if the gauge isnt filled. The other is one to set the regard of everyone to max. I'm still poking around the character data and what not trying to find attack and run speed.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>32</ID>
      <Description>"Always Able To Use Special"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(AlwaysSpecialAOB,Star_US.exe,80 BC 01 10 02 00 00 01 0F 93 C0 48) // should be unique
alloc(newmem,$1000,"Star_US.exe"+101CF)

label(code)
label(return)

newmem:

code:
  mov eax,1
  jmp return

AlwaysSpecialAOB:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(AlwaysSpecialAOB)

[DISABLE]

AlwaysSpecialAOB:
  db 80 BC 01 10 02 00 00 01 0f 93 c0

unregistersymbol(AlwaysSpecialAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>34</ID>
      <Description>"(WIP) Set Regard to max for all characters"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then
  autoAssemble([[
    aobscanmodule(CharListAOB,Star_US.exe,48 8B 0D 5F 0C 4F 00) // should be unique
    registersymbol(CharListAOB)
  ]])
  local addr = getAddress("CharListAOB")
  addr = addr + readInteger(addr+0x3) + 7
  addr = readQword(addr)+8
  unregisterSymbol("CharList")
  registerSymbol("CharList", addr, true)

  ---[[  testing all character Regard
  local BaseChar = getAddress("CharList")
  for i=0,29 do
    local Char = i*0x5C4+0x17c+BaseChar
    for a=0,29 do
      local CharReg = Char+a*2
      writeBytes(CharReg,0x7b,0x03)
    end
  end
  --]]

end
{$asm}
[DISABLE]
unregistersymbol(CharListAOB)
unregistersymbol(CharList)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Warrior All-Stars [2017-8-30]

Posted: Fri Sep 22, 2017 3:25 am
by bachou
nice script but can't use it error say "Failed to add to table. Not all code is injectable"
can you make it possible to edit separate character to character regards (not maxed out for everyone) ?

Re: Warrior All-Stars [2017-8-30]

Posted: Mon Sep 25, 2017 4:21 am
by JAsfe34
Would it be possible to let "No Cooldown" and "Infinte Buff Duration" apply to ONLY the player character and the partners instead of applying to both the enemies as well as player characters?

Re: Warrior All-Stars [2017-8-30]

Posted: Fri Oct 06, 2017 1:36 pm
by ajip2
Any news on movement speed?

Re: Warrior All-Stars [2017-8-30]

Posted: Sun Oct 08, 2017 10:03 am
by ajip2
JAsfe34 wrote:
Mon Sep 25, 2017 4:21 am
Would it be possible to let "No Cooldown" and "Infinte Buff Duration" apply to ONLY the player character and the partners instead of applying to both the enemies as well as player characters?
Update "No Cooldown" and "Inf. Buff Duration"
Can you try it

Re: Warrior All-Stars [2017-8-30]

Posted: Mon Oct 09, 2017 7:47 pm
by Moondrag
Has anyone figured out a way to swap character models? I know that there are those Hotsprings outfits for everyone, but there is no way to use them mid battle (Or while controlling them in the town).

Re: Warrior All-Stars [2017-8-30]

Posted: Sat Oct 21, 2017 4:26 pm
by mamekoski
ajip2 wrote:
Sun Oct 08, 2017 10:03 am
JAsfe34 wrote:
Mon Sep 25, 2017 4:21 am
Would it be possible to let "No Cooldown" and "Infinte Buff Duration" apply to ONLY the player character and the partners instead of applying to both the enemies as well as player characters?
Update "No Cooldown" and "Inf. Buff Duration"
Can you try it
hello ajip, unfortunately it crashes the game as soon as we activate hero skills~

Re: Warrior All-Stars [2017-8-30]

Posted: Sun Oct 29, 2017 1:13 am
by mamekoski
still no info regarding allies-only buff duration? :)

Re: Warrior All-Stars [2017-8-30]

Posted: Fri Nov 03, 2017 8:18 am
by ajip2
mamekoski wrote:
Sat Oct 21, 2017 4:26 pm
hello ajip, unfortunately it crashes the game as soon as we activate hero skills~
Sorry for late reply
For me it work fine
Did you use my latest table? if i remember correctly i edit the table twice that day because same problem as you
edit: inf. buff work for allies only(need test)

Sorry for my bad english

Re: Warrior All-Stars [2017-8-30]

Posted: Sun Nov 05, 2017 11:19 am
by mamekoski
ajip2 wrote:
Fri Nov 03, 2017 8:18 am
Sorry for late reply
For me it work fine
Did you use my latest table? if i remember correctly i edit the table twice that day because same problem as you
edit: inf. buff work for allies only(need test)

Sorry for my bad english
it's ok, thanks. most hero skills are fine, but the problem persists when i try walking speed & atk speed up :(

Re: Warrior All-Stars [2017-8-30]

Posted: Sun Nov 05, 2017 9:10 pm
by ajip2
Try Zhou Cang hero skills and movement script still no problem for me

Re: Warrior All-Stars [2017-8-30]

Posted: Sun Nov 05, 2017 9:55 pm
by mamekoski
hmm this is weird.. i'm still crashing.

you sure this work for all Star_US.exe, Star_JP.exe & Star_TW.exe right? i'm playing with Star_US.exe

Re: Warrior All-Stars [2017-8-30]

Posted: Sun Nov 05, 2017 11:01 pm
by ajip2
I don't know about Star_JP.exe & Star_TW.exe will work or not
I'm using Star_US.exe