Warrior All-Stars [2017-8-30]

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ajip2
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Re: Warrior All-Stars [2017-8-30]

Post by ajip2 » Thu Sep 21, 2017 9:27 am

bachou wrote:
Thu Sep 21, 2017 8:19 am
so full sp is a little tricky..
do you know about friendship point ?(regards) is it float too?
exp doesn't work either, i change exp to 50000 but after completing a mission my EXP resets to its normal value
regards is 2 bytes and address range i think(10000000-1fffffff)
for exp try my table i already make hero pointer

bachou
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Re: Warrior All-Stars [2017-8-30]

Post by bachou » Thu Sep 21, 2017 10:45 am

ajip2 wrote:
Thu Sep 21, 2017 9:27 am
bachou wrote:
Thu Sep 21, 2017 8:19 am
so full sp is a little tricky..
do you know about friendship point ?(regards) is it float too?
exp doesn't work either, i change exp to 50000 but after completing a mission my EXP resets to its normal value
regards is 2 bytes and address range i think(10000000-1fffffff)
for exp try my table i already make hero pointer
what's the value range for regards ? like regard lv 1 = 100 , LV 2 = 200 or 10,20 ?
i used the exp from your table, exp still don't add up after finishing a battle, my exp value just return to its normal amount

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pox911
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Re: Warrior All-Stars [2017-8-30]

Post by pox911 » Thu Sep 21, 2017 7:53 pm

here are two codes that should be working. One will let you always use your special, even if the gauge isnt filled. The other is one to set the regard of everyone to max. I'm still poking around the character data and what not trying to find attack and run speed.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>32</ID>
      <Description>"Always Able To Use Special"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(AlwaysSpecialAOB,Star_US.exe,80 BC 01 10 02 00 00 01 0F 93 C0 48) // should be unique
alloc(newmem,$1000,"Star_US.exe"+101CF)

label(code)
label(return)

newmem:

code:
  mov eax,1
  jmp return

AlwaysSpecialAOB:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(AlwaysSpecialAOB)

[DISABLE]

AlwaysSpecialAOB:
  db 80 BC 01 10 02 00 00 01 0f 93 c0

unregistersymbol(AlwaysSpecialAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>34</ID>
      <Description>"(WIP) Set Regard to max for all characters"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if not syntaxcheck then
  autoAssemble([[
    aobscanmodule(CharListAOB,Star_US.exe,48 8B 0D 5F 0C 4F 00) // should be unique
    registersymbol(CharListAOB)
  ]])
  local addr = getAddress("CharListAOB")
  addr = addr + readInteger(addr+0x3) + 7
  addr = readQword(addr)+8
  unregisterSymbol("CharList")
  registerSymbol("CharList", addr, true)

  ---[[  testing all character Regard
  local BaseChar = getAddress("CharList")
  for i=0,29 do
    local Char = i*0x5C4+0x17c+BaseChar
    for a=0,29 do
      local CharReg = Char+a*2
      writeBytes(CharReg,0x7b,0x03)
    end
  end
  --]]

end
{$asm}
[DISABLE]
unregistersymbol(CharListAOB)
unregistersymbol(CharList)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

bachou
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Re: Warrior All-Stars [2017-8-30]

Post by bachou » Fri Sep 22, 2017 3:25 am

nice script but can't use it error say "Failed to add to table. Not all code is injectable"
can you make it possible to edit separate character to character regards (not maxed out for everyone) ?

JAsfe34
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Re: Warrior All-Stars [2017-8-30]

Post by JAsfe34 » Mon Sep 25, 2017 4:21 am

Would it be possible to let "No Cooldown" and "Infinte Buff Duration" apply to ONLY the player character and the partners instead of applying to both the enemies as well as player characters?

ajip2
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Re: Warrior All-Stars [2017-8-30]

Post by ajip2 » Fri Oct 06, 2017 1:36 pm

Any news on movement speed?

ajip2
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Re: Warrior All-Stars [2017-8-30]

Post by ajip2 » Sun Oct 08, 2017 10:03 am

JAsfe34 wrote:
Mon Sep 25, 2017 4:21 am
Would it be possible to let "No Cooldown" and "Infinte Buff Duration" apply to ONLY the player character and the partners instead of applying to both the enemies as well as player characters?
Update "No Cooldown" and "Inf. Buff Duration"
Can you try it

Moondrag
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Re: Warrior All-Stars [2017-8-30]

Post by Moondrag » Mon Oct 09, 2017 7:47 pm

Has anyone figured out a way to swap character models? I know that there are those Hotsprings outfits for everyone, but there is no way to use them mid battle (Or while controlling them in the town).

mamekoski
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Re: Warrior All-Stars [2017-8-30]

Post by mamekoski » Sat Oct 21, 2017 4:26 pm

ajip2 wrote:
Sun Oct 08, 2017 10:03 am
JAsfe34 wrote:
Mon Sep 25, 2017 4:21 am
Would it be possible to let "No Cooldown" and "Infinte Buff Duration" apply to ONLY the player character and the partners instead of applying to both the enemies as well as player characters?
Update "No Cooldown" and "Inf. Buff Duration"
Can you try it
hello ajip, unfortunately it crashes the game as soon as we activate hero skills~

mamekoski
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Re: Warrior All-Stars [2017-8-30]

Post by mamekoski » Sun Oct 29, 2017 1:13 am

still no info regarding allies-only buff duration? :)

ajip2
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Re: Warrior All-Stars [2017-8-30]

Post by ajip2 » Fri Nov 03, 2017 8:18 am

mamekoski wrote:
Sat Oct 21, 2017 4:26 pm
hello ajip, unfortunately it crashes the game as soon as we activate hero skills~
Sorry for late reply
For me it work fine
Did you use my latest table? if i remember correctly i edit the table twice that day because same problem as you
edit: inf. buff work for allies only(need test)

Sorry for my bad english

mamekoski
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Re: Warrior All-Stars [2017-8-30]

Post by mamekoski » Sun Nov 05, 2017 11:19 am

ajip2 wrote:
Fri Nov 03, 2017 8:18 am
Sorry for late reply
For me it work fine
Did you use my latest table? if i remember correctly i edit the table twice that day because same problem as you
edit: inf. buff work for allies only(need test)

Sorry for my bad english
it's ok, thanks. most hero skills are fine, but the problem persists when i try walking speed & atk speed up :(

ajip2
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Re: Warrior All-Stars [2017-8-30]

Post by ajip2 » Sun Nov 05, 2017 9:10 pm

Try Zhou Cang hero skills and movement script still no problem for me

mamekoski
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Re: Warrior All-Stars [2017-8-30]

Post by mamekoski » Sun Nov 05, 2017 9:55 pm

hmm this is weird.. i'm still crashing.

you sure this work for all Star_US.exe, Star_JP.exe & Star_TW.exe right? i'm playing with Star_US.exe

ajip2
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Re: Warrior All-Stars [2017-8-30]

Post by ajip2 » Sun Nov 05, 2017 11:01 pm

I don't know about Star_JP.exe & Star_TW.exe will work or not
I'm using Star_US.exe

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