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Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Sat Sep 02, 2017 9:04 pm
by Kalas
Lord Blade wrote: ↑Sat Sep 02, 2017 9:03 pm
So, what I'm looking for is an XP boost, but not to just fly up a level every time I shoot something. How does your Easy XP work exactly?
Also, would it be possible to get an infinite jumps cheat like CH has?
add [rax+78],#10000
10,000 for each XP gained.
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Sat Sep 02, 2017 10:23 pm
by Lord Blade
So if I made it add [rax+78],#3 I would just basically gain triple XP?
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Sat Sep 02, 2017 10:34 pm
by Matze500
No you would gain 3 exp everytime you earn exp.
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Sun Sep 03, 2017 1:11 am
by Lord Blade
Oh... so is there a way to make it a multiplier? Or are you stuck with flat numbers?
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Sun Sep 03, 2017 4:32 am
by Kalas
Lord Blade wrote: ↑Sun Sep 03, 2017 1:11 am
Oh... so is there a way to make it a multiplier? Or are you stuck with flat numbers?
I'll see what I can do, I remember how to do it with:
Code: Select all
//
alloc(XP,08)
registersymbol(XP)
//
//
add [rax+78],(Forgot)
imul (Forgot),[XP]
add ecx,(Forgot)
jmp return
//
//
XP:
dd 1 // Choose whatever.
//
//
dealloc(XP,08)
unregistersymbol(XP)
//
I forgot the register, I didn't save the default injection place, so use my AOB to find it.
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Sun Sep 17, 2017 10:37 am
by SergBrNord
Hello!
Can you tell me, how you found this code?
I have no idea...
Unlimited shield
Code: Select all
/movss [r14],xmm1
mov [r14],(float)99999
movss xmm0,[r14]
jmp return
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Sun Sep 17, 2017 10:49 am
by Kalas
Hmm Float. (Like Health)
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Wed Sep 20, 2017 8:14 pm
by SergBrNord
Kalas wrote: ↑Sun Sep 17, 2017 10:49 am
Hmm Float. (Like Health)
Ooops.
How did you guess? I was looking for integer
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Wed Sep 20, 2017 8:29 pm
by Kalas
SergBrNord wrote: ↑Wed Sep 20, 2017 8:14 pm
Kalas wrote: ↑Sun Sep 17, 2017 10:49 am
Hmm Float. (Like Health)
Ooops.
How did you guess? I was looking for integer
When I looked for Health I simply looked inside and I saw a value that fits Shield as well, but If I found Health in float value type It's most likely reasonable that the shield will be float as well.
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Fri Nov 24, 2017 4:27 pm
by mobettaend
This game was patch and now the table is kinda spotty. It works sometimes and other times it doesn't. Any chance of an update?
EDIT: In particular the One Hit Kill seems random, sometimes it affects enemies only, sometimes it affects you. Also Infinite Health sometimes affects enemies.
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Thu Feb 15, 2018 9:20 pm
by Boomshadow
Yeah it's works sometime and with some buggy results like when you use [one hit kill] alone or with the combination unlimited shield and unlimited health, objects that you need to destroy to complete mission/quest become indestructible.
It was a great table can't wait for an update.
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Fri Feb 16, 2018 2:53 am
by Boomshadow
Also, DO NOT USE EASY LEVEL! It will break your characters; it raises them to lvl 20 without the stats boost. Hope the option to reduce the lvl can be added later if this table ever gets updated.
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Fri Feb 16, 2018 5:08 am
by Kalas
I'm in the army so I dont really see any free time to update the table.
Re: Agents of Mayhem (PATCH 08.23.2017)
Posted: Fri Feb 16, 2018 7:36 pm
by Boomshadow
It's cool. I'm actually happy enough that you took the time to reply. Thank you!
Agents of Mayhem (PATCH 08.23.2017)
Posted: Sun Jun 03, 2018 6:36 pm
by NEKO
Here the .CT file work with last update version of game(steam version).
Just feel waste to leave it be.
Hope i did not hijack your threads [USER=271]@Kalas[/USER]