Tales of Symphonia (With TSFix Installed)

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DrummerIX
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Tales of Symphonia (With TSFix Installed)

Post by DrummerIX » Fri Aug 25, 2017 1:27 pm

I have a contribution for Tales of Symphonia. I made this table with TSFix installed and have only tested that. I'm not sure if it will work with the base game.

I have options for God Mode (Infinite HP), One Hit Kill, Enemy Damage Multiplier and Infinite In-Battle TP so far. I will work on other options as I have time.

EDIT1: I ported over the Experience, Gald & Grade Multiplier's from the previous table someone made and also came up with an Infinite Item Usage or Set Item Amount option. Just turning the option on grants Infinite Item Usage, but you can change the value of Set Item Amount and when you use or discard an item, it sets it's value to that amount.

EDIT2: Thanks to the maker of the first table for Tales of Symphonia, I ported over the pointers they had setup with modifications to get an updated base pointer. It has options for Character Stats, Experience, Items and many more they had setup.
Attachments
ToS.CT
EDIT2 file (Ported over Pointers from 1st ToS table. Options for character stats, etc)
(303.46 KiB) Downloaded 151 times
ToS.CT
EDIT1 file (Infinite Item Usage and Exp, Gald, Grade Multipliers)
(9.59 KiB) Downloaded 39 times
ToS.CT
Initial file (God Mode, One Hit Kill, Enemy Damage Multiplier and Infinite TP)
(4.28 KiB) Downloaded 31 times

DrummerIX
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Re: Tales of Symphonia (With TSFix Installed)

Post by DrummerIX » Fri Aug 25, 2017 7:02 pm

So, overall, I contributed some scripts for God Mode Infinite Item and Infinite TP and ported over other options from the 1st ToS table. It works with the TSFix installed and could even work with the base game as I did AOB scans to get most base pointers.

Let me know if you need other options or doesn't work for you.

Forgot to mention you have to view your status screen at least once after loading the table for the pointers to grab the base pointer.

Siggymas
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Re: Tales of Symphonia (With TSFix Installed)

Post by Siggymas » Mon Aug 28, 2017 8:26 am

hello, thank you for the great table but what value should i put into tech known/learned to have all tech? and tech alignment is for what exactly? sorry to trouble you.

DrummerIX
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Re: Tales of Symphonia (With TSFix Installed)

Post by DrummerIX » Mon Aug 28, 2017 11:54 am

Siggymas wrote:
Mon Aug 28, 2017 8:26 am
hello, thank you for the great table but what value should i put into tech known/learned to have all tech? and tech alignment is for what exactly? sorry to trouble you.
I believe the description tells you what values to put for Techs Known/Learned for each character. Tech Alignment is just part of the game. I actually didn't originally create all the pointers, but the person who made the first Tales of Symphonia table made them. I ported them to this table with updates to base pointer.

Siggymas
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Re: Tales of Symphonia (With TSFix Installed)

Post by Siggymas » Sat Sep 02, 2017 9:37 am

DrummerIX wrote:
Mon Aug 28, 2017 11:54 am
Siggymas wrote:
Mon Aug 28, 2017 8:26 am
hello, thank you for the great table but what value should i put into tech known/learned to have all tech? and tech alignment is for what exactly? sorry to trouble you.
I believe the description tells you what values to put for Techs Known/Learned for each character. Tech Alignment is just part of the game. I actually didn't originally create all the pointers, but the person who made the first Tales of Symphonia table made them. I ported them to this table with updates to base pointer.
All rite thank you for the reply :)

kratitos
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Re: Tales of Symphonia (With TSFix Installed)

Post by kratitos » Sun Sep 03, 2017 5:21 pm

Any chance of an arte canceller cheat? Many tales have canceller codes and they really open the games up a lot, especially older ones where combos are super limited

zachillios
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Re: Tales of Symphonia (With TSFix Installed)

Post by zachillios » Tue Sep 05, 2017 2:38 am

kratitos wrote:
Sun Sep 03, 2017 5:21 pm
Any chance of an arte canceller cheat? Many tales have canceller codes and they really open the games up a lot, especially older ones where combos are super limited
I haven't seen anyone attempt to do that yet. However, the PC release is based on the PS3 release. Meaning to do spell cancel you have to cast the spell 999 times to do the cancel. So use the Arte Usage code to do it. Your best bet (unless someone makes a code) is to look into an AHK script to do it for you.

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Re: Tales of Symphonia (With TSFix Installed)

Post by kratitos » Tue Sep 05, 2017 5:45 pm

I don't think you understood what I meant by arte canceller, I meant this:

https://www.youtube.com/watch?v=nJ-QqVUj2cs

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Re: Tales of Symphonia (With TSFix Installed)

Post by zachillios » Wed Sep 06, 2017 6:21 am

kratitos wrote:
Tue Sep 05, 2017 5:45 pm
I don't think you understood what I meant by arte canceller, I meant this:

https://www.youtube.com/watch?v=nJ-QqVUj2cs
Ah gotcha, yeah that's impossible in Symphonia. Not even sure if it's doable with a table.

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