Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by jerrysd » Sun Aug 27, 2017 5:54 pm

Starkiller wrote:
Sun Aug 27, 2017 2:06 pm
SunBeam wrote:
Sat Aug 26, 2017 9:11 pm
I have used the CPY version script testing. If you want this to work with the current version, you need to bypass EAC. Get this: http://www.novirusthanks.org/products/k ... er-loader/ and EACGuard.sys referenced in another post of mine. Else, you can't access game's memory, hence the various issues you mentioned a page ago.

You don't need internet disabled. That's just some fucked up coup Cheat Happens put in place in their trainer to cover their asses in case Ubisoft sues them. Stupid, yes.
Oh man.... well that explains why the table alone didnt work for me :/ thank you for this info but i'll skip on it, i'm very paranoid when it comes to stuff like that :(
There is nothing to worry about. Chance is really small. So just do it .

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by jerrysd » Sun Aug 27, 2017 6:44 pm

sky170111 wrote:
Sun Aug 27, 2017 3:02 pm
Why the function [No Reload], if [Unlimited Ammo|Items] is it also using this function?
please fix [Unlimited Ammo|Items] WITH Reload.
Just an option man. Use it or not up to you. :)

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by ComManDerBG » Mon Aug 28, 2017 12:13 am

Ok so i am so completely lost its wired. I just want to skip the Tier 1 level grind on the official uPlay version. How do i bypass EAC? i really don't know what i am doing. I am sorry this doesn't really add the discussion in any meaningful way and i know i am am the worst kind of user on this forum (a lurker and programming illiterate) but please help.

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by tampy » Mon Aug 28, 2017 9:04 am

Can you separate infinite ammo and no reload please? Thank you for your hard work man.

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by tampy » Mon Aug 28, 2017 10:43 am

SunBeam wrote:
Mon Aug 28, 2017 9:51 am
^ I don't think I made myself clear. No Reload will give you unlimited CLIP ammo. The other script gives you unlimited clip, magazine, items (grenades etc.). What's to separate?
Yes the Unlimited Ammo/Items option gives me unli clip so it's like a no reload too. What I asked is if you can make the unli ammo/items run out of clip so you can reload the gun..

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by jerrysd » Mon Aug 28, 2017 3:07 pm

I spent a whole night try to firgure out how to decrypt the save file lol. Look like it not base64? @SunBeam is there a way I can break and trace what write to a file?

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by jerrysd » Tue Aug 29, 2017 2:24 am

@SunBeam How about teleport to way point and posibly drone. I found some pointer related to it but that it. Didnt manage to wrap player to the destination..

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by djdrulotus » Tue Aug 29, 2017 6:06 am

Love the table man been using it and no issue at all

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by xboxgame » Tue Aug 29, 2017 9:45 am

Teleport To Waypoint (Tom Clancy's Ghost Recon Wildlands CPY)
Attachments
GRW_CPY_Teleport.CT
Teleport To Waypoint
(6.76 KiB) Downloaded 136 times

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by Vee_ » Tue Aug 29, 2017 10:31 am

SunBeam wrote:
Sun Aug 27, 2017 11:58 pm
Vee_ wrote:
Sat Aug 26, 2017 5:19 pm
@SunBeam, interesting how could you create that signature in that footer table?
Dark Byte allowed several people to use a signature file to sign their tables. That way you know for sure the table comes from a legit source, rather than some random person on the internet. Any file change renders the table useless; sure, you can remove the signature from the file, but then I can't guarantee it's my table :)
So only Dark Byte could give the signature to several people or we "regular" CE users could create it?
Sorry, im just asking out of my curiousity, i mean it's really cool i didn't know CE could do such thing hahaha :lol:

EDIT:
btw great explanation on this one, thanks :)
SunBeam wrote:
Mon Aug 28, 2017 9:26 pm
Alright folks, I got a ton shit of stuff I debugged with the CPY version (v2355883). Sure, you can easily port it to the newest Ubisoft one :) Here goes...

#1. This function reads your Level when J-menu is open:

Code: Select all

GRW.exe+4C0F930 - 48 89 5C 24 08        - mov [rsp+08],rbx // GetLevel
GRW.exe+4C0F935 - 57                    - push rdi
GRW.exe+4C0F936 - 48 83 EC 20           - sub rsp,20
GRW.exe+4C0F93A - 48 8D 59 10           - lea rbx,[rcx+10]
GRW.exe+4C0F93E - 48 89 CF              - mov rdi,rcx
GRW.exe+4C0F941 - 48 85 DB              - test rbx,rbx
GRW.exe+4C0F944 - 74 08                 - je GRW.exe+4C0F94E
GRW.exe+4C0F946 - 48 89 D9              - mov rcx,rbx
GRW.exe+4C0F949 - E8 72F0CF02           - call GRW.exe+790E9C0
GRW.exe+4C0F94E - 48 8D 4F 40           - lea rcx,[rdi+40]
GRW.exe+4C0F952 - E8 C938E4FF           - call GRW.exe+4A53220 // Decrypt
GRW.exe+4C0F957 - 89 C7                 - mov edi,eax // EAX here will show your current level
GRW.exe+4C0F959 - 48 85 DB              - test rbx,rbx
GRW.exe+4C0F95C - 74 0A                 - je GRW.exe+4C0F968
GRW.exe+4C0F95E - 48 89 D9              - mov rcx,rbx
GRW.exe+4C0F961 - E8 2A1D0F03           - call GRW.exe+7D01690
GRW.exe+4C0F966 - 89 F8                 - mov eax,edi
GRW.exe+4C0F968 - 48 8B 5C 24 30        - mov rbx,[rsp+30]
GRW.exe+4C0F96D - 48 83 C4 20           - add rsp,20
GRW.exe+4C0F971 - 5F                    - pop rdi
GRW.exe+4C0F972 - C3                    - ret 
#2. This location will READ and DECRYPT the 4 Resources:

Code: Select all

GRW.exe+6648D41 - 0FB7 AE 56130000      - movzx ebp,word ptr [rsi+1356] // value is 0x4 (4 resources)
GRW.exe+6648D48 - 48 8B 9E 4C130000     - mov rbx,[rsi+0000134C] // 00007FF5FD245BE0 == pointer to first resource to process
GRW.exe+6648D4F - C1 E5 03              - shl ebp,3 // this makes ebp 0x20
GRW.exe+6648D52 - 48 01 DD              - add rbp,rbx // this adds the base; rbp becomes end of 4*0x8 resourcing pointers
GRW.exe+6648D55 - 48 39 EB              - cmp rbx,rbp
GRW.exe+6648D58 - 0F84 D4000000         - je GRW.exe+6648E32
GRW.exe+6648D5E - 4C 89 74 24 50        - mov [rsp+50],r14
GRW.exe+6648D63 - 48 8B 03              - mov rax,[rbx]
GRW.exe+6648D66 - 48 63 48 0C           - movsxd  rcx,dword ptr [rax+0C]
GRW.exe+6648D6A - 48 8B 00              - mov rax,[rax] // read first pointer
GRW.exe+6648D6D - 48 C1 E1 20           - shl rcx,20
GRW.exe+6648D71 - 48 C1 F9 3F           - sar rcx,3F
GRW.exe+6648D75 - 48 21 C8              - and rax,rcx
GRW.exe+6648D78 - 8B 48 28              - mov ecx,[rax+28] // get resource id for loop processing
GRW.exe+6648D7B - E8 C04FAAFE           - call GRW.exe+50EDD40 // returns 1, 2, 3, 4 :) function takes in the resource id and works up the iterator
GRW.exe+6648D80 - 0FB7 8E AE120000      - movzx ecx,word ptr [rsi+12AE] // gets value 0x5
GRW.exe+6648D87 - 39 C8                 - cmp eax,ecx // check's done here
GRW.exe+6648D89 - 0F83 9E000000         - jae GRW.exe+6648E2D // if >= 5, jumps
GRW.exe+6648D8F - 8D 0C C5 00000000     - lea ecx,[rax*8]
GRW.exe+6648D96 - 48 8B 86 A4120000     - mov rax,[rsi+12A4]
GRW.exe+6648D9D - 48 8B 3C 01           - mov rdi,[rcx+rax]
GRW.exe+6648DA1 - 48 85 FF              - test rdi,rdi
GRW.exe+6648DA4 - 0F84 83000000         - je GRW.exe+6648E2D
GRW.exe+6648DAA - 48 8B 0D 8F67C9FD     - mov rcx,[GRW.exe+42DF540] // get pBase pointer -> 00007FF5F94AD098
GRW.exe+6648DB1 - 48 89 DA              - mov rdx,rbx // pointers are in this order: 00007FF5FD245BE0 (16775), 00007FF5FD245BE8 (13300), 00007FF5FD245BF0 (5500), 00007FF5FD245BF8 (5625)
	                                              // where: 16775 = Gasoline; 13300 = Medical Supplies; 5500 = Comms Tools; 5625 = Food Supplies
						      // and the ids for the loop: Gasoline - 1; Medical Supplies - 3; Comms Tools - 2; Food Supplies - 0
GRW.exe+6648DB4 - E8 B74459FE           - call GRW.exe+4BDD270
GRW.exe+6648E20 - 48 83 C3 08           - add rbx,8 // do the loop to read all resources
GRW.exe+6648E24 - 48 39 EB              - cmp rbx,rbp // check if done
GRW.exe+6648E27 - 0F85 36FFFFFF         - jne GRW.exe+6648D63 // yes, loop; no, exit
The above was my run-down on the current resources I have at this stage.

#3. This location will ENCRYPT and WRITE the Resource as you tag the various crates or trucks etc.:

Code: Select all

GRW.exe+4BDC430 - 66 41 0F6E 44 04 0C   - movd xmm0,[r12+rax+0C]
GRW.exe+4BDC437 - 0F5B C0               - cvtdq2ps xmm0,xmm0
GRW.exe+4BDC43A - F3 0F59 C6            - mulss xmm0,xmm6
GRW.exe+4BDC43E - F3 0F2C F0            - cvttss2si esi,xmm0
GRW.exe+4BDC442 - 85 F6                 - test esi,esi
GRW.exe+4BDC444 - 0F48 F3               - cmovs esi,ebx
GRW.exe+4BDC447 - 41 89 F0              - mov r8d,esi // r8d == 2500 (amount to encode and write); rdx == our resource identifer; rcx == pointer to pointer to table of pointers to resources
GRW.exe+4BDC44A - E8 21030000           - call GRW.exe+4BDC770
GRW.exe+4BDC44F - 84 C0                 - test al,al
GRW.exe+4BDC451 - 0F84 F9010000         - je GRW.exe+4BDC650
..
..
..
GRW.exe+4BDC7D4 - 01 F0                 - add eax,esi // add amount here
GRW.exe+4BDC7D6 - 49 89 D8              - mov r8,rbx // r8 == resource identifier
GRW.exe+4BDC7D9 - 41 89 C1              - mov r9d,eax // r9 == added amount
GRW.exe+4BDC7DC - E8 0F653000           - call GRW.exe+4EE2CF0 // encode and write value
#4. And the encrypt/decrypt functions:

Code: Select all

// read and decrypt
GRW.exe+4A53220 - 48 89 5C 24 08        - mov [rsp+08],rbx
GRW.exe+4A53225 - 48 8B 01              - mov rax,[rcx]
GRW.exe+4A53228 - 31 D2                 - xor edx,edx
GRW.exe+4A5322A - 49 89 C8              - mov r8,rcx
GRW.exe+4A5322D - 44 0FB6 08            - movzx r9d,byte ptr [rax]
GRW.exe+4A53231 - 48 8B 41 08           - mov rax,[rcx+08]
GRW.exe+4A53235 - 44 0FB6 10            - movzx r10d,byte ptr [rax]
GRW.exe+4A53239 - 48 8B 41 10           - mov rax,[rcx+10]
GRW.exe+4A5323D - 44 0FB6 18            - movzx r11d,byte ptr [rax]
GRW.exe+4A53241 - 48 8B 41 18           - mov rax,[rcx+18]
GRW.exe+4A53245 - 89 D1                 - mov ecx,edx
GRW.exe+4A53247 - 0FB6 18               - movzx ebx,byte ptr [rax]
GRW.exe+4A5324A - 41 0FB6 C1            - movzx eax,r9l
GRW.exe+4A5324E - 41 D0 E9              - shr r9l,1
GRW.exe+4A53251 - 83 E0 01              - and eax,01
GRW.exe+4A53254 - D3 E0                 - shl eax,cl
GRW.exe+4A53256 - FF C1                 - inc ecx
GRW.exe+4A53258 - 09 C2                 - or edx,eax
GRW.exe+4A5325A - 41 0FB6 C2            - movzx eax,r10l
GRW.exe+4A5325E - 41 D0 EA              - shr r10l,1
GRW.exe+4A53261 - 83 E0 01              - and eax,01
GRW.exe+4A53264 - D3 E0                 - shl eax,cl
GRW.exe+4A53266 - FF C1                 - inc ecx
GRW.exe+4A53268 - 09 C2                 - or edx,eax
GRW.exe+4A5326A - 41 0FB6 C3            - movzx eax,r11l
GRW.exe+4A5326E - 41 D0 EB              - shr r11l,1
GRW.exe+4A53271 - 83 E0 01              - and eax,01
GRW.exe+4A53274 - D3 E0                 - shl eax,cl
GRW.exe+4A53276 - FF C1                 - inc ecx
GRW.exe+4A53278 - 09 C2                 - or edx,eax
GRW.exe+4A5327A - 0FB6 C3               - movzx eax,bl
GRW.exe+4A5327D - D0 EB                 - shr bl,1
GRW.exe+4A5327F - 83 E0 01              - and eax,01
GRW.exe+4A53282 - D3 E0                 - shl eax,cl
GRW.exe+4A53284 - FF C1                 - inc ecx
GRW.exe+4A53286 - 09 C2                 - or edx,eax
GRW.exe+4A53288 - 83 F9 20              - cmp ecx,20
GRW.exe+4A5328B - 7C BD                 - jl GRW.exe+4A5324A
GRW.exe+4A5328D - 41 8B 40 20           - mov eax,[r8+20]
GRW.exe+4A53291 - 48 8B 5C 24 08        - mov rbx,[rsp+08]
GRW.exe+4A53296 - 31 D0                 - xor eax,edx
GRW.exe+4A53298 - C3                    - ret

Code: Select all

// encrypt and write
GRW.exe+4A897E0 - 8B 41 20              - mov eax,[rcx+20]
GRW.exe+4A897E3 - 49 89 C8              - mov r8,rcx
GRW.exe+4A897E6 - 48 8B 49 18           - mov rcx,[rcx+18]
GRW.exe+4A897EA - C6 01 00              - mov byte ptr [rcx],00
GRW.exe+4A897ED - 49 8B 48 10           - mov rcx,[r8+10]
GRW.exe+4A897F1 - 31 D0                 - xor eax,edx
GRW.exe+4A897F3 - C6 01 00              - mov byte ptr [rcx],00
GRW.exe+4A897F6 - 49 8B 48 08           - mov rcx,[r8+08]
GRW.exe+4A897FA - C6 01 00              - mov byte ptr [rcx],00
GRW.exe+4A897FD - 49 8B 08              - mov rcx,[r8]
GRW.exe+4A89800 - C6 01 00              - mov byte ptr [rcx],00
GRW.exe+4A89803 - 31 C9                 - xor ecx,ecx
GRW.exe+4A89805 - 4D 8B 08              - mov r9,[r8]
GRW.exe+4A89808 - 0FB6 D0               - movzx edx,al
GRW.exe+4A8980B - D1 E8                 - shr eax,1
GRW.exe+4A8980D - 80 E2 01              - and dl,01
GRW.exe+4A89810 - D2 E2                 - shl dl,cl
GRW.exe+4A89812 - 41 08 11              - or [r9],dl
GRW.exe+4A89815 - 4D 8B 48 08           - mov r9,[r8+08]
GRW.exe+4A89819 - 0FB6 D0               - movzx edx,al
GRW.exe+4A8981C - 80 E2 01              - and dl,01
GRW.exe+4A8981F - D1 E8                 - shr eax,1
GRW.exe+4A89821 - D2 E2                 - shl dl,cl
GRW.exe+4A89823 - 41 08 11              - or [r9],dl
GRW.exe+4A89826 - 4D 8B 48 10           - mov r9,[r8+10]
GRW.exe+4A8982A - 0FB6 D0               - movzx edx,al
GRW.exe+4A8982D - 80 E2 01              - and dl,01
GRW.exe+4A89830 - D1 E8                 - shr eax,1
GRW.exe+4A89832 - D2 E2                 - shl dl,cl
GRW.exe+4A89834 - 41 08 11              - or [r9],dl
GRW.exe+4A89837 - 4D 8B 48 18           - mov r9,[r8+18]
GRW.exe+4A8983B - 0FB6 D0               - movzx edx,al
GRW.exe+4A8983E - 80 E2 01              - and dl,01
GRW.exe+4A89841 - D1 E8                 - shr eax,1
GRW.exe+4A89843 - D2 E2                 - shl dl,cl
GRW.exe+4A89845 - FF C1                 - inc ecx
GRW.exe+4A89847 - 41 08 11              - or [r9],dl
GRW.exe+4A8984A - 83 F9 08              - cmp ecx,08
GRW.exe+4A8984D - 7C B6                 - jl GRW.exe+4A89805
GRW.exe+4A8984F - F3 C3                 - repe ret
#5. Additional locations where Level and XP are retrieved/processed:

Code: Select all

GRW.exe+4C11120 - 48 89 5C 24 08        - mov [rsp+08],rbx
GRW.exe+4C11125 - 48 89 74 24 10        - mov [rsp+10],rsi
GRW.exe+4C1112A - 57                    - push rdi
GRW.exe+4C1112B - 48 83 EC 20           - sub rsp,20
GRW.exe+4C1112F - 48 8D 59 10           - lea rbx,[rcx+10]
GRW.exe+4C11133 - 48 89 D6              - mov rsi,rdx
GRW.exe+4C11136 - 48 89 CF              - mov rdi,rcx
GRW.exe+4C11139 - 48 85 DB              - test rbx,rbx
GRW.exe+4C1113C - 74 08                 - je GRW.exe+4C11146
GRW.exe+4C1113E - 48 89 D9              - mov rcx,rbx
GRW.exe+4C11141 - E8 7AD8CF02           - call GRW.exe+790E9C0
GRW.exe+4C11146 - 48 8D 4F 40           - lea rcx,[rdi+40]
GRW.exe+4C1114A - E8 D120E4FF           - call GRW.exe+4A53220 // call gets and decrypts your Level
GRW.exe+4C1114F - 48 8D 4F 68           - lea rcx,[rdi+68]
GRW.exe+4C11153 - 89 46 44              - mov [rsi+44],eax
GRW.exe+4C11156 - E8 C520E4FF           - call GRW.exe+4A53220 // this call gets and decrypts your current XP
GRW.exe+4C1115B - 48 8D 8F A0000000     - lea rcx,[rdi+000000A0]
GRW.exe+4C11162 - 89 46 40              - mov [rsi+40],eax
GRW.exe+4C11165 - 0FB6 87 40010000      - movzx eax,byte ptr [rdi+00000140]
GRW.exe+4C1116C - 88 46 50              - mov [rsi+50],al
GRW.exe+4C1116F - E8 AC20E4FF           - call GRW.exe+4A53220
GRW.exe+4C11174 - 48 8D 8F C8000000     - lea rcx,[rdi+000000C8]
GRW.exe+4C1117B - 89 46 4C              - mov [rsi+4C],eax
GRW.exe+4C1117E - E8 9D20E4FF           - call GRW.exe+4A53220
GRW.exe+4C11183 - 89 46 48              - mov [rsi+48],eax
GRW.exe+4C11186 - 48 85 DB              - test rbx,rbx
GRW.exe+4C11189 - 74 08                 - je GRW.exe+4C11193
GRW.exe+4C1118B - 48 89 D9              - mov rcx,rbx
GRW.exe+4C1118E - E8 FD040F03           - call GRW.exe+7D01690
GRW.exe+4C11193 - 48 8B 5C 24 30        - mov rbx,[rsp+30]
GRW.exe+4C11198 - 48 8B 74 24 38        - mov rsi,[rsp+38]
GRW.exe+4C1119D - 48 83 C4 20           - add rsp,20
GRW.exe+4C111A1 - 5F                    - pop rdi
GRW.exe+4C111A2 - C3                    - ret
The next pieces of code are checked on various situations (haven't been able to pin-point all of them), but there's one in particular -- fly out the drone and try tagging AIs ;)

Code: Select all

GRW.exe+4C0DDA3 - 4D 8D 67 40           - lea r12,[r15+40]
GRW.exe+4C0DDA7 - 4C 89 E1              - mov rcx,r12
GRW.exe+4C0DDAA - 4C 89 65 07           - mov [rbp+07],r12
GRW.exe+4C0DDAE - E8 6D54E4FF           - call GRW.exe+4A53220// get and decrypt Level
GRW.exe+4C0DDB3 - 48 8B 0D 56CB6DFF     - mov rcx,[GRW.exe+42EA910]
GRW.exe+4C0DDBA - 89 C7                 - mov edi,eax
GRW.exe+4C0DDBC - E8 4F384700           - call GRW.exe+5081610 // get value 30
GRW.exe+4C0DDC1 - 39 C7                 - cmp edi,eax // check your Level against 30
GRW.exe+4C0DDC3 - 0F8D EB030000         - jnl GRW.exe+4C0E1B4 // check on Drone tagging

Code: Select all

GRW.exe+4C0DF4C - E8 CF52E4FF           - call GRW.exe+4A53220
GRW.exe+4C0DF51 - 4C 8B 35 B8C96DFF     - mov r14,[GRW.exe+42EA910]
GRW.exe+4C0DF58 - 41 0FB7 4E 2A         - movzx ecx,word ptr [r14+2A]
GRW.exe+4C0DF5D - 8D 78 FF              - lea edi,[rax-01]
GRW.exe+4C0DF60 - 89 7D C3              - mov [rbp-3D],edi
GRW.exe+4C0DF63 - 39 CF                 - cmp edi,ecx // compare Level-1 against 30-1
GRW.exe+4C0DF65 - 0F83 3B010000         - jae GRW.exe+4C0E0A6 // check on Drone tagging
And lastly, this nifty piece of code where both XP and Level are processed when you kill an AI (yeah, you get 15 XP for killing regular narcos, I've not checked the amount on other types):

Code: Select all

GRW.exe+4C0DF2E - E8 ED52E4FF           - call GRW.exe+4A53220 // read and decrypt XP
GRW.exe+4C0DF33 - 48 89 F9              - mov rcx,rdi
GRW.exe+4C0DF36 - 8D 14 06              - lea edx,[rsi+rax] // add
GRW.exe+4C0DF39 - E8 A2B8E7FF           - call GRW.exe+4A897E0 // encrypt and write XP
GRW.exe+4C0DF3E - 4C 89 E1              - mov rcx,r12
GRW.exe+4C0DF41 - E8 DA52E4FF           - call GRW.exe+4A53220 // read and decrypt Level
GRW.exe+4C0DF46 - 4C 89 E1              - mov rcx,r12
GRW.exe+4C0DF49 - 89 45 DF              - mov [rbp-21],eax
GRW.exe+4C0DF4C - E8 CF52E4FF           - call GRW.exe+4A53220 // do it again
GRW.exe+4C0DF51 - 4C 8B 35 B8C96DFF     - mov r14,[GRW.exe+42EA910]
GRW.exe+4C0DF58 - 41 0FB7 4E 2A         - movzx ecx,word ptr [r14+2A]
GRW.exe+4C0DF5D - 8D 78 FF              - lea edi,[rax-01]
GRW.exe+4C0DF60 - 89 7D C3              - mov [rbp-3D],edi
GRW.exe+4C0DF63 - 39 CF                 - cmp edi,ecx // check Level-1 against 30-1
GRW.exe+4C0DF65 - 0F83 3B010000         - jae GRW.exe+4C0E0A6
GRW.exe+4C0DF6B - 8D 1C FD 00000000     - lea ebx,[rdi*8+00000000]
GRW.exe+4C0DF72 - 48 8B 4D FF           - mov rcx,[rbp-01]
GRW.exe+4C0DF76 - E8 A552E4FF           - call GRW.exe+4A53220 // read and decrypt XP again
GRW.exe+4C0DF7B - 49 8B 4E 20           - mov rcx,[r14+20]
GRW.exe+4C0DF7F - 48 8B 14 19           - mov rdx,[rcx+rbx] // get pointer to Max XP till leveling up
GRW.exe+4C0DF83 - 3B 42 10              - cmp eax,[rdx+10] // read value here
GRW.exe+4C0DF86 - 0F8C 0F010000         - jl GRW.exe+4C0E09B // check if below
GRW.exe+4C0DF8C - 4C 89 E1              - mov rcx,r12 // else increase Level
GRW.exe+4C0DF8F - E8 8C52E4FF           - call GRW.exe+4A53220 // read and decrypt Level
GRW.exe+4C0DF94 - 4C 89 E1              - mov rcx,r12
GRW.exe+4C0DF97 - 8D 50 01              - lea edx,[rax+01] // encrypt and write Level
GRW.exe+4C0DF9A - E8 41B8E7FF           - call GRW.exe+4A897E0
GRW.exe+4C0DF9F - 4C 8B 35 6AC96DFF     - mov r14,[GRW.exe+42EA910]
GRW.exe+4C0DFA6 - 44 89 EE              - mov esi,r13d
GRW.exe+4C0DFA9 - 49 8B 7E 20           - mov rdi,[r14+20]
GRW.exe+4C0DFAD - 48 8B 3C 3B           - mov rdi,[rbx+rdi]
GRW.exe+4C0DFB1 - 66 44 3B 6F 1E        - cmp r13w,[rdi+1E]
GRW.exe+4C0DFB6 - 0F83 C7000000         - jae GRW.exe+4C0E083
GRW.exe+4C0DFBC - 45 89 EE              - mov r14d,r13d
GRW.exe+4C0DFBF - 4C 8B 05 4A128BFF     - mov r8,[GRW.exe+44BF210]
GRW.exe+4C0DFC6 - BA 01000000           - mov edx,00000001 { 1 }
GRW.exe+4C0DFCB - 4C 89 6D E7           - mov [rbp-19],r13
GRW.exe+4C0DFCF - 8D 4A 07              - lea ecx,[rdx+07]
GRW.exe+4C0DFD2 - E8 095C1901           - call GRW.exe+5DA3BE0
GRW.exe+4C0DFD7 - BA 01000000           - mov edx,00000001
GRW.exe+4C0DFDC - 8D 4A 07              - lea ecx,[rdx+07]
GRW.exe+4C0DFDF - 49 89 C0              - mov r8,rax
GRW.exe+4C0DFE2 - E8 49F99900           - call GRW.exe+55AD930
GRW.exe+4C0DFE7 - 49 83 C9 FF           - or r9,-01
GRW.exe+4C0DFEB - 4C 8D 05 C60F5EFE     - lea r8,[GRW.exe+31EEFB8] // "LevelUp"
Suffices to say NOP-ing the JL at GRW.exe+4C0DF86 will give you instant Level 30 for killing a few narcos. I then noticed the game increases their strength, as they die harder (from 3-4 hits, as opposed to 1-2 when at your level). Of course, I've not upgraded everything to match their strength, that's probably why :)

Will update table, check first post later.

BR,
Sun

EDIT: Table updated; re-download from first post.

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by jerrysd » Tue Aug 29, 2017 3:55 pm

@SunBeam I finish the for awhile now. Im just messing around with it and learn stuffs. AnvilNext is pretty new for me. Its so different from the others.

942826468
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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by 942826468 » Tue Aug 29, 2017 4:09 pm

Have you figured out how to "fast lvl up" om Tier One yet? (Despite I have used @Paul44's method to accomplish that to tier 1, I didn't know that if that table works for others)。

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by jerrysd » Tue Aug 29, 2017 5:10 pm

942826468 wrote:
Tue Aug 29, 2017 4:09 pm
Have you figured out how to "fast lvl up" om Tier One yet? (Despite I have used @Paul44's method to accomplish that to tier 1, I didn't know that if that table works for others)。
you can try and merge them to see if it work.

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by MasterVegito » Tue Aug 29, 2017 9:16 pm

Game could be fun, but nobody wants a game where you need to grind and buy exp boosts because it takes so long.... Overwatch is a great example.

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Re: Tom Clancy's Ghost Recon Wildlands - AnvilNEXT64 Cheats and more..

Post by Vee_ » Tue Aug 29, 2017 11:00 pm

SunBeam wrote:
Tue Aug 29, 2017 12:53 pm
@Vee_: I think it was something set in motion in 6.7 RC3 build of Cheat Engine, but discontinued. The idea was to give several ol'-timers the ability to sign their tables, thus enforcing the trust element. I don't think Dark Byte plans to include it in the future, as well as offering it to anyone; but you can try your luck sending him a PM on Cheat Engine Forums. Can send you the old setup if need be. See here.

BR,
Sun
That's actually kinda cool to have such feature in CE :D
Maybe i'll try to compile it myself and see if it can work, i really really interested with this feature :lol:
Thank you for the clue you gave me Sun ;)

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