Pokémon Uranium [REUPLOAD]

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Vee_
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Pokémon Uranium [REUPLOAD]

Post by Vee_ » Tue Mar 14, 2017 1:31 pm

This is an old table for Pokémon Uranium v1.03. Well at least that's the version i played lately maybe it's still working for future update, hehe :D
Oh, this game is created with RPG Game Maker VX so if you want to search some variable by yourself you need to add custom type, here is the code that DarkByte created. More info check this thread in CEF
Dark Byte wrote:

Code: Select all

alloc(TypeName,256)
alloc(ByteSize,4)
alloc(PreferedAlignment, 4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'RPG VX type',0

ByteSize:
dd 4

PreferedAlignment:
dd 1


//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]
In this table:
  • Get Items
  • Get Pokemon
This table created by PinPoint
Attachments
Uranium.CT
(655.57 KiB) Downloaded 2883 times

shadowfang19
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Re: Pokémon Uranium [REUPLOAD]

Post by shadowfang19 » Mon Mar 20, 2017 12:22 am

can someone please update this table to version 1.1.0 thanks

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Re: Pokémon Uranium [REUPLOAD]

Post by daniman » Mon Apr 24, 2017 6:36 pm

i need iv/ev edit please someone

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Re: Pokémon Uranium [REUPLOAD]

Post by Seinra » Sun May 14, 2017 4:43 pm

Can you update it please? The new version of the game is the 1.1.0... And don't forget the IV/EV editor!

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Re: Pokémon Uranium [REUPLOAD]

Post by kemenner » Sun Sep 24, 2017 6:12 am

Updated the table to the latest version (1.2.1)
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Uranium.CT
Version 1.2.1
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manslaughter
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Re: Pokémon Uranium [REUPLOAD]

Post by manslaughter » Mon Sep 25, 2017 12:28 am

kemenner wrote:
Sun Sep 24, 2017 6:12 am
Updated the table to the latest version (1.2.1)
The table does not work for me. Only the first option is able to be expanded, and the rest are just stuck. Here's what I mean:

Image

I'm completely unable to expand/select Items or Get Pokemon. Not to mention the Get Pokemon option does not recognize any Pokemon that appear or are selected (it just remains as question marks), only the items they hold. I've tried re-installing Cheat Engine and nothing changed. Is this an issue with the table or with my game? Thanks.

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Re: Pokémon Uranium [REUPLOAD]

Post by afraidless » Tue Sep 26, 2017 6:51 am

manslaughter wrote:
Mon Sep 25, 2017 12:28 am
kemenner wrote:
Sun Sep 24, 2017 6:12 am
Updated the table to the latest version (1.2.1)
The table does not work for me.
hey manslaughter. :) so, it's on your end. the table works fine on 1.2.1
check if you have da latest version. check for updates in main menu.
it's not cheat engine, but be sure it's run as admin anyway, i guess.
also read the read me to make sure youre doin everything correctly. ;)

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Re: Pokémon Uranium [REUPLOAD]

Post by Gutie » Tue Oct 03, 2017 7:10 pm

kemenner wrote:
Sun Sep 24, 2017 6:12 am
Updated the table to the latest version (1.2.1)
Awesome Really appreciate this. Now I can do a normal play and one one with this for items. :D

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Re: Pokémon Uranium [REUPLOAD]

Post by LordeDracus » Sun Oct 08, 2017 2:17 am

The table does not work for some reason. Specifically IV/EV editor, the table will update the memory locations of the values but will not allow me change the "new values" section. I'm not doing anything wrong thus far, and I've followed the instructions word for word.

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Re: Pokémon Uranium [REUPLOAD]

Post by kemenner » Thu Oct 12, 2017 12:04 am

LordeDracus wrote:
Sun Oct 08, 2017 2:17 am
The table does not work for some reason. Specifically IV/EV editor, the table will update the memory locations of the values but will not allow me change the "new values" section. I'm not doing anything wrong thus far, and I've followed the instructions word for word.
The table works fine for me. So far, the only thing that I found doesn't work well 100% of the time is the item part. Sometimes it fails to the get the items correctly. But the IV/EV works perfect for me. Maybe your game version isn't 1.2.1, or maybe you're doing the math wrong. Remember that your IV's are ((IV*2)+1), same for EV. If for some reason you input an incorrect number, then the table won't find the IV's. You need to input all your pokemon IV's correctly.

IV's are easier to find than EV's, because IV's are unique for each pokemon. On the other hand, all pokemons start with all EV's at 0. Which means that if you input 1 for each EV, the table will find addresses that may or may not belong to the pokemon you want to edit. In this case try using in battle the pokemon that you want to edit, and use different abilities, that way its EV's are going to start increasing and differ from the EV's of the other pokemons you have.

Also, the addresses update when you switch the screen you're looking. In other words, when you're looking at a pokemon stats and then press the keyboard arrows to switch pages or switch to the next pokemon.

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Re: Pokémon Uranium [REUPLOAD]

Post by bruh » Fri Oct 20, 2017 3:44 am

the table will not let me check any pointers no matter what i try

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Re: Pokémon Uranium [REUPLOAD]

Post by reticentAilurophile » Tue Nov 14, 2017 12:27 am

I opened pokemon uranium alongside the cheat engine and opened pokemon uranium in the process list. I load the table and although I am able to input the current iv, it does not allow me to change the new ev value. To my understanding, the new iv/ev value should be ?? before being edited and chage when the current iv is inputted, but it did not shows anything at all, double clicking where the value would be just send a ping sound. I already checked multiple times, I did the math correctly. So I closed it and try running it as an administrator and the ev,iv script cannot be expanded. I erased the table and redownloaded it but it only makes things worse: the get pokemon option wont expand either now. My pokemon uranium is version 1.2.1, the cheat table is for 1.2.1. Any idea what I should do?

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