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White Day: A Labyrinth Named School +13 (table Update5.2)

Posted: Wed Aug 23, 2017 11:38 am
by Cielos
made some scripts for [Link].

Update(s):
Update5.2
- changed infinite Felt-Tip Pen to ignore save restriction, see script description below for details.
- the hot-keys config is slightly changed. check the bottom of the post for details.
Update5.1
- updated ignore items, see description for details.
Update5
- added movement speed mod, and ignore items
Update4
- added items/documents always twinkle
Update3.1
- added undead
Update3
- added 2 scripts: infinite Healing Items and ignore School Coins.
Update2
- added 2 scripts: no ghost woman head, and infinite timer.
- the hot-keys config is slightly changed. check the bottom of the post for details.
Update1
- added stealth mod.
Options:
undead
- health still drops when being hit but you won't die.
- minimum health threshold can be changed via the entry.
- default minimum health: 10, can be changed by editing the script, line 3.

god mode
- when activated, janitor can't hurt you at all.

infinite breath
- won't run out of breath when running.
- minimum breath can be changed via the entry.
- default minimum breath: 40, can be changed by editing the script, line 3.

stealth mod
- when you're in stealth, janitor won't notice you, and would abandon attacking/searching even if he spotted you before you're in stealth.
- when activated, you can choose from 2 stealth mode: semi or full.
- in full mode, you are always in stealth, janitor won't attempt to chase you or attack you.
- in semi mode, you'd be in stealth only when you're crouching.
- default stealth mode upon script activation: full mode.

no janitor
- when activated, janitor won't show up cause of too much running or switching on light.
- normal patrol janitor would still be patrolling though.

no ghost woman head
- when activated, the 2D ghost woman head won't show up at all.

infinite puzzle timer
- when activated, the puzzle timer won't decrease below the minimum timer specified.
- minimum timer (in seconds), can be changed via the entry.
- set minimum timer to "lock at max", to lock the timer clock at its max.
- default minimum timer: 60 (1 minute), can be changed by editing the script, line3.

infinite Healing Items
- quantity still drops but they won't be used up.

ignore School Coins
- any School Coins you obtained can still be used up, but you can buy anything at the vending machine regardless of how much School Coins you have, or do you have any at all.

ignore save restriction
- allows you to save as many times as your want in any game difficulty.
- Felt-Tip Pen can still be used up, but you can actually save the game without any.
- e.g., you can save in Hell mode with 0 Felt-Tip Pen.

items/documents always twinkle
- when activated, all pick-able items/documents keeps twinkling always.

movement speed mod
- when activated, speed multipliers are applied to both walk speed and run speed, separately.
- both multipliers can be changed via the entries walk speed x? and run speed x?.
- walk speed x? default: 3, can be changed by editing the script, line 3.
- run speed x? default: 3, can be changed by editing the script, line 4.

ignore items
- you can interact with almost all interact-able world objects without acquiring the corresponding items first. e.g., open locks (gates/doors/drawers/lockers/...etc) without any keys.
- an example usage is in the Auditorium, you can put out the fire without any extinguishers, and use the valve on the water pump without actually getting the valve first. this way you can skip many detours when you are just replaying the game for different endings.
- when activated, you can choose between 2 methods: use mod key or always.
- use mod key: press and hold "Caps Lock" key when you try to interact with a world object would allow the script to override the game routine. everything would revert back to normal (e.g. can't open lock without key) without holding the "Caps Lock" key.
- always: always ignore items.
- default method upon script activation: use mod key.
- note that with this script you CAN trigger scenes that you're not supposed to get yet, or skipping scenes; for example, you can go to the "Main Building 2" without the first encounter with Sung-A nor fighting the tree boss. not sure how it would affect the game plot progress, so it's recommended to use the method use mod key instead, to avoid accidental usage.
- in any case, use with caution, and backup your saves in case something went wrong beyond repairable.

Download(s):
latest:
WhiteDay.CT
+13, table Update5.2
(320.05 KiB) Downloaded 2554 times
backup:
WhiteDay.CT
+13, table Update5.1
(272.67 KiB) Downloaded 222 times
WhiteDay.CT
+13, table Update5
(257.63 KiB) Downloaded 165 times
WhiteDay.CT
+11, table Update4
(231.5 KiB) Downloaded 116 times
WhiteDay.CT
+10, table Update3.1
(189.65 KiB) Downloaded 113 times
WhiteDay.CT
+9, table Update3
(186.87 KiB) Downloaded 106 times
WhiteDay.CT
+7, table Update2
(172.61 KiB) Downloaded 123 times
WhiteDay.CT
+5, table Update1
(155.04 KiB) Downloaded 112 times
WhiteDay.CT
+4, ini release
(117.11 KiB) Downloaded 159 times
Notes:
- scripts made with aobscans + CE's mono feature to gather data, thus can be activated once the game is booted up.
- hot-keys:
home to enable the table.
numpad0 + numpad. to toggle undead
numpad0 + numpad1 to toggle god mode
numpad0 + numpad2 to toggle infinite breath
numpad0 + numpad3 to toggle stealth mod
numpad0 + numpad4 to toggle no janitor
numpad0 + numpad5 to toggle no ghost woman head
numpad0 + numpad6 to toggle infinite timer
numpad0 + numpad7 to toggle infinite Healing Items
numpad0 + numpad8 to toggle ignore School Coins
numpad0 + numpad9 to toggle ignore save restriction
numpad0 + numpad+ to toggle items/documents always twinkle
numpad0 + numpad- to toggle movement speed mod
numpad0 + numpad* to toggle ignore items

when stealth mod is activated:
humpad3 + numpad/ to swtich to semi stealth
humpad3 + numpad* to swtich to full stealth

Re: White Day: A Labyrinth Named School +7 (table Update2)

Posted: Sat Aug 26, 2017 2:11 am
by justiny
Can add infinite healing items, so that I can play the game as it is & still have the chance to heal?

Re: White Day: A Labyrinth Named School +7 (table Update2)

Posted: Sat Aug 26, 2017 7:33 am
by Cielos
justiny wrote:
Sat Aug 26, 2017 2:11 am
...
I was going to make this option anyway, so, done~

EDIT:
another quick update, added the undead script. re-download if you want it...

Re: White Day: A Labyrinth Named School +10 (table Update3.1)

Posted: Sun Aug 27, 2017 2:35 am
by machine4578
awesome table, it works very well!!

thank you for sharing!

Re: White Day: A Labyrinth Named School +10 (table Update3.1)

Posted: Sun Aug 27, 2017 4:14 pm
by boppun
tbh I am playing this games using codex version.
and the tables seems can't be enable.

Re: White Day: A Labyrinth Named School +10 (table Update3.1)

Posted: Sun Aug 27, 2017 6:32 pm
by Cielos
@boppun
thanks for the report. I'll have a look soon.
btw is it the codex v1.05?

Re: White Day: A Labyrinth Named School +10 (table Update3.1)

Posted: Sun Aug 27, 2017 9:17 pm
by boppun
I am trying at v1.00 and v1.03. Both of it can't works.

Re: White Day: A Labyrinth Named School +10 (table Update3.1)

Posted: Sun Aug 27, 2017 10:01 pm
by Cielos
I've just tested the table on v1.05 codex. everything still works. and I noticed codex version didn't temper with the game exe, so...
1. make sure your codex version is legit first.
2. make sure you haven't use the table together with other trainers.
3. just in case, make sure your CE is up-to-date.
4. if the above aren't applicable, after you hook CE to the game and load the table, try to click "Mono" on the CE's toolbar, click "Activate mono features", then try to activate "enable .3" again.

hope that helps~

Re: White Day: A Labyrinth Named School +10 (table Update3.1)

Posted: Sun Aug 27, 2017 11:10 pm
by machine4578
yep, table still works 100% on v1.05!

thanks again!

Re: White Day: A Labyrinth Named School +10 (table Update3.1)

Posted: Mon Aug 28, 2017 3:56 am
by Eeagle
Still works at 1.05.Option to highlight active\pickups objects\items will be marvelous.If it`s even possible.

Re: White Day: A Labyrinth Named School +11 (table Update4)

Posted: Mon Aug 28, 2017 12:39 pm
by Cielos
^
table updated with an "items/documents always twinkle" script. although it won't make them sparkle more frequently (it still has about 2-3 seconds in-between sparkles), they would keep sparkling regardless of the distance, light, or other factors that would stop them from sparkling.
see if it suit your needs.

Re: White Day: A Labyrinth Named School +11 (table Update4)

Posted: Mon Aug 28, 2017 6:59 pm
by Eeagle
Thank you very much.It works and helps.

Re: White Day: A Labyrinth Named School +11 (table Update4)

Posted: Sat Sep 02, 2017 6:04 pm
by doshe
Would it be possible to add speedhack only for main character (perhaps separate walking and sprinting speed even)?
Thanks in advance.

Re: White Day: A Labyrinth Named School +11 (table Update4)

Posted: Sun Sep 03, 2017 5:12 am
by Cielos
doshe wrote:
Sat Sep 02, 2017 6:04 pm
...
done, re-download~

Re: White Day: A Labyrinth Named School +13 (table Update5)

Posted: Sun Sep 03, 2017 5:32 am
by doshe
Holy crap that was quick thank you so much!