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Moero Chronicle (2017-09-26)

Posted: Fri Aug 18, 2017 11:31 am
by Shinkansen
Simple table for Moero Chronicle, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002
1. Tested game version V1.0.11. May work on other versions.


V1001
1. Party Stats.
"Gold Set to Massive?" sets Gold to massive.
"Rub P Set to Massive?" sets Rub P to massive.
"Pet Quantity Set to Massive?" sets Pet quantity to massive.
"Item Quantity Set to Massive?" sets Item quantity to massive.

Allows the following to be modfied.
- Alternative to Item Stats.
- Item ID.
- Item Quantity.
- Item Powers.
- Item +.

2. Character Stats.
"EXP Set to Massive?" sets EXP to massive. Takes effect after battles.
"Skills Progress Set to Massive?" sets Skills progress to massive. Takes effect after battles.
"Intimacy Set to Massive?" sets Intimacy to massive.

3. Dungeon Stats.
"Incense Set to Massive?" sets Incense to massive.
"Alarm Clock Set to Massive?" sets Alarm Clock to massive.

Allows the following to be modfied.
- X Coordinate (Map Coordinates - 1). Turn to update.
- Y Coordinate (20 -Map Coordinates). Turn to update.


V1000
1. Tested game version V1.0.06. May work on other versions.

2. Party Stats.
Allows the following to be modfied.
- Gold.
- Rub P.

3. Item Stats.
Allows the following to be modfied.
- Item ID.
- Item Quantity.

4. Character Stats.
"HP Set to Max?" sets HP to max.
"SP Set to Max?" sets SP to max.
"Parameters Set to Massive?" sets Parameters to massive.

Allows the following to be modfied.
- Level.
- EXP.
- Skill Progress.
- Intimacy.

5. Battle Stats.
"Aura Bonus Set to Massive?" sets Aura Bonus to massive. Must use at least 1 Aura attack.
"Excitement Set to Massive?" sets Excitement to massive.
"Desire P Set to Massive?" sets Desire P to massive.
"Calm Time Set to 0?" sets Calm Time to 0.

6. Bumping Scratch Stats.
"Purity Gauge Set to Massive?" sets Purity Gauge to massive.
"Otton Excitement Set to Massive?" sets Otton Excitement to massive.

Re: Moero Chronicle (2017-08-18)

Posted: Fri Aug 18, 2017 11:40 am
by Andromort
Can't activate "Item Stats Base Address Scan". What is "Camp Items"?

Re: Moero Chronicle (2017-08-18)

Posted: Fri Aug 18, 2017 5:24 pm
by hentai-sama
Thx for table.

Re: Moero Chronicle (2017-08-18)

Posted: Fri Aug 18, 2017 5:53 pm
by Allen1013
Thank you for the Table :) I like the game and the characters in it but his turn in every fight gets old quick. That and it hates my controller, wouldn't find it at all. :(

Re: Moero Chronicle (2017-08-19)

Posted: Sat Aug 19, 2017 10:04 am
by disillussions
still can't activate Item Stats Base Address Scan :|

Re: Moero Chronicle (2017-08-19)

Posted: Sun Aug 20, 2017 6:51 am
by striderbeta
Grateful someone finally did a table for this game! Small problem with it though, I've found that setting the skills progress to maximum just auto-learns them all without necessarily giving you the benefits, like Pine Power not properly giving +50 ATK when using this cheat. Any chance we can get a skill xp modifier or something along those lines?

Re: Moero Chronicle (2017-08-19)

Posted: Tue Aug 22, 2017 10:59 pm
by Kentda
It's already there. It's a bit nested however.

It's under Character stats, then Character Stats, and then Skill Progress.

Change the Costumes progress (for each costume they currently have). That will let you learn the abilities for the costume. I've tested it with Lilia's healing outfit (Innocent Praying). Though ones that give +power seem to be odd about working so you may want to manually set the progress to where you're about to learn it. Then get in a few battles.

Hope that makes sense. In short, change the Skill Progress and leave Skills Learnt? alone.

Re: Moero Chronicle (2017-08-19)

Posted: Tue Aug 22, 2017 11:08 pm
by Kentda
Allen, you can turn the MC's voice off for combat which makes combat a lot more enjoyable. I was glad when they told me how as I already was growing to hate it. I believe its the Left Button on the controller (don't know the keyboard equivalent). There is a tutorial (battle 7) that goes over how to do that.

Re: Moero Chronicle (2017-08-19)

Posted: Fri Sep 08, 2017 6:36 pm
by TwinShadow
Awesome little table here, do love your tables.

Two issues though, first was already reported in that the Item script doesn't work, hasn't for a while.

Second, the table crashes the latest version of the game that was released a few days ago. Or at least it has been for me anyway, not sure about others.

Re: Moero Chronicle (2017-08-19)

Posted: Sun Sep 10, 2017 10:40 am
by Aximili
Thanks for the table.

As said by Twinshadow, everything seems to be working fine except for those scripts pertaining to items. Something was probably changed by either patch V1.0.07 or V1.0.08 which broke those scripts and make the game crash when using the "Item Quantity Set to Massive?" script.

Re: Moero Chronicle (2017-08-19)

Posted: Tue Sep 19, 2017 9:06 pm
by Musashi
Thank you for the table.

As said by others, the camp Item Stats is not working with this recent patch, 1.0.10

Re: Moero Chronicle (2017-08-19)

Posted: Thu Sep 21, 2017 4:32 am
by TwinShadow
Small note, the game is now at 1.0.11, so I don't know what all changed in terms of game pointers.

Re: Moero Chronicle (2017-09-26)

Posted: Tue Sep 26, 2017 10:11 am
by lastingman
BTW, is there a way to get an EXP multiplier here, and make the girls not in party to get 100% Exp. as well?