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Original Journey (2017-08-17)

Posted: Thu Aug 17, 2017 8:38 am
by Shinkansen
Simple table for Original Journey, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. GUIManager.
"Life Set to Max?" sets Life to Max.
"Invincible Set to Invincible?" sets Invincible to Invincible.
"Suit Stats Set to Massive? sets Suit Stats to massive.
"Bullets Set to Massive?" sets Bullets to massive.
"Crystals Set to Massive?" sets Crystals to massive.

Allows the following to be modfied.
- Exp.
- Charged Coin.

2. ChestPanel.
"Materials Set to Massive?" sets Materials to massive.
"Chips Set to Massive?" sets Chips to massive.