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Slime Rancher (2020-05-30)

Posted: Thu Aug 10, 2017 2:38 am
by Shinkansen
Simple table for Slime Rancher, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. WeaponVacuum Stats.
"Capture Set to Instant?" sets Capture to instant.

Allows the following to be modfied.
- "WeaponVacuum Stats -> player -> timeDir -> worldTime". Time / Day.

2. GadgetDirector.
"Crafting Mats Set to Massive?" sets Crafting Mats to massive. Must have at least 1.
"Gadget Set to Massive?" sets Gadgets to massive. Must have at least 1.


V1000
1. Tested game version V1.0.1c 32-bit. May work on other versions.

2. WeaponVacuum Stats.
"Health Set to Max?" sets Health to max.
"Energy Set to Max?" sets Energy to max.
"Rad Set to 0?" sets Rad to 0.
"Newbucks Set to Massive?" sets Newbucks to massive.
"Keys Set to Massive?" sets Slime keys to massive.

Allows the following to be modfied.
- "WeaponVacuum Stats -> player -> ammo -> slots -> id". Slot item ID.
- "WeaponVacuum Stats -> player -> ammo -> slots -> count". Slot item quantity.