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Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sun Aug 06, 2017 12:50 pm
by rapierx
I'm stuck on June 15 because of Infinite Bonding Points cheat, as mentioned in viewtopic.php?f=4&t=4467&start=45#p14674. Can somebody upload a save on that day before using all BP, or slightly before that day?

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sun Aug 06, 2017 12:54 pm
by wcsc12
I went ahead and made it so that anyone can edit now. Sorry about that. I didn't check that option when I first uploaded it.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sun Aug 06, 2017 3:44 pm
by mordaki987
anyone have the item id for sara's swimsuit? or does nyone know where i can find if there is one a complete list of all item ids that are in the game of weapons, costumes ect. i'm hating have to play the guess the item id number game when trying to edit the character inventory

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sun Aug 06, 2017 6:16 pm
by wcsc12
mordaki987 wrote:
Sun Aug 06, 2017 3:44 pm
anyone have the item id for sara's swimsuit? or does nyone know where i can find if there is one a complete list of all item ids that are in the game of weapons, costumes ect. i'm hating have to play the guess the item id number game when trying to edit the character inventory
Currently, everyone is adding the item ids in the spreadsheet link a page back. It's being filled out slowly and surely.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sun Aug 06, 2017 8:05 pm
by coldcell
Do the table work for 1.1?

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sun Aug 06, 2017 8:32 pm
by DrummerIX
coldcell wrote:
Sun Aug 06, 2017 8:05 pm
Do the table work for 1.1?
It's working for me on Steam. I haven't tested GOG.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 8:17 am
by TheByteSize
Super Stats for Active Party Member.
This may conflict with one of Drummer's script. This script will automatically set high stats for all active party members. You can go into the script and add // in front of each line that you don't want to auto change.
Only HP is 4 bytes, everything else is 2 bytes so don't enter some out of bound integer if you decide to change the default numbers in the script.

WARNING: This super high stats setting will mess up the fight where you have to loose.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4346</ID>
      <Description>"Super Stats Active Member"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(ToCS_SuperStats_ActiveMember_AOB,ed8.exe,8D B4 C6 D4 6C 12 00) // should be unique
registersymbol(ToCS_SuperStats_ActiveMember_AOB)
alloc(newmem,$1000)
label(code)
label(return)


newmem:

code:
  lea esi,[esi+eax*8+00126CD4]
  // mov [esi],#9999  //HP - Current
  // mov word [esi+8],#999  //EP - Current
  // mov word [esi+C],#200  //CP - Current
  mov word [esi+10],#999  //STR
  mov word [esi+12],#999  //DEF
  mov word [esi+14],#999  //ATS
  mov word [esi+16],#999  //ADF
  mov word [esi+1C],#999  //SPD
  mov word [esi+18],#999  //DEX
  mov word [esi+1A],#999  //AGL
  mov word [esi+2C],#100  //ACC+
  mov word [esi+2e],#100  //EVA+
  jmp return


ToCS_SuperStats_ActiveMember_AOB:
  jmp newmem
  nop
  nop
return:



[DISABLE]

ToCS_SuperStats_ActiveMember_AOB:
  db 8D B4 C6 D4 6C 12 00

unregistersymbol(ToCS_SuperStats_ActiveMember_AOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ed8.exe"+1D571B

"ed8.exe"+1D56FC: E8 81 59 E3 FF        -  call ed8.exe+B082
"ed8.exe"+1D5701: 8B CB                 -  mov ecx,ebx
"ed8.exe"+1D5703: E8 7A 59 E3 FF        -  call ed8.exe+B082
"ed8.exe"+1D5708: 66 8B 45 0C           -  mov ax,[ebp+0C]
"ed8.exe"+1D570C: 66 83 F8 10           -  cmp ax,10
"ed8.exe"+1D5710: 73 1A                 -  jae ed8.exe+1D572C
"ed8.exe"+1D5712: 0F B7 C0              -  movzx eax,ax
"ed8.exe"+1D5715: 8D 04 80              -  lea eax,[eax+eax*4]
"ed8.exe"+1D5718: 57                    -  push edi
"ed8.exe"+1D5719: 03 C0                 -  add eax,eax
// ---------- INJECTING HERE ----------
"ed8.exe"+1D571B: 8D B4 C6 D4 6C 12 00  -  lea esi,[esi+eax*8+00126CD4]
// ---------- DONE INJECTING  ----------
"ed8.exe"+1D5722: B9 14 00 00 00        -  mov ecx,00000014
"ed8.exe"+1D5727: 8B FB                 -  mov edi,ebx
"ed8.exe"+1D5729: F3 A5                 - repe  movsd 
"ed8.exe"+1D572B: 5F                    -  pop edi
"ed8.exe"+1D572C: 5E                    -  pop esi
"ed8.exe"+1D572D: 8B C3                 -  mov eax,ebx
"ed8.exe"+1D572F: 5B                    -  pop ebx
"ed8.exe"+1D5730: 5D                    -  pop ebp
"ed8.exe"+1D5731: C2 08 00              -  ret 0008
"ed8.exe"+1D5734: CC                    -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 10:55 am
by ahmetmeteisikara
rapierx wrote:
Sun Aug 06, 2017 12:50 pm
I'm stuck on June 15 because of Infinite Bonding Points cheat, as mentioned in viewtopic.php?f=4&t=4467&start=45#p14674. Can somebody upload a save on that day before using all BP, or slightly before that day?
that is because for that day, you need to finish your studying points to advance the story, not realed to april 18

be careful you need to plan that day so when the last studying event is left you need to have 1 studying point

studying points are same as bonding points

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 1:11 pm
by nyanmaruu182
is it Master Quartz Exp Multiplier working?
when im done fighting nothing level up, i use 99 exp afterall

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 1:39 pm
by DrummerIX
nyanmaruu182 wrote:
Mon Aug 07, 2017 1:11 pm
is it Master Quartz Exp Multiplier working?
when im done fighting nothing level up, i use 99 exp afterall
There is an issue with using high multiplier values. The problem occurs when you go over the needed value to level up. You can try TheByteSize's option, but I'm not positive if that works better or not (I haven't tested them).

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 1:40 pm
by lexlim86
Any chance to edit or multiply link experience between other character for example alyssa with elliot ( not main character Rean with other)

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 3:30 pm
by TheByteSize
lexlim86 wrote:
Mon Aug 07, 2017 1:40 pm
Any chance to edit or multiply link experience between other character for example alyssa with elliot ( not main character Rean with other)
That's already done with my script.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 3:33 pm
by TheByteSize
nyanmaruu182 wrote:
Mon Aug 07, 2017 1:11 pm
is it Master Quartz Exp Multiplier working?
when im done fighting nothing level up, i use 99 exp afterall

Use my script if you want to level once per battle. The game check the EXP value if it's too high over the needed EXP to level up, it reset the current EXP to the bottom of current level. Therefore, 99 multiplier is bad for Master Quartz.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 3:46 pm
by nyanmaruu182
DrummerIX wrote:
Mon Aug 07, 2017 1:39 pm
nyanmaruu182 wrote:
Mon Aug 07, 2017 1:11 pm
is it Master Quartz Exp Multiplier working?
when im done fighting nothing level up, i use 99 exp afterall
There is an issue with using high multiplier values. The problem occurs when you go over the needed value to level up. You can try TheByteSize's option, but I'm not positive if that works better or not (I haven't tested them).
i'm already check it in your latest Edit15 "TheByteSize's option", there is no Multiplier Master Quartz
just have "fast link event, bonding remain, inf fishing attemp, fast angler point, fast exp gain (is it include master quartz?), and fast link battle exp"

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Mon Aug 07, 2017 4:18 pm
by TheByteSize
viewtopic.php?f=4&t=4467&start=75#p14764

copy the code and paste into CE ;)
nyanmaruu182 wrote:
Mon Aug 07, 2017 3:46 pm
DrummerIX wrote:
Mon Aug 07, 2017 1:39 pm
nyanmaruu182 wrote:
Mon Aug 07, 2017 1:11 pm
is it Master Quartz Exp Multiplier working?
when im done fighting nothing level up, i use 99 exp afterall
There is an issue with using high multiplier values. The problem occurs when you go over the needed value to level up. You can try TheByteSize's option, but I'm not positive if that works better or not (I haven't tested them).
i'm already check it in your latest Edit15 "TheByteSize's option", there is no Multiplier Master Quartz
just have "fast link event, bonding remain, inf fishing attemp, fast angler point, fast exp gain (is it include master quartz?), and fast link battle exp"