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Civilization V v1.0.1.348

Posted: Tue Aug 01, 2017 12:19 pm
by STN
Made by mibiz

Hi,

Here's my 1st table using assembly and CE's AA as an exercise. I haven't played the game to its completion but enough to make sure that it's crash free Very Happy . So if you happen to find a bug or if it causes your game to crash, please let me know.

* Empire Gold
- amount to add (activated by mouse over/click and auto disable)
- address & pointer of actual value
* Empire Golden Age
- amount to add (activated by mouse over/click and auto disable)
- address & pointer of actual value
* Empire Culture
- current
- accumulated
- amount for next policy spending
* Strategic Resources
- iron, horses, coal, oil, aluminum, uranium
* Unit Cheat for player only - enable/disable
- enable/disable full health
- movement points + unlimited ( 0 to disable cheat and use default )
- minimum XP points ( 0 to disable cheat )
- enable/disable unlimited attack/improvement in the same turn (just select the unit and redo the desired action)
* City Resources is BROKEN ATM Embarassed Sad
* Unit << edit selected
- damage received ( 0 = full health )
- movement points (x60)
- XP
- level
- # of attacks/improvements - max
- # of attacks/improvements - current
* City << edit selected
- culture: current (border expansion), # of tiles expanded, # from buildings, # from policy, # from specialist, # from terrain, # from modifier %
- terrain: food, production, gold, science
- building: food, production, gold, science
- specialist: food, production, gold, science
- other sources: food, production, gold, science
- population: food, production, gold, science
- modifier %: food, production, gold, science

The building, specialist, other sources, population, and modifier % is not always 100% accurate. I've provided alternate pointers for building and specialist (sub-tier in blue color)

If the city culture doesn't show the correct values, while in city view, click on 'Purchase' button and it will show the correct values.

Modifying the each city's terrain food (100), production (5000), gold (100) and science (2000 - 5000) will take care of quick growth, building units/buildings/wonders/projects, steady income, and 1 turn research - respectively. That terrain is the city's main. The other tiles surrounding the city will not be affected.

I've made this to enable full cheat and micromanage the cities in the empire Laughing

I'd like to thank Dark Byte for creating an awesome tool CE and Recifense for detailed comments on his tables' scripts which speed up my assembly learning and giving me a starting point for filtering out player's units only.

Build your empire and conquer the world Twisted Evil

Re: Civilization V v1.0.1.348

Posted: Wed Aug 02, 2017 2:29 pm
by poh767
Hi, it seems that there are no files attached

Re: Civilization V v1.0.1.348

Posted: Fri Nov 17, 2017 3:07 pm
by Belnick
cant see link either, still trying to find one table that work with 1.0