Sundered (2017-07-30)
Posted: Fri Jul 28, 2017 10:11 pm
Simple table for Sundered, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1002
1. PlayerJumpBehaviour.
"Jump Set to Jump Value?" sets Jump to Jump Value.
2. SaveGame.
Allows the following to be modfied.
- "SaveGame Stats -> upgradeSystem -> upgradeValues -> Upgrade Levels". Upgrade levels. May need save and reload to take effect.
- elderFragments. Multiply by 3 to get equivalent of Elder Shards
V1000
1. GameUtil_static.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Shield Set to Max?" sets Shield to max.
"Energy Set to Max?" sets Energy to max.
"Inventory Set to Max?" sets Elixers and Ammo to max.
2. PlayerJumpBehaviour.
"Jump Set to Massive?" sets Jump to massive.
3. SaveGame.
"Shards Set to Massive?" sets Shards to massive.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1002
1. PlayerJumpBehaviour.
"Jump Set to Jump Value?" sets Jump to Jump Value.
2. SaveGame.
Allows the following to be modfied.
- "SaveGame Stats -> upgradeSystem -> upgradeValues -> Upgrade Levels". Upgrade levels. May need save and reload to take effect.
- elderFragments. Multiply by 3 to get equivalent of Elder Shards
V1000
1. GameUtil_static.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Shield Set to Max?" sets Shield to max.
"Energy Set to Max?" sets Energy to max.
"Inventory Set to Max?" sets Elixers and Ammo to max.
2. PlayerJumpBehaviour.
"Jump Set to Massive?" sets Jump to massive.
3. SaveGame.
"Shards Set to Massive?" sets Shards to massive.