Sundered (2017-07-30)

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Shinkansen
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Sundered (2017-07-30)

Post by Shinkansen » Fri Jul 28, 2017 10:11 pm

Simple table for Sundered, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1002
1. PlayerJumpBehaviour.
"Jump Set to Jump Value?" sets Jump to Jump Value.

2. SaveGame.
Allows the following to be modfied.
- "SaveGame Stats -> upgradeSystem -> upgradeValues -> Upgrade Levels". Upgrade levels. May need save and reload to take effect.
- elderFragments. Multiply by 3 to get equivalent of Elder Shards


V1000
1. GameUtil_static.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Shield Set to Max?" sets Shield to max.
"Energy Set to Max?" sets Energy to max.
"Inventory Set to Max?" sets Elixers and Ammo to max.

2. PlayerJumpBehaviour.
"Jump Set to Massive?" sets Jump to massive.

3. SaveGame.
"Shards Set to Massive?" sets Shards to massive.
Attachments
Shinkansen Sundered V1001.CT
2017-07-30
(2.18 MiB) Downloaded 496 times
Shinkansen Sundered V1000.CT
2017-07-29
(63.27 KiB) Downloaded 215 times
Last edited by Shinkansen on Sat Jul 29, 2017 1:43 pm, edited 1 time in total.

WarCOzes
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Re: Sundered (2017-07-29)

Post by WarCOzes » Sat Jul 29, 2017 3:07 am

Hi,
Thank you for your work. Nice table.

dl748
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Re: Sundered (2017-07-29)

Post by dl748 » Sat Jul 29, 2017 6:32 am

First attempt at a .NET generated game. Non injection script as normal. Working on a generic scanner script for this but right now just freeze health and energy, allowing changing a few values like shards.
Attachments
Sunderedv1.CT
(6.66 KiB) Downloaded 210 times

ctr053
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Re: Sundered (2017-07-30)

Post by ctr053 » Tue Aug 01, 2017 10:53 pm

Is this still working ??

I can't get it to work.... all I want is to edit the number of shards I have T.T

Bjorgz
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Re: Sundered (2017-07-30)

Post by Bjorgz » Wed Aug 02, 2017 1:48 pm

Seriously nice like always

dl748
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Re: Sundered (2017-07-30)

Post by dl748 » Wed Aug 02, 2017 4:40 pm

They still work, when changing the value it doesn't SHOW that it changes (display data and actual data are different) If you change the value and then go kill a monster and get more shards, you will see them change.

ctr053
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Re: Sundered (2017-07-30)

Post by ctr053 » Wed Aug 02, 2017 5:02 pm

Oh Ok !

For me step C. "C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script." is not working for me I can't put an X in that feature.

And all I get as far as values go are question marks "??"

Please send help ._.'

ctr053
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Re: Sundered (2017-07-30)

Post by ctr053 » Sat Aug 05, 2017 12:44 am

pretty please... ^^'

dl748
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Re: Sundered (2017-07-30)

Post by dl748 » Sat Aug 05, 2017 3:13 am

Sorry I was talking about the table i posted.

MechaHeart
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Re: Sundered (2017-07-30)

Post by MechaHeart » Fri Aug 11, 2017 10:20 am

I have trouble with Shinkansen's table, the Base Initialisation can be activated but the Base Address Scan freezes Cheat Engine and doesn't let me continue. I've tried jumping while activating and jumping and pausing. Just wondering whether this table won't work with the latest version?

I'd really just like to have a better jump for region three where is gets windy.

If a fix (or whatever I'm doing wrong) is doable that would be amazing!

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dharmang1910
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Re: Sundered (2017-07-30)

Post by dharmang1910 » Thu Aug 17, 2017 5:54 pm

Thanks for the table.

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