Page 1 of 1

Aven Colony

Posted: Wed Jul 26, 2017 6:14 pm
by Csimbi
Here's a very simple script with min. resources.
Nice game, but too much micromanagement for my taste - so I won't be providing any updates.

Re: Aven Colony

Posted: Wed Jul 26, 2017 6:24 pm
by zakblood
thanks

Re: Aven Colony

Posted: Thu Jul 27, 2017 4:44 am
by Squall8
Here are two simple script for Set Max Power Supply and Set Housing Capacity.

Re: Aven Colony

Posted: Thu Aug 17, 2017 10:01 pm
by Bain
I like the script that Csimbi wrote, but it affects all resources, is there a way to make it just affect nanites? If anyone could make it I would really appreciate it. Thanks.

Edit:
Or maybe just Iron or copper.
Thanks.

Re: Aven Colony

Posted: Wed Aug 23, 2017 3:47 pm
by Bain
Anyone willing to update this for the current version? Please?

Re: Aven Colony

Posted: Fri Dec 01, 2017 10:44 am
by Zozinhu
Can somebody please update this? ^^

Re: Aven Colony

Posted: Wed Dec 06, 2017 11:52 pm
by Starkiller
+1 please update =)

Re: Aven Colony

Posted: Thu Dec 07, 2017 2:26 am
by DrummerIX
I have this game and decided to take a look at updating the options Csimbi and Squall8 provided. I was able to locate updates for the 2 options that needed them. Not sure I find this game that much fun, but here you go. This was working for me as of December 6, 2017 on Steam.

So, we have Minimum Resources, Set Housing Capacity and Set Power.

EDIT1:
Added Instant Building made by oLaudix.

Re: Aven Colony

Posted: Thu Dec 07, 2017 11:43 am
by Starkiller
DrummerIX wrote:
Thu Dec 07, 2017 2:26 am
I have this game and decided to take a look at updating the options Csimbi and Squall8 provided. I was able to locate updates for the 2 options that needed them. Not sure I find this game that much fun, but here you go. This was working for me as of December 6, 2017 on Steam.

So, we have Minimum Resources, Set Housing Capacity and Set Power.
Ty, shall give it a go right now :)

Re: Aven Colony

Posted: Fri Dec 08, 2017 2:26 am
by shadowfang82
can some one add fast build and research thanks

Re: Aven Colony

Posted: Fri Dec 08, 2017 7:23 am
by Starkiller
Well the table works fine for me, though fast research & build would be a nice addition if anyone could add it ^^

Re: Aven Colony

Posted: Tue Dec 12, 2017 5:40 pm
by oLaudix

Code: Select all

[ENABLE]
aobscanmodule(_building,AvenColony-Win64-Shipping.exe,F3 41 0F 11 8C 24 8C 08 00 00) // should be unique
alloc(newmem,$1000,"AvenColony-Win64-Shipping.exe"+41A2D1)

label(code)
label(return)

newmem:

code:
  movss [r12+0000088C],xmm1
  mov [r12+0000088C],(float)0
  jmp return

_building:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(_building)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
_building:
  db F3 41 0F 11 8C 24 8C 08 00 00

unregistersymbol(_building)
dealloc(newmem)
This gives instant building.

Re: Aven Colony

Posted: Wed Dec 13, 2017 12:03 am
by shadowfang82
hey drummer1x can you add oLaudix cheat to your table thanks

Re: Aven Colony

Posted: Wed Dec 13, 2017 2:46 am
by DrummerIX
shadowfang82 wrote:
Wed Dec 13, 2017 12:03 am
hey drummer1x can you add oLaudix cheat to your table thanks
Done. All credit to oLaudix for the option.