Aven Colony

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Csimbi
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Aven Colony

Post by Csimbi » Wed Jul 26, 2017 6:14 pm

Here's a very simple script with min. resources.
Nice game, but too much micromanagement for my taste - so I won't be providing any updates.
Attachments
AvenColony-Win64-Shipping.CT
CE 6.6+, Codex binaries
(43.7 KiB) Downloaded 1522 times

zakblood
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Re: Aven Colony

Post by zakblood » Wed Jul 26, 2017 6:24 pm

thanks

Squall8
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Re: Aven Colony

Post by Squall8 » Thu Jul 27, 2017 4:44 am

Here are two simple script for Set Max Power Supply and Set Housing Capacity.
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AvenColony-Win64-Shipping.CT
(38.15 KiB) Downloaded 832 times

Bain
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Re: Aven Colony

Post by Bain » Thu Aug 17, 2017 10:01 pm

I like the script that Csimbi wrote, but it affects all resources, is there a way to make it just affect nanites? If anyone could make it I would really appreciate it. Thanks.

Edit:
Or maybe just Iron or copper.
Thanks.

Bain
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Re: Aven Colony

Post by Bain » Wed Aug 23, 2017 3:47 pm

Anyone willing to update this for the current version? Please?

Zozinhu
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Re: Aven Colony

Post by Zozinhu » Fri Dec 01, 2017 10:44 am

Can somebody please update this? ^^

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Starkiller
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Re: Aven Colony

Post by Starkiller » Wed Dec 06, 2017 11:52 pm

+1 please update =)

DrummerIX
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Re: Aven Colony

Post by DrummerIX » Thu Dec 07, 2017 2:26 am

I have this game and decided to take a look at updating the options Csimbi and Squall8 provided. I was able to locate updates for the 2 options that needed them. Not sure I find this game that much fun, but here you go. This was working for me as of December 6, 2017 on Steam.

So, we have Minimum Resources, Set Housing Capacity and Set Power.

EDIT1:
Added Instant Building made by oLaudix.
Attachments
AvenColony-Win64-Shipping.CT
EDIT 1 file (Added Instant Building made by oLaudix)
(6.33 KiB) Downloaded 35 times
AvenColony-Win64-Shipping.CT
Initial file (Updated options for current patched game)
(5.51 KiB) Downloaded 213 times
Last edited by DrummerIX on Wed Dec 13, 2017 2:45 am, edited 1 time in total.

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Starkiller
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Re: Aven Colony

Post by Starkiller » Thu Dec 07, 2017 11:43 am

DrummerIX wrote:
Thu Dec 07, 2017 2:26 am
I have this game and decided to take a look at updating the options Csimbi and Squall8 provided. I was able to locate updates for the 2 options that needed them. Not sure I find this game that much fun, but here you go. This was working for me as of December 6, 2017 on Steam.

So, we have Minimum Resources, Set Housing Capacity and Set Power.
Ty, shall give it a go right now :)

shadowfang82
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Re: Aven Colony

Post by shadowfang82 » Fri Dec 08, 2017 2:26 am

can some one add fast build and research thanks

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Starkiller
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Re: Aven Colony

Post by Starkiller » Fri Dec 08, 2017 7:23 am

Well the table works fine for me, though fast research & build would be a nice addition if anyone could add it ^^

oLaudix
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Re: Aven Colony

Post by oLaudix » Tue Dec 12, 2017 5:40 pm

Code: Select all

[ENABLE]
aobscanmodule(_building,AvenColony-Win64-Shipping.exe,F3 41 0F 11 8C 24 8C 08 00 00) // should be unique
alloc(newmem,$1000,"AvenColony-Win64-Shipping.exe"+41A2D1)

label(code)
label(return)

newmem:

code:
  movss [r12+0000088C],xmm1
  mov [r12+0000088C],(float)0
  jmp return

_building:
  jmp newmem
  nop
  nop
  nop
  nop
  nop
return:
registersymbol(_building)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
_building:
  db F3 41 0F 11 8C 24 8C 08 00 00

unregistersymbol(_building)
dealloc(newmem)
This gives instant building.

shadowfang82
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Re: Aven Colony

Post by shadowfang82 » Wed Dec 13, 2017 12:03 am

hey drummer1x can you add oLaudix cheat to your table thanks

DrummerIX
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Re: Aven Colony

Post by DrummerIX » Wed Dec 13, 2017 2:46 am

shadowfang82 wrote:
Wed Dec 13, 2017 12:03 am
hey drummer1x can you add oLaudix cheat to your table thanks
Done. All credit to oLaudix for the option.

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