[RPCS3] Persona 5
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KingSlender
- Noobzor

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Re: [RPCS3] Persona 5
NVM the page was lagging and i didn't see anything you wrote not even my comment
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KingSlender
- Noobzor

- Posts: 12
- Joined: Wed Jul 19, 2017 2:36 am
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Re: [RPCS3] Persona 5
sorry to spam and all :/ new to the site thats all.didn't notice that comments could be on other pages
Re: [RPCS3] Persona 5
l didn't quote anything l just asked a question. Nice talking to yourself though. lol
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makotech222
- Cheater

- Posts: 25
- Joined: Thu Mar 02, 2017 11:27 pm
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Re: [RPCS3] Persona 5
Thanks for always improving the table. Will update OP post soon with this. I Would like to request an 'always invisible' cheat in mementos/palace. Can't seem to find a way myself.floppy wrote: ↑Fri Aug 04, 2017 12:04 amUpdated TechnoJacker's latest table:
- Added notes regarding max Knowledge, Kindness and Proficiency.
- Moved the 14 Hero Persona slots to a new group "Hero's Personas" under "Persona Stats".
- Added Makoto's, Haru's, Futaba's and Akechi's Personas to "Persona Stats". This means all potential party members are now accounted for
- Fixed typo (Yasuke -> Yusuke) and sorted some entries.
Will keep updating when I can
Edit:
- Added "Palace Security Level" (under the "General" group for now).
Edit2:
- Added more items. You can find them under "Items (by memory order and grouping)" > "Items #2". The items in these groups (#1 to #5) are grouped and ordered as they appear in the game's memory. This makes finding and adding new entries a bit more easy.
Edit3:
- Maxed out all stats. Added note regarding max Guts.
Edit4:
- Minor fixes to the table's xml structure.
- Under "Items (by memory order and grouping)":
- - Renamed the groups to reflect the items within (e.g. Treasure, Accessories, etc.). This new group title *should* be accurate for most items under each group.
- - Added "Melee Weapons".
- - Added "Protectors" (i.e. Armor).
- - Added "Ranged Weapons".
Edit5:
- Removed old "Items" section, renamed "Items (by memory order and grouping)" to "Items".
- Various other renames and general organization, can't be bothered to list everything.
- ADDED individual persona EXP for each of the hero's personas.
- Removed hero's personas 13 & 14 (you can only have a maximum of 12 personas).
Currently working on editing the persona compendium. Feel free to chip in.
Re: [RPCS3] Persona 5
Hmm... well, to become invisible you can use the "Items" section and add some "Hypno Mist" [1010B172B] to your inventory (and maybe freeze the value). When you enter a new area, simply use said item to make all (non-boss) enemies fall asleep, so that each attack counts as an ambush. As long as you don't smash right into them or stand next to them for a while, they won't wake up (until you enter a new area -- then just repeat the process).makotech222 wrote: ↑Mon Aug 14, 2017 5:54 pmThanks for always improving the table. Will update OP post soon with this. I Would like to request an 'always invisible' cheat in mementos/palace. Can't seem to find a way myself.
I also think you can use the "Smokescreen" [1010B1729] item to avoid cameras and such, haven't tried it yet.
BTW, I tried implementing an actual invisibility cheat but gave up for now since even attaching the debugger crashes rpcs3 sometimes...
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makotech222
- Cheater

- Posts: 25
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Re: [RPCS3] Persona 5
Yeah i've been using Hypno mist all the time. Just annoying to have to keep using it every level.
Re: [RPCS3] Persona 5
Decided to make a new post as I have updated my (our?) cheat table with some major new features.
I'll use this chance to describe the current table contents:
+ General Stats -- Money, Fishing/Casino Points, Date and Time, Palace Security Level.
+ [new] Equip -- Melee/Protector/Accessory/Outfit/Ranged for each character.
+ Social Stats -- Pretty obvious
.
+ Battle Stats -- HP/SP/EXP/Bullets for each character.
+ Persona Stats -- St/Ma/En/Ag/Lu + Skills + Level + EXP + Persona ID for each persona for the hero and the party.
+ Items -- Melee, Protectors, Accessories, Consumeables, Key Items, Treasure, [new] Skill Cards, [new] Outfits, Ranged.
+ Confidants -- Rank and Affinity for each confidant.
+ [new] Compendium -- Editable compendium entries with ability to lock/unlock personas. When you lock a persona and then unlock it, the persona stats and skills reset to the base stats. You can also edit skills + stats.
Besides the new additions, I also fixed some bugs (and probably created some more
).
Please treat the new Compendium feature as a beta-ish feature as my lua skills are quite shoddy.
Also, I've finished my first playthrough and think I'll start New Game+ soon... So maybe expect more updates?
--------------------------------------------------------------------------------
EDIT #1:
- Updated table lua script(s):
- Fixed some bugs! Please download again to make sure stuff don't explode.
- Made things go a bit faster by rewriting some functions that were in the table before I started working on it.
- Refactoring.
- Added some code comments
.
- Added some table comments.
- [new] Added party levels under <Battle Stats>.
Please post here if I broke something...
Also, here's the info included in the table comments - just some game research:
--------------------------------------------------------------------------------
EDIT #2:
- [new] Added <Training HP Gain> and <Training SP Gain> under <General>. These correspond to the +HP and +SP you gain from training at the gym or in your room. Keep in mind that HP and SP max out at 999.
I'll use this chance to describe the current table contents:
+ General Stats -- Money, Fishing/Casino Points, Date and Time, Palace Security Level.
+ [new] Equip -- Melee/Protector/Accessory/Outfit/Ranged for each character.
+ Social Stats -- Pretty obvious
+ Battle Stats -- HP/SP/EXP/Bullets for each character.
+ Persona Stats -- St/Ma/En/Ag/Lu + Skills + Level + EXP + Persona ID for each persona for the hero and the party.
+ Items -- Melee, Protectors, Accessories, Consumeables, Key Items, Treasure, [new] Skill Cards, [new] Outfits, Ranged.
+ Confidants -- Rank and Affinity for each confidant.
+ [new] Compendium -- Editable compendium entries with ability to lock/unlock personas. When you lock a persona and then unlock it, the persona stats and skills reset to the base stats. You can also edit skills + stats.
Besides the new additions, I also fixed some bugs (and probably created some more
Please treat the new Compendium feature as a beta-ish feature as my lua skills are quite shoddy.
Also, I've finished my first playthrough and think I'll start New Game+ soon... So maybe expect more updates?
--------------------------------------------------------------------------------
EDIT #1:
- Updated table lua script(s):
- Fixed some bugs! Please download again to make sure stuff don't explode.
- Made things go a bit faster by rewriting some functions that were in the table before I started working on it.
- Refactoring.
- Added some code comments
- Added some table comments.
- [new] Added party levels under <Battle Stats>.
Please post here if I broke something...
Also, here's the info included in the table comments - just some game research:
Code: Select all
Social Stats:
- 1 note -> 2 points
- 2 note -> 3 points
- 3 note -> 5 points
--------------------------------------------------------------------------------
Levels and some such:
- Hero level is not tied to any specific persona.
- Party level is tied to each member's persona.
--------------------------------------------------------------------------------
Hero EXP E for hero level x:
E(x) = floor( 1.4 * x ^ 3 + 10 ) * ( 1 - floor( 1 / x ) )
--------------------------------------------------------------------------------
Persona EXP E for persona level x:
E(x) = floor( C * x ^ 3 + 10 ) * ( 1 - floor( 1 / x ) )
--------------------------------------------------------------------------------
C is the persona base level coefficient, for persona base level b:
C(b) = -0.019 * b + 3.7
--------------------------------------------------------------------------------
NOTE: * ( 1 - floor( 1 / x ) ) simply means that for level 1 the EXP is always
0.
--------------------------------------------------------------------------------
For each persona level x, the total number of Stat Points S available is:
S(x) = x * 3 + 7 ( = St + Ma + En + Ag + Lu )
--------------------------------------------------------------------------------
NOTE: a stat shouldn't have a lower value than the base level stat value to be
"legit".
--------------------------------------------------------------------------------
The "Compendium" entry only includes *valid* personas (those who actually can
be unlocked) and *valid* skills (no boss skills, ally specific skills, etc.).
EDIT #2:
- [new] Added <Training HP Gain> and <Training SP Gain> under <General>. These correspond to the +HP and +SP you gain from training at the gym or in your room. Keep in mind that HP and SP max out at 999.
- Attachments
-
- persona5.CT
- (783.08 KiB) Downloaded 266 times
Last edited by floppy on Wed Aug 30, 2017 12:08 pm, edited 3 times in total.
Re: [RPCS3] Persona 5
sorry bro...floppy wrote: ↑Mon Aug 28, 2017 8:56 pmDecided to make a new post as I have updated my (our?) cheat table with some major new features.
I'll use this chance to describe the current table contents:
+ General Stats -- Money, Fishing/Casino Points, Date and Time, Palace Security Level.
+ [new] Equip -- Melee/Protector/Accessory/Outfit/Ranged for each character.
+ Social Stats -- Pretty obvious.
+ Battle Stats -- HP/SP/EXP/Bullets for each character.
+ Persona Stats -- St/Ma/En/Ag/Lu + Skills + Level + EXP + Persona ID for each persona for the hero and the party.
+ Items -- Melee, Protectors, Accessories, Consumeables, Key Items, Treasure, [new] Skill Cards, [new] Outfits, Ranged.
+ Confidants -- Rank and Affinity for each confidant.
+ [new] Compendium -- Editable compendium entries with ability to lock/unlock personas. When you lock a persona and then unlock it, the persona stats and skills reset to the base stats. You can also edit skills + stats.
Besides the new additions, I also fixed some bugs (and probably created some more).
Please treat the new Compendium feature as a beta-ish feature as my lua skills are quite shoddy.
Also, I've finished my first playthrough and think I'll start New Game+ soon... So maybe expect more updates?![]()
i dont know how the Social stats worksthe value keep gone after i press enter
sorry thx
btw thx for the table
hahahahhahaha
EDIT: Already gt it.. u should add new type of value type....thx sorry
Re: [RPCS3] Persona 5
Thanks to everyone involved in putting these tables together!
For anyone with the same issue (that is, all the 2/4 Byte Big Endian types are blank, uneditable values), you likely don't have the Big Endian types included in CE (they're not included by default, and the tables in this thread don't include them). Per DarkByte's post in this thread:
Adding those should cause the tables to work as expected.Dark Byte wrote:Start a new scan and rightclick the variable type
Choose new custom type (auto assembler)
To give CE support for 2 Byte Big Endian put this in:To give CE support for 4 Byte big endian put this in:Code: Select all
alloc(TypeName,256) alloc(ByteSize,4) alloc(ConvertRoutine,1024) alloc(ConvertBackRoutine,1024) TypeName: db '2 Byte Big Endian',0 ByteSize: dd 2 //The convert routine should hold a routine that converts the data to an integer (in eax) //function declared as: stdcall int ConvertRoutine(unsigned char *input); //Note: Keep in mind that this routine can be called by multiple threads at the same time. ConvertRoutine: //jmp dllname.functionname [64-bit] //or manual: //parameters: (64-bit) //rcx=address of input xor eax,eax mov ax,[rcx] //eax now contains the bytes 'input' pointed to xchg ah,al //convert to big endian ret [/64-bit] [32-bit] //jmp dllname.functionname //or manual: //parameters: (32-bit) push ebp mov ebp,esp //[ebp+8]=input //example: mov eax,[ebp+8] //place the address that contains the bytes into eax mov ax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value and eax,ffff //cleanup xchg ah,al //convert to big endian pop ebp ret 4 [/32-bit] //The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value) //function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output); ConvertBackRoutine: //jmp dllname.functionname //or manual: [64-bit] //parameters: (64-bit) //ecx=input //rdx=address of output //example: xchg ch,cl //convert the little endian input into a big endian input mov [rdx],cx //place the integer the 4 bytes pointed to by rdx ret [/64-bit] [32-bit] //parameters: (32-bit) push ebp mov ebp,esp //[ebp+8]=input //[ebp+c]=address of output //example: push eax push ebx mov eax,[ebp+8] //load the value into eax mov ebx,[ebp+c] //load the address into ebx //convert the value to big endian xchg ah,al mov [ebx],ax //write the value into the address pop ebx pop eax pop ebp ret 8 [/32-bit]Code: Select all
alloc(TypeName,256) alloc(ByteSize,4) alloc(ConvertRoutine,1024) alloc(ConvertBackRoutine,1024) TypeName: db '4 Byte Big Endian',0 ByteSize: dd 4 //The convert routine should hold a routine that converts the data to an integer (in eax) //function declared as: stdcall int ConvertRoutine(unsigned char *input); //Note: Keep in mind that this routine can be called by multiple threads at the same time. ConvertRoutine: //jmp dllname.functionname [64-bit] //or manual: //parameters: (64-bit) //rcx=address of input xor eax,eax mov eax,[rcx] //eax now contains the bytes 'input' pointed to bswap eax //convert to big endian ret [/64-bit] [32-bit] //jmp dllname.functionname //or manual: //parameters: (32-bit) push ebp mov ebp,esp //[ebp+8]=input //example: mov eax,[ebp+8] //place the address that contains the bytes into eax mov eax,[eax] //place the bytes into eax so it's handled as a normal 4 byte value bswap eax pop ebp ret 4 [/32-bit] //The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value) //function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output); ConvertBackRoutine: //jmp dllname.functionname //or manual: [64-bit] //parameters: (64-bit) //ecx=input //rdx=address of output //example: bswap ecx //convert the little endian input into a big endian input mov [rdx],ecx //place the integer the 4 bytes pointed to by rdx ret [/64-bit] [32-bit] //parameters: (32-bit) push ebp mov ebp,esp //[ebp+8]=input //[ebp+c]=address of output //example: push eax push ebx mov eax,[ebp+8] //load the value into eax mov ebx,[ebp+c] //load the address into ebx //convert the value to big endian bswap eax mov [ebx],eax //write the value into the address pop ebx pop eax pop ebp ret 8 [/32-bit]
Once these are in CE will be able to scan for those and you can add them to your cheat table and edit the values
Re: [RPCS3] Persona 5
hey, can anyone help me how to activate the cheat?
i am new to this cheat engine thing
i run the game and load my save file
then open ce, open rpcse from ce
tick the cheat that i want
but nothing happen
and i don't know how to input code above
a tutorial with picture or video is very much appreciate
thanks
i am new to this cheat engine thing
i run the game and load my save file
then open ce, open rpcse from ce
tick the cheat that i want
but nothing happen
and i don't know how to input code above
a tutorial with picture or video is very much appreciate
thanks
Re: [RPCS3] Persona 5
Anyone got an update? None of the currency cheats, or social cheats work. I've tried manually finding the money but it never comes up on a second scan...
Re: [RPCS3] Persona 5
New update, but before a few notes and clarifications:
Lua code is still a bit messy, sorry for that.
Report if anything is broken and such
- This table was tested on the European PSN version of Persona 5 (NPEB02436), with all DLCs and only on master branch builds of RPCS3.
If you are using different versions, with possibly different memory offsets, you're going to have a bad time.
If you want help, please report what works and what doesn't - with as much detail as possible (game version, build version, offsets etc.). - EXP (E) per level (l) is calculated using the following formula:
E(l) = floor(c * l ^ 3 + 10) * (1 - floor(1 / l))- this part --> * (1 - floor(1 / l)) <-- means that for level 1 EXP is always 0!
- for the hero character, and for party members persona, c is always 1.4.
- for other personas, c for persona base level b is:
c(b) = -0.019 * b + 3.7 - only the hero character has a separate EXP value, each party members EXP value is their persona EXP value.
- Added <Table Info> popup.
- Moved some stuff around:
- <Equip> section is now under <Battle Stats>.
- <Persona> section is now under <Battle Stats>.
- EXP entries under <Battle Stats> are for the Hero character only.
Party members EXP and level are their persona EXP and level, so look for them under the matching persona record. - <Items> renamed to <Inventory>.
- Added <Ailments> section under <Battle Stats>.
- Added <Buffs> section under <Battle Stats>.
- Added <Experiments> section with basic <EXP Calculator>.
- Added tags to various entries, these are mainly used for filtering.
Tags were generated using wikis and guides for the game, trial and error and some scripting.
Should be obvious once you use the table.- general tags - BLN (blank), FLR (filler), DUP (duplicate), VAL (valid), INV (invalid), UNK (unknown), DLC (valid, from DLC).
- valid persona tags - %Name% - indicates who can use this persona.
- valid equip tags - %Name% - indicates who can use this equipment.
- valid misc. items tags - Consumable, Tools, Other, Gift, Books, Materials, Game, DVD, Decor, Fishing - indicates type of misc. item.
- valid skill tags - Futaba, Unobtainable, Network, Lockdown - indicates type of skill.
Lua code is still a bit messy, sorry for that.
Report if anything is broken and such
- Attachments
-
- persona5.CT
- (416.21 KiB) Downloaded 156 times
Re: [RPCS3] Persona 5
... Can anyone find and forward a .ct with working Social attribs for the USA version and RPCS3 v0.03?
Re: [RPCS3] Persona 5
@Jinrou
are these the only entries that don't work for you? do you have dlcs installed? which usa version - psn or disc?
are these the only entries that don't work for you? do you have dlcs installed? which usa version - psn or disc?
Re: [RPCS3] Persona 5
@floppy
there are other entries that don't work. Such as money. I think i have dlc, it's in the game folder but i dunno if the emulator is loading them. I've got the Shadow ops and butler outfits so i would assume i have them.
there are other entries that don't work. Such as money. I think i have dlc, it's in the game folder but i dunno if the emulator is loading them. I've got the Shadow ops and butler outfits so i would assume i have them.
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