Watch Dogs 2

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STN
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Watch Dogs 2

Post by STN » Thu Mar 02, 2017 8:21 pm

Cheats


Unlimited Health
Unlimited Ammo
No Reload
Unlimited Battery
Unlimited Money

Cielos - scripts
if you want a "no reload" which only work on the player only, try this one in the attached table.

the table contains a modified no reload by STN, plus two simple scripts I posted in text form earlier , ignore research requirment, and countdown mod.

no reload
- modified from STN's No Reload script.
- added a conditional check to ensure it works on player only.
- also added a conditional check to stop the decreasing of ammo clip at 1, i.e., ammo clip still decrease when fired until it reach zero, hence no need to reload.

ignore research requirement
- you can learn any skills with 0 Research Point and 0 Key Data
- Research Points still decrease normally until it reaches 0.

countdown mod
- modify the behaviour of any on-screen big countdown timer, e.g. Lenni's mission.
- when activated, press numpad0 + numpad1 to lock at full.
- press numpad0 + numpad2 to lock at custom threshold.
- press numapd0 + numpad. to disable (without deactivating the script).
- custom threshold can be changed via the table.
- custom threshold default: 30 (countdown stop decreasing when there's 30 secs left), which can be changed inside the script (line 3).

JDimensional - scripts
Freeze Activities Timer
Unlimited Devices
Unlimited Research Points
Mega Research Points
Mega Followers
Lenny Freeze Time
+updated health/ammo/undetected scripts


How to disable Easy Anticheat:


Go to Game Properties in Uplay and click on Edit next to game launch arguments. Enter -eac_launcher and click Save.

ArmY of 0n3 Table v1.7.141.6.988937

Cielos research points cheat
Attachments
WatchDogs2.CT
(178.29 KiB) Downloaded 580 times

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Cielos
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Re: Watch Dogs 2

Post by Cielos » Fri Mar 03, 2017 5:59 am

attached table contains 4 scripts.

options:
god mode
- modified from STN's script.
- you won't be killed by anything, needed to be activated together with no-clip to avoid falling death.

no-clip
- when activated, press PageUp_PageDown to start no-clip, PageUp_Home to stop.
- when in no-clip, use mouse (or right stick on controller, not confirmed) to control the heading, use the movement keys (or left stick on controller, not confirmed) to move around, hold shift to move faster, hold alt to move slower, R to move directly up, F to move directly down.
- remember to activate god mode together to avoid falling death.

on controller, not confirmed
- when activated, hold Shift_PageUp to rewind time, Shift_PageDown to fast-forward time.

game speed fetch
- when activated, press the following keys to manipulate the game speed.
- numpad0_numpad1 - 0.6
- numpad0_numpad2 - 0.4
- numpad0_numpad3 - 0.2 (causes funny ragdoll when enemy is killed)
- numpad0_numpad. - 1 (reset to normal)

notes:
- just a repost of the table I posted on STN's watch dogs 2 thread on the original forum. may or may not work on latest update.
Attachments
WatchDogs2 _noclip_godmode_timeofday_slowmo.CT
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pigeon
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Re: Watch Dogs 2

Post by pigeon » Sat Mar 04, 2017 11:56 am

Image

Table with bunch of base addresses for controlling weather, time and having ability to move Marcus anywhere. With all of this you can make screenshot almost at any conditions that you are like. Almost, because i do not found how to expand drone travel distance.
All hotkeys you will find in "Table Extras".
When you want to see "SF Fog", just press "Shift + numpad+" and wait few seconds. "SF_Fog fader" also can be used for freeze it when fog just start to appear.
Weather value range of "Weather Type" will change every new game, but while your current game you can use values from it. This is because this value is encrypted.
NoClip and NoGravity scripts, i guess, made not as it really should be, but i'm very new for scripting and at least it works. You should enable it before you start to press "Moves" hotkeys.
In the "Addresses" group i include some another base addresses and another pointers just if in new updates current addresses will change and maybe some of this will be stay here.

Tested on game ver. 1.011
Attachments
WatchDogs2 _MultiTable.CT
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Chae
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Re: Watch Dogs 2

Post by Chae » Fri Apr 21, 2017 4:05 pm

Anyone still working on this? An update would be nice.

skilvin
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Re: Watch Dogs 2

Post by skilvin » Sun Apr 23, 2017 12:01 pm

Update please

skilvin
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Re: Watch Dogs 2

Post by skilvin » Mon Apr 24, 2017 5:19 pm

A well-meaning soul for update the table please ?

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