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MegaTagmension Blanc + Neptune VS Zombies (2016-10-15)

Posted: Mon Mar 13, 2017 6:27 am
by Shinkansen
Simple table for MegaTagmension Blanc + Neptune VS Zombies, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Tested game version V1.00, V1.10. May work on other versions.

2. Party Stats.
Allows the following to be modfied.
- Characters Unlocks.
- Equipment Unlocks.
- Treasure Unlocks.

3. Cut Stats.
"Reward Set to Massive?" sets Cut Rewards to massive.


V1000
1. Tested game version V1.00. May work on other versions.

2. Battle Stats.
"HP Gauge Set to Max?" sets HP Gauge to max (effectively Godmode).
"SP Gauge Set to Max?" sets SP Gauge to max.
"EXE Drive Gauge Set to Max?" sets EXE Drive Gauge to max.
"Knockdown Gauge Set to Max?" sets Knickdown Gauge to max.
"Effects Set to Massive?" sets Effects to massive.
"Attributes Set to Massive?" sets Attributes to massive.

3. Party Stats.
"Credits Set to Massive?" sets Credits to massive.
"Lily Ranks Set to Massive?" sets Lily Ranks to massive.
"Items Set to Massive?" sets Items to massive.

4. Character Stats.
"AP Set to Massive?" sets AP to massive.

Allows the following to be modfied.
- LV.
- Exp.

Re: MegaTagmension Blanc + Neptune VS Zombies (2016-10-15)

Posted: Mon Dec 11, 2017 5:30 am
by unmog
Uhm, surprised no one posted here but... is there a way to make it so you have more mod space on your weapons, or that the items you use to upgrade your weapon dont disappear after battle?