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Re: The Long Dark - v.393

Posted: Mon Aug 21, 2017 1:27 am
by Garzhad
What method did the most recent table use to prevent condition loss? I temporarily enabled it to deal with a bunch of wolves after a game crash made me lose a bunch of progress, but now even after restarting the game condition is stuck at 100% and I cant get it to function normally again

Nvm, retoggling/untoggling it fixed it.

Anyway, while the infinite carry weight does work, calorie burn is tied to weight so carry a ton of stuff eats though calories like mad.

Is the old way of setting current weight to 0 no longer working or....? Because ultimately that would work much better.

Re: The Long Dark - v.393

Posted: Fri Sep 15, 2017 10:01 pm
by Snake Doctor
Garzhad,

Download The Long Dark Save Editor (perfectly save) and run it from within the Zip folder. You have to do this because the executable gets all wonky if you try to extract it somewhere else. That will allow you to run an infinite carry capacity script that makes all items weigh zero, which in turn will fix the calorie burn problem.

The Long Dark - v.393

Posted: Fri Jun 29, 2018 11:13 pm
by ArtWoof
no new tables?

Re: The Long Dark - v.393

Posted: Sun Apr 28, 2019 9:17 pm
by Gvaz
It sounds like you instead want to do that mod tool

Re: The Long Dark - v.393

Posted: Mon May 20, 2019 4:32 pm
by Fenekie
I talked with the creator of this mod and Hinterland hammered down all mods by changing main script language. So this mod will not be updated again. So if someone with big cheat engine skills and playing TLD would make some good and advanced trainer, which could replace this awesome mod at least from half, it would be really great and many people would certainly appreciate it... O.o ^.^