Sheltered (2017-06-05)
Posted: Mon Mar 13, 2017 4:22 am
Simple table for Sheltered, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Important information.
1. Save and reload after modifying items quantities. This must be done or crafting etc may become bugged! This also applies to freezing item quantities!
V1004
1. Tested game version V1.6 32-bit. May work on other versions.
V1003
1. Tested game version V1.5 32-bit. May work on other versions.
2. FrontBackPanel
Experimental workaround for the Mysterious Hatch. May or may not work.
"Number of Tries Set to 0, Hatch Code Set to 0 0 0 0?" sets the Hatch Code to 0 0 0 0 and number of tries to 0.
V1002
1. ExplorationParty.
"Sight Range Set to Massive?" sets Exploration Sight Range to massive.
"Perception Set to Massive?" sets Exploration Perception to massive.
"Speed Set to Massive?" sets Exploration Speed to massive. Note if your expedition recruits are not arriving at the base, redownload V1002, as speed was previously set too high.
"Radio Timer Set to 0?" sets Radio Timer to 0.
2. Item.
IventoryManager renamed to Item.
3. InventoryManager.
"Storage Capacity Set to Massive?" sets Storage Capacity to massive.
Save and reload after modifying items quantities.
Allows the following to be modfied.
- All item quantities.
V1001
1. FamilyManager.
"Animal Companion Health Set to Max?" sets Animal Companion (like cats) Health to max.
"Animal Companion Needs Set to 0?" sets Animal Companion Needs to 0.
"Animal Companion Stats Set to Massive?" sets Animal Companion Stats to massive.
"Animal Companion Speed Set to Massive?" sets Animal Companion speed to massive.
"Pet Health Set to Max?" sets Pet (like fish) Health to max.
"Pet Needs Set to 0?" sets Pet Needs to 0.
2. CraftingManager.
"CraftingManager No Resources Consumed (To Activate: Play Level, To Update: Play Level)" sets Crafting to consume no resources.
3. InventoryManager.
Enable only when modifying item quantity. Save and reload after modifying items quantities. Must have at least 2 item quantity or discard item won't work.
"Item Quantity Set to Item Quantity Value?" sets Item Quantity to Item Quantity Value.
V1000
1. UI_Character.
"Health Set to Max?" sets Health to max.
"Needs Set to 0?" sets Needs to 0.
"Loyalty Set to Max?" sets Loyalty to max.
"Stats Set to Massive?" sets Stats to massive.
"Speed Set to Massive?" sets Speed to massive.
2. Obj_Integrity.
"Integrity Set to Max?" sets Integrity to max.
3. Obj_Generator.
"Fuel Set to Max?" sets Generator Fuel to max.
4. Obj_Pet.
"Pet Health Set to Max, Hunger Set to 0? " sets pet Health to max, Hunger to 0.
5. ExplorationManager.
"Needs Set to 0?" sets Exploration Needs including Water to 0.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Important information.
1. Save and reload after modifying items quantities. This must be done or crafting etc may become bugged! This also applies to freezing item quantities!
V1004
1. Tested game version V1.6 32-bit. May work on other versions.
V1003
1. Tested game version V1.5 32-bit. May work on other versions.
2. FrontBackPanel
Experimental workaround for the Mysterious Hatch. May or may not work.
"Number of Tries Set to 0, Hatch Code Set to 0 0 0 0?" sets the Hatch Code to 0 0 0 0 and number of tries to 0.
V1002
1. ExplorationParty.
"Sight Range Set to Massive?" sets Exploration Sight Range to massive.
"Perception Set to Massive?" sets Exploration Perception to massive.
"Speed Set to Massive?" sets Exploration Speed to massive. Note if your expedition recruits are not arriving at the base, redownload V1002, as speed was previously set too high.
"Radio Timer Set to 0?" sets Radio Timer to 0.
2. Item.
IventoryManager renamed to Item.
3. InventoryManager.
"Storage Capacity Set to Massive?" sets Storage Capacity to massive.
Save and reload after modifying items quantities.
Allows the following to be modfied.
- All item quantities.
V1001
1. FamilyManager.
"Animal Companion Health Set to Max?" sets Animal Companion (like cats) Health to max.
"Animal Companion Needs Set to 0?" sets Animal Companion Needs to 0.
"Animal Companion Stats Set to Massive?" sets Animal Companion Stats to massive.
"Animal Companion Speed Set to Massive?" sets Animal Companion speed to massive.
"Pet Health Set to Max?" sets Pet (like fish) Health to max.
"Pet Needs Set to 0?" sets Pet Needs to 0.
2. CraftingManager.
"CraftingManager No Resources Consumed (To Activate: Play Level, To Update: Play Level)" sets Crafting to consume no resources.
3. InventoryManager.
Enable only when modifying item quantity. Save and reload after modifying items quantities. Must have at least 2 item quantity or discard item won't work.
"Item Quantity Set to Item Quantity Value?" sets Item Quantity to Item Quantity Value.
V1000
1. UI_Character.
"Health Set to Max?" sets Health to max.
"Needs Set to 0?" sets Needs to 0.
"Loyalty Set to Max?" sets Loyalty to max.
"Stats Set to Massive?" sets Stats to massive.
"Speed Set to Massive?" sets Speed to massive.
2. Obj_Integrity.
"Integrity Set to Max?" sets Integrity to max.
3. Obj_Generator.
"Fuel Set to Max?" sets Generator Fuel to max.
4. Obj_Pet.
"Pet Health Set to Max, Hunger Set to 0? " sets pet Health to max, Hunger to 0.
5. ExplorationManager.
"Needs Set to 0?" sets Exploration Needs including Water to 0.