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Re: Arty's Portal Knights Table

Posted: Tue Sep 03, 2019 2:49 am
by UsernameMaul
i have just downloaded the table; inventory and hotbar are not being recognized, so i cannot edit the items. there is not an option for "no cost crafting"?

Re: Arty's Portal Knights Table

Posted: Wed Sep 11, 2019 4:39 pm
by polipolictosaurus
Hello everyone, i've updated Arty's table (sort of) let me explain, I've tried this table with the current game version which is 1.6.3, most of it still works, regarding inventory and hotbar slots it's kinda buggy right now, sometime it recognizes the right addresses other it won't...
So i've updated the table and tested it with 2 different characters, in 2 different universes and seemed to work, I have an amd cpu tho it may not work on intel, but regardless i'll post it here maybe it's useful for someone:

It has an "Old 1.6.1" section which is Arty's table latest version as you can find here in this topic

Then it has a Infinite Use Script, which is my version of the infinite block script (the old one works just fine so i suggest you to use that one if you're already used it), they are not totally the same and i've not tested mine in all situations so you can just remove it.

Then there is the new Find bag base address with all slots for inventory,hotbar,equipped items, and vanity items. (It does the same thing as arty's one just it inject in another function in the game and seems to work all the time)

I may also update the character stats when i have the time since some seems to be off.

I'd like to thank arty for the base table.

Edit: Whoops, i forgot to change the pointer name in the script, it should be ok now

Re: Arty's Portal Knights Table

Posted: Sun Sep 22, 2019 4:35 pm
by a234106261
The "Find bag base address" script seems not work, or maybe the latest steam version is not 1.6.3?

Re: Arty's Portal Knights Table

Posted: Sun Sep 22, 2019 9:32 pm
by evil_befall
Gonna wait until theres a updated table bag and inventory scrips dont work

Re: Arty's Portal Knights Table

Posted: Fri Nov 15, 2019 3:54 am
by Kinsey
Can we get an update on the inventory scripts? Or a tutorial on how to do it ourselves?

Re: Arty's Portal Knights Table

Posted: Fri Nov 22, 2019 12:06 pm
by CIKOMELANTIK
at first the table was working but after several times move to other planet on my friend server and when i came back to my world again, the table isnt working anymore

but the player data like exp still working only the inventory

but if i make a new character, the table works again on that character

Re: Arty's Portal Knights Table

Posted: Sat Feb 22, 2020 1:42 am
by ViralSmuttButt
Any updates for the latest version? Pretty much all the old tables dont work anymore...

Re: Arty's Portal Knights Table

Posted: Mon Feb 24, 2020 11:12 am
by Moselle640
At least, if you can change the bower's arrow from a curved line to a straight line or shoot a gun bullet quickly, please tell me how to do it.

Re: Arty's Portal Knights Table

Posted: Mon Mar 02, 2020 2:39 pm
by merlok
ok) now it fully changed)

1 piece of mud 67588
empty slot 131071

Re: Arty's Portal Knights Table

Posted: Mon Mar 09, 2020 9:39 am
by Moselle640
We can find the ID of weapons, armor, clothes, and furniture blocks....!
.

Re: Arty's Portal Knights Table

Posted: Tue Mar 10, 2020 8:53 pm
by Shade1982
Hey,

Any chance of this being updated to contain the latest items (1.7.2 as of writing)? Latest DLC contains quite a few new items and this is the only table that comes even close to doing what it's supposed to do.

Re: Arty's Portal Knights Table

Posted: Tue Mar 17, 2020 9:44 am
by Moselle640
Well, I actually write it in approximately two times, the memo. (I rewrite it once)

Re: Arty's Portal Knights Table

Posted: Sun Mar 29, 2020 5:54 pm
by Artykalamata
I dont play the game anymore and I dont have money to burn so i'll not buy the DLC.
I just tested the table with the base game and 90% of it still works for me.
Shade1982 wrote:
Tue Mar 10, 2020 8:53 pm
Any chance of this being updated to contain the latest items (1.7.2 as of writing)?
Unfortunately you have to obtain the item at least once so you can note down the id.
If you find a way to extract the correct item ids from the game files, tell me!
Moselle640 wrote:
Tue Mar 17, 2020 9:44 am
Well, I actually write it in approximately two times, the memo. (I rewrite it once)
Unfortunately I dont understand what you are referring to.

Stay safe,
Arty

Re: Arty's Portal Knights Table

Posted: Mon Mar 30, 2020 5:01 am
by Moselle640
At first I come to be able to provide most items in 2Bytes if I repeat 2-3 times of methods that enter the slot of the hot bar, and puts down ID (at least two), and then is creative, and puts the same item in the hot bar, and searches ID, and puts a different item in the same slot, and searches the next ID and narrow down an item to have and do a way to put an item to take the address to change in the ID of the item to have, and then not to have in the same slot of the hot bar again, and to provide ID, and to take it in a memo.

Re: Arty's Portal Knights Table

Posted: Mon Mar 30, 2020 5:12 am
by Moselle640
I install a mannequin and I plate the mannequin with clothes possessing and search ID and, in the case of clothes, perform narrowing (it has the same way of looking as basics, the above) and, in the case of a pet, only do a mannequin to doghouses in the way that said that I let you let a thing not to find change its clothes and provide ID and take the memo