'SuperSpeed' for Battle for Middle-Earth 1/2/2WK

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STN
Founder
Founder
Posts: 4435
Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 3437

'SuperSpeed' for Battle for Middle-Earth 1/2/2WK

Post by STN »

Made by peter4d5

Hi..

Here is my SuperSpeed Collections for Battle for Middle-Earth 1/2/2WK which based on Recifense's Scripts(Big Thank).

Only BFME 1 is selected routine,that means you have to Mouseover/select units for SuperSpeed.
(If anyone has FastUpgrade please tell me).

Have fun..
Code:

{
===========================================
Script Name : SuperSpeed_BFME1.ct
Game Title : The Lord of the Rings - Battle for Middle-Earth
Game Version : 1.03
Process Name : Game.dat
Use with : Recifense's BFME v1.02/1.03 Script AOB
Author : Peter4d5
Date : 11/jan/2014
===========================================
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(FindEsi)
registersymbol(FindEsi)
label(AddSpeed)
registersymbol(AddSpeed)
label(iFastUnit)
registersymbol(iFastUnit)
label(Both)

newmem:
mov [FindEsi],esi
push eax

//--- Check pPlayer
cmp [iFastUnit],0
je Both
test esi,esi
jz originalcode

mov eax,[esi+23c]
test eax,eax
jz originalcode

mov eax,[eax+04]
test eax,eax
jz originalcode

mov eax,[eax+08]
test eax,eax
jz originalcode

cmp eax,[pPlayer]
jne originalcode

//---SuperSpeed
mov eax,[esi+204]
test eax,eax
je originalcode
mov [eax+1d4],(float)500

//--- find add speed
lea eax,[eax+1d4]
mov [AddSpeed],eax

//------- Fast unit
Both:
mov eax,[esi+04]
mov [eax+03bc],0 // decrease time

originalcode:
pop eax
mov ecx,esi
call game.dat+3251F

exit:
jmp returnhere

//-------- Data
FindEsi:
dd 0
AddSpeed:
dd 0
iFastUnit: //iFastUnit/Building 1=player only / 0=both
dd 1


"game.dat"+41CAE3:
jmp newmem
nop
nop
returnhere:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"game.dat"+41CAE3:
mov ecx,esi
call game.dat+3251F
//Alt: db 8B CE E8 35 5A C1 FF
unregistersymbol(FindEsi)
unregistersymbol(AddSpeed)
unregistersymbol(iFastUnit)

Code:

{
===========================================
Script Name : SuperSpeed_BFME2.ct
Game Title : The Lord of the Rings - Battle for Middle-Earth 2
Game Version : 1.6
Process Name : Game.dat
Use with : Recifense's tLotR BfME 2 v16 Script
Author : Peter4d5
Date : 11/jan/2014
===========================================
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

push eax
test edi,edi
jz originalcode

//---- Check pPlayer
mov eax,[edi+304]
test eax,eax
jz originalcode

mov eax,[eax+30]
test eax,eax
jz originalcode

mov eax,[eax+08]
test eax,eax
jz originalcode

cmp eax,[pPlayer]
jne originalcode

//---- SuperSpeed
mov [ecx+000001F8],(float)500

originalcode:
pop eax
movss xmm1,[ecx+000001F8]

exit:
jmp returnhere

"game.dat"+1E46FF:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"game.dat"+1E46FF:
movss xmm1,[ecx+000001F8]
//Alt: db F3 0F 10 89 F8 01 00 00

Code:

===========================================
Script Name : SuperSpeed_BFME2WK.ct
Game Title : The Lord of the Rings - BfME2 - The Rise of the Witch-King
Game Version : 2.1
Process Name : Game.dat
Use with : Recifense's tLotR BfME 2 - tRotWK v21 Script
Author : Peter4d5
Date : 11/jan/2014
===========================================
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

push eax
test edi,edi
jz originalcode

//---Check pPlayer
mov eax,[edi+031C]
test eax,eax
jz originalcode

mov eax,[eax+30]
test eax,eax
jz originalcode

mov eax,[eax+08]
test eax,eax
jz originalcode

cmp eax,[pPlayer]
jne originalcode

//---SuperSpeed
mov [ecx+000001F8],(float)500

originalcode:
pop eax
movss xmm1,[ecx+000001F8]

exit:
jmp returnhere

"game.dat"+1E3F67:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"game.dat"+1E3F67:
movss xmm1,[ecx+000001F8]
//Alt: db F3 0F 10 89 F8 01 00 00

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

barashkafromRO
Cheater
Cheater
Posts: 26
Joined: Mon Mar 13, 2017 1:27 pm
Reputation: 9

Re: 'SuperSpeed' for Battle for Middle-Earth 1/2/2WK

Post by barashkafromRO »

STN wrote:
Fri Jul 14, 2017 9:54 am
Made by peter4d5

Hi..

Here is my SuperSpeed Collections for Battle for Middle-Earth 1/2/2WK which based on Recifense's Scripts(Big Thank).

Only BFME 1 is selected routine,that means you have to Mouseover/select units for SuperSpeed.
(If anyone has FastUpgrade please tell me).

Have fun..
Code:

{
===========================================
Script Name : SuperSpeed_BFME1.ct
Game Title : The Lord of the Rings - Battle for Middle-Earth
Game Version : 1.03
Process Name : Game.dat
Use with : Recifense's BFME v1.02/1.03 Script AOB
Author : Peter4d5
Date : 11/jan/2014
===========================================
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
label(FindEsi)
registersymbol(FindEsi)
label(AddSpeed)
registersymbol(AddSpeed)
label(iFastUnit)
registersymbol(iFastUnit)
label(Both)

newmem:
mov [FindEsi],esi
push eax

//--- Check pPlayer
cmp [iFastUnit],0
je Both
test esi,esi
jz originalcode

mov eax,[esi+23c]
test eax,eax
jz originalcode

mov eax,[eax+04]
test eax,eax
jz originalcode

mov eax,[eax+08]
test eax,eax
jz originalcode

cmp eax,[pPlayer]
jne originalcode

//---SuperSpeed
mov eax,[esi+204]
test eax,eax
je originalcode
mov [eax+1d4],(float)500

//--- find add speed
lea eax,[eax+1d4]
mov [AddSpeed],eax

//------- Fast unit
Both:
mov eax,[esi+04]
mov [eax+03bc],0 // decrease time

originalcode:
pop eax
mov ecx,esi
call game.dat+3251F

exit:
jmp returnhere

//-------- Data
FindEsi:
dd 0
AddSpeed:
dd 0
iFastUnit: //iFastUnit/Building 1=player only / 0=both
dd 1


"game.dat"+41CAE3:
jmp newmem
nop
nop
returnhere:


[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"game.dat"+41CAE3:
mov ecx,esi
call game.dat+3251F
//Alt: db 8B CE E8 35 5A C1 FF
unregistersymbol(FindEsi)
unregistersymbol(AddSpeed)
unregistersymbol(iFastUnit)

Code:

{
===========================================
Script Name : SuperSpeed_BFME2.ct
Game Title : The Lord of the Rings - Battle for Middle-Earth 2
Game Version : 1.6
Process Name : Game.dat
Use with : Recifense's tLotR BfME 2 v16 Script
Author : Peter4d5
Date : 11/jan/2014
===========================================
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

push eax
test edi,edi
jz originalcode

//---- Check pPlayer
mov eax,[edi+304]
test eax,eax
jz originalcode

mov eax,[eax+30]
test eax,eax
jz originalcode

mov eax,[eax+08]
test eax,eax
jz originalcode

cmp eax,[pPlayer]
jne originalcode

//---- SuperSpeed
mov [ecx+000001F8],(float)500

originalcode:
pop eax
movss xmm1,[ecx+000001F8]

exit:
jmp returnhere

"game.dat"+1E46FF:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"game.dat"+1E46FF:
movss xmm1,[ecx+000001F8]
//Alt: db F3 0F 10 89 F8 01 00 00

Code:

===========================================
Script Name : SuperSpeed_BFME2WK.ct
Game Title : The Lord of the Rings - BfME2 - The Rise of the Witch-King
Game Version : 2.1
Process Name : Game.dat
Use with : Recifense's tLotR BfME 2 - tRotWK v21 Script
Author : Peter4d5
Date : 11/jan/2014
===========================================
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

push eax
test edi,edi
jz originalcode

//---Check pPlayer
mov eax,[edi+031C]
test eax,eax
jz originalcode

mov eax,[eax+30]
test eax,eax
jz originalcode

mov eax,[eax+08]
test eax,eax
jz originalcode

cmp eax,[pPlayer]
jne originalcode

//---SuperSpeed
mov [ecx+000001F8],(float)500

originalcode:
pop eax
movss xmm1,[ecx+000001F8]

exit:
jmp returnhere

"game.dat"+1E3F67:
jmp newmem
nop
nop
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"game.dat"+1E3F67:
movss xmm1,[ecx+000001F8]
//Alt: db F3 0F 10 89 F8 01 00 00


All three scripts are broken. There is an error in the line
cmp eax,[pPlayer]
in all three of them, the instruction can't be compiled

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