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Undertale
Posted: Mon Mar 13, 2017 1:14 am
by FryGuy
EDIT: THIS TABLE IS OUT OF DATE AND NO LONGER WORKS.
- Stats
- Inventory
- All slots with dropdown menus for item selection.
- Counters
- Steps Counter (Freeze this value at 0 for "No Random Encounters" or set to a high number (e.g. 99999) for an "Instant Encounter")
- Miscellaneous
- Battle Group (Choose what to fight next)
- SpeedHack (Press "\" to go fast)
- Flags
- ALL THE FREAKING STORY FLAGS! ALL 512 OF THEM!....WITH LABELS!
Notes:
All of the flags are listed at:
[Link]
Please review the site before making changes to your flags.
Also kudos to Linkis20. Without his original table, finding a lot of these values would have been much harder
Re: Undertale
Posted: Fri Sep 01, 2017 4:57 pm
by MasterDimentio
Wow... This thread was posted quite awhile ago but Im just now realizing how useful it is. Can this as of the current update help you get into a encounter with Gaster and unlock the mysterious door without dodging all the backer names at the end of the pacifist run? And if so how?
Unusable.
Posted: Mon Sep 04, 2017 7:53 pm
by CatLazer9000
It Was Perfectly usable untell the Most Recent undertale update appeared. It doesn't even activate anymore. Can you please fix this?
Re: Undertale
Posted: Sun Sep 17, 2017 11:43 pm
by DwarfWarden
Can confirm CatLazer9000's claim. Enable button no longer responds (I had it working before the update and was abusing it to get other endings quicker by disabling encounters).
Re: Undertale
Posted: Wed Sep 20, 2017 3:03 am
by FryGuy
Alright guys I'll take a look at it tomorrow and see if I can find the player pointer again and see where all the flags went.
I Dont Know What To Put Here
Posted: Thu Oct 26, 2017 5:26 am
by CatLazer9000
I dont want to sound impatient... buuuttt (i am. and) when is this going to be done?
K THX
Re: Undertale
Posted: Sat Dec 23, 2017 10:55 pm
by Allen1013
Just wanted to stop in and say thank you for the table
Re: Undertale
Posted: Wed Jan 10, 2018 10:44 pm
by mr skeleton
how do you download it
Re: Undertale
Posted: Thu Jan 11, 2018 5:24 am
by STN
mr skeleton wrote: ↑Wed Jan 10, 2018 10:44 pm
how do you download it
Click on the attachment?
Re: Undertale
Posted: Fri Jan 12, 2018 11:54 pm
by chuwar
How to update this table? I'm try but i'm stupid.
Re: Undertale
Posted: Tue Jan 16, 2018 1:02 pm
by monokine
chuwar wrote: ↑Fri Jan 12, 2018 11:54 pm
How to update this table? I'm try but i'm stupid.
I wanna know to, maybe it's simple?
Re: Undertale
Posted: Thu Feb 01, 2018 9:04 pm
by honest_cow
FryGuy wrote: ↑Wed Sep 20, 2017 3:03 am
Alright guys I'll take a look at it tomorrow and see if I can find the player pointer again and see where all the flags went.
Any luck getting the table updated? Seems to still be broken.
Re: Undertale
Posted: Fri Feb 16, 2018 9:34 pm
by Wveth
It's still broken.
Re: Undertale
Posted: Sat Feb 17, 2018 1:01 am
by honest_cow
For some reason the game is assigning life, gold and steps (for no random battles or instant battles) to different values each time it runs. I don't know if that's a consequence of some other system at play or if Toby really hates cheaters. If it's the latter, it's pretty douchy TBH. I have a medical issue which prevents me from playing anything that generates even a small amount of adrenaline and if I wasn't able to find the memory address for life on my own I wouldn't have been able to play. If I couldn't use cheats I wouldn't be able to play 99% of games. Even barring unfortunate fringe cases like mine, it's pretty shitty when devs or judgmental elitist players crap on people for playing the way they want to play.
That little rant aside, I don't know for sure what is causing the memory randomization so until someone makes a script that can always find these values at runtime, trainers for this game won't be possible.
For those who want to cheat at this game, here's what you need to know:
- Life, gold, steps counter are all values of type "double"
- steps counter counts is always zero when you enter a battle and counts up slowly and you should hit a battle before it hits 200 or so. Setting it to 1000 or something is useful on genocide runs, as battles take longer and longer to find the more enemies you kill and it gets really boring meeting the requirements.
It's pretty lame having to find the values again each time the game runs, but at least it's doable.
Re: Undertale
Posted: Thu Dec 27, 2018 5:49 pm
by Arkhan
So, apparently the table doesn't work.
Version of my Undertale is 1.08
Any chance for updating? I'm not good at scripting in CE.