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Motorsport Manager
Posted: Wed Jul 12, 2017 8:53 am
by Schnitzelmaker
Here is a table for Motorsport Manager. The table was tested with Version 1.31 on Steam and may or may not work with other versions as well.
The table contains the following features:
- Crew Stats + Race Cheats
- Money
- Drivers
- Engineer
- Mechanics
- Fast Part Improvement
- Race Cheats
- Fuel
- Tyre
- Car Parts Condition
- Car Speed
- Part Design (Hover over a component to update pointers and/or enable "Super Part" to 1 to get some really nice stats.)
- Practice - Easy Car Setup (During car setup it reduces the mechanic recommendation to a minimun to easy set perfekt balance)
- Traits (Hover over trait in driver details)
Update #1:
- Fixed a crash during race.
Update #2:
- Added some parts of traits for drivers. Currently only possible to change the trait in driver details.
There are some special cases which i will ignore for now. (affect skill base on specific location, rival, injures, car happienes and many more).
If someone requires to change them, i can add them.
Update #3:
- Fixed Tyre cheat affect temperature. Also set temperature to 50%.
Update #4:
- Reduced Fuel to 1 lap.
- Added cheat for Car Speed (Note there are some graphic glitches)
- Added cheat for Fast Part Improvement
- Added Contract Values (Wages, Bonuses) to Driver, Engineer, Mechanics
Update #5:
Re: Motorsport Manager
Posted: Wed Jul 12, 2017 4:48 pm
by Eddy
Thx
Re: Motorsport Manager
Posted: Wed Jul 12, 2017 5:46 pm
by dhanayha
ill test it again, many thanks for official release
Re: Motorsport Manager
Posted: Thu Jul 13, 2017 7:14 am
by araya95
thank you sir for the official release
, i hope in the future may you bring us very good table and improvement.
Re: Motorsport Manager
Posted: Sun Jul 16, 2017 7:00 am
by Iamjaylyn
i'm having a problem. It the crew wont even open up at all.
nvm just had to restart the game.
Re: Motorsport Manager
Posted: Sun Jul 16, 2017 9:57 am
by jackasstar
Thank you sir, haven't check in for a while and a lot of progress been made. thank you once again. can you add voting power please? i've tried it once but after a vote, my vote power went minus.
Re: Motorsport Manager
Posted: Tue Jul 18, 2017 6:30 pm
by iPraed
Hello!
Great table! Thank you. I only have one question on drivers what's the experience and balance numbers? I can't seem to figure out what stats they are changing?
And btw is there anyway to change the traits?
Re: Motorsport Manager
Posted: Tue Jul 18, 2017 8:30 pm
by Schnitzelmaker
iPraed wrote: ↑Tue Jul 18, 2017 6:30 pm
Hello!
Great table! Thank you. I only have one question on drivers what's the experience and balance numbers? I can't seem to figure out what stats they are changing?
And btw is there anyway to change the traits?
Balance is affecting car handling a little bit. Which seems to affect car speed.
Experience seems not used at all.
I added both only because they are fields of DriverStats class without diging deeper what they are used for.
There are lot more fields which i haven't used or check what they are for.
Example output from a .net decompiler:
Code: Select all
public class DriverStats : PersonStats
{
public int totalStatsMax = 180;
public int fame = -1;
public float mBrakingImprovementRate = 1f;
public float mCorneringImprovementRate = 1f;
public float mSmoothnessImprovementRate = 1f;
public float mOvertakingImprovementRate = 1f;
public float mConsistencyImprovementRate = 1f;
public float mAdaptabilityImprovementRate = 1f;
public float mFitnessImprovementRate = 1f;
public float mFeedbackImprovementRate = 1f;
public float mFocusImprovementRate = 1f;
public const int driverStatsMax = 20;
public const int driverStatsNum = 9;
public const int driverStatsTotalMax = 180;
private const float driverStatImprovementRateMin = 0.75f;
private const float driverStatImprovementRateMax = 1.15f;
public float braking;
public float cornering;
public float smoothness;
public float overtaking;
public float consistency;
public float adaptability;
public float fitness;
public float feedback;
public float focus;
public float balance;
public float experience;
public float marketability;
public int favouriteBrakesSupplier;
public int scoutingLevelRequired;
private int mLowRangeBraking;
private int mHighRangeBraking;
private int mLowRangeCornering;
private int mHighRangeCornering;
private int mLowRangeSmoothness;
private int mHighRangeSmoothness;
private int mLowRangeOvertaking;
private int mHighRangeOvertaking;
private int mLowRangeConsistency;
private int mHighRangeConsistency;
private int mLowRangeAdaptability;
private int mHighRangeAdaptability;
private int mLowRangeFitness;
private int mHighRangeFitness;
private int mLowRangeFeedback;
private int mHighRangeFeedback;
private int mLowRangeFocus;
private int mHighRangeFocus;
...
About traits, theoretical they could be changed.
Practical a little bit problematic to show
all of them in the table because they are stored in a list/array.
The easiest solution is when the player hover over the trait in the drivers details it will show the infos in the table, which then can be modified.
I will take a look if i can add some feature, but i don't have much time.
Re: Motorsport Manager
Posted: Tue Jul 18, 2017 10:11 pm
by iPraed
Schnitzelmaker wrote: ↑Tue Jul 18, 2017 8:30 pm
iPraed wrote: ↑Tue Jul 18, 2017 6:30 pm
Hello!
Great table! Thank you. I only have one question on drivers what's the experience and balance numbers? I can't seem to figure out what stats they are changing?
And btw is there anyway to change the traits?
Balance is affecting car handling a little bit. Which seems to affect car speed.
Experience seems not used at all.
I added both only because they are fields of DriverStats class without diging deeper what they are used for.
There are lot more fields which i haven't used or check what they are for.
Example output from a .net decompiler:
Code: Select all
public class DriverStats : PersonStats
{
public int totalStatsMax = 180;
public int fame = -1;
public float mBrakingImprovementRate = 1f;
public float mCorneringImprovementRate = 1f;
public float mSmoothnessImprovementRate = 1f;
public float mOvertakingImprovementRate = 1f;
public float mConsistencyImprovementRate = 1f;
public float mAdaptabilityImprovementRate = 1f;
public float mFitnessImprovementRate = 1f;
public float mFeedbackImprovementRate = 1f;
public float mFocusImprovementRate = 1f;
public const int driverStatsMax = 20;
public const int driverStatsNum = 9;
public const int driverStatsTotalMax = 180;
private const float driverStatImprovementRateMin = 0.75f;
private const float driverStatImprovementRateMax = 1.15f;
public float braking;
public float cornering;
public float smoothness;
public float overtaking;
public float consistency;
public float adaptability;
public float fitness;
public float feedback;
public float focus;
public float balance;
public float experience;
public float marketability;
public int favouriteBrakesSupplier;
public int scoutingLevelRequired;
private int mLowRangeBraking;
private int mHighRangeBraking;
private int mLowRangeCornering;
private int mHighRangeCornering;
private int mLowRangeSmoothness;
private int mHighRangeSmoothness;
private int mLowRangeOvertaking;
private int mHighRangeOvertaking;
private int mLowRangeConsistency;
private int mHighRangeConsistency;
private int mLowRangeAdaptability;
private int mHighRangeAdaptability;
private int mLowRangeFitness;
private int mHighRangeFitness;
private int mLowRangeFeedback;
private int mHighRangeFeedback;
private int mLowRangeFocus;
private int mHighRangeFocus;
...
About traits, theoretical they could be changed.
Practical a little bit problematic to show
all of them in the table because they are stored in a list/array.
The easiest solution is when the player hover over the trait in the drivers details it will show the infos in the table, which then can be modified.
I will take a look if i can add some feature, but i don't have much time.
Thank you very much for your answer and thanks again for a great table.
Re: Motorsport Manager
Posted: Wed Jul 19, 2017 2:28 pm
by Schnitzelmaker
Added a basic way to change the trait.
I recommend to change "All Stats" which gives a bonus to all stats and the modifiers which will give a boost to specific persons.
Re: Motorsport Manager
Posted: Thu Jul 20, 2017 1:38 am
by gienXD
hi i just sign up to this forum to say thanks for the hard work you've done. works like a charm. cheers mate
Re: Motorsport Manager
Posted: Thu Jul 20, 2017 2:53 am
by Dosamer
Hey. In this game it is not optimal to have the tires that are very cold, but the tyre script also sets the temperature to 0.
I think the best would be setting the temperature to 50%.
Re: Motorsport Manager
Posted: Thu Jul 20, 2017 7:56 am
by Schnitzelmaker
Dosamer wrote: ↑Thu Jul 20, 2017 2:53 am
Hey. In this game it is not optimal to have the tires that are very cold, but the tyre script also sets the temperature to 0.
I think the best would be setting the temperature to 50%.
Have recognize the same issue, which is weird because i only set condition and did not find a relation to temperature.
Edit:
Sometimes i'm really stupid. I used rsi, which is 8 bytes length but float is only 4 bytes. So it writes also to temperature next to it
It's fixed now. Also i set temperature to 50% now.
Re: Motorsport Manager
Posted: Sat Jul 22, 2017 7:49 am
by ghostridercool
What about a build/upgrade time at the HQ to 0 weeks setting?
Re: Motorsport Manager
Posted: Mon Jul 24, 2017 9:00 pm
by Iamjaylyn
Hey In the Tyre the Destroy Enemies Tyre seem to not work for me or its not suppose to work?