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Re: Hollow Knight (2017-10-28)

Posted: Sat Mar 24, 2018 3:37 pm
by phrostbyte
any chance to get an update for the latest beta? :D

Re: Hollow Knight (2017-10-28)

Posted: Fri Apr 20, 2018 12:24 pm
by kazukiwoof
Just a heads up: After activating the infinite air jumps script I can't disable it anymore, so it's a permanent change.

Hollow Knight (2017-10-28)

Posted: Sun Apr 22, 2018 11:26 am
by bonzay0
So I did a fix for it but it's not exactly like [USER=149]@Shinkansen[/USER] did it.

The scripts should work (I also added some of my own)



Please note that disabling something might not "reverse" the effect.

Some of the effects of the scripts will stay even after quitting the game and re-lunching it. Make backups before using the scripts.



As for the pointers, I found out the changes but there are like 500 pointers and I have no patience to change them all so I changed a few and left the rest.



Big thanks to [USER=149]@Shinkansen[/USER] for the table, could do awesome stuff with it.



Forgot to mention it's for the 1.3.1.5 - Lifeblood update of the game

Also disable the scripts in the main-menu, use them in-game only.

Hollow Knight (2017-10-28)

Posted: Tue Apr 24, 2018 8:38 pm
by Sanguine471
The table doesn't seem to work, could someone fix/update it as the "HeroAnimationController Base Address Scan" crashes the game on activation

Hollow Knight (2017-10-28)

Posted: Tue May 08, 2018 4:40 am
by zy1992214
[QUOTE="bonzay0, post: 43002, member: 8420"]So I did a fix for it but it's not exactly like [USER=149]@Shinkansen[/USER] did it.

The scripts should work (I also added some of my own)



Please note that disabling something might not "reverse" the effect.

Some of the effects of the scripts will stay even after quitting the game and re-lunching it. Make backups before using the scripts.



As for the pointers, I found out the changes but there are like 500 pointers and I have no patience to change them all so I changed a few and left the rest.



Big thanks to [USER=149]@Shinkansen[/USER] for the table, could do awesome stuff with it.



Forgot to mention it's for the 1.3.1.5 - Lifeblood update of the game

Also disable the scripts in the main-menu, use them in-game only.[/QUOTE]

Thanks for your work. However, the game just crashes after I loaded this table... My game version is 1.3.1.5 and I have no idea where I did wrong...

Hollow Knight (2017-10-28)

Posted: Tue May 08, 2018 6:17 am
by bonzay0
[QUOTE="zy1992214, post: 45081, member: 169"]Thanks for your work. However, the game just crashes after I loaded this table... My game version is 1.3.1.5 and I have no idea where I did wrong...[/QUOTE]



The only thing I can think of is that you tried to activate the scripts in the main menu. Use them after you loaded the savegame/started a new one.

Hollow Knight (2017-10-28)

Posted: Wed May 09, 2018 4:19 pm
by bonzay0
[MEDIA=imgur]G7BJjbz[/MEDIA]

Works fine for me. Are you guys using Steam version?

Hollow Knight (2017-10-28)

Posted: Thu May 10, 2018 11:34 am
by zy1992214
[QUOTE="bonzay0, post: 45298, member: 8420"][MEDIA=imgur]G7BJjbz[/MEDIA]

Works fine for me. Are you guys using Steam version?[/QUOTE]

Yes, I'm playing the game on steam.

Hollow Knight (2017-10-28)

Posted: Thu May 10, 2018 4:19 pm
by bonzay0
ok..



So tell me exactly what happens step by step.

What script can you toggle and what not.

Does it crash when you just attach it to the process? or does it crash when you toggle a script on? if so which one?

Hollow Knight (2017-10-28)

Posted: Thu May 10, 2018 9:04 pm
by Kapziel
Not the user above, but I'm also having issues with the table crashing the game. Step by step: I load up the game, load the save file, attach the process, activate the first process (the one literally labeled "Activate This First"). I move around for a bit, maybe go to the next room, and then attempt to activate the second process (To Activate: Play Level, to Update: Play Level) and it immediately crashes the game. Am I doing something out of order?



Edit: I've also attempted to start a new game and did the aforementioned steps. It still crashes the game instantly.

Hollow Knight (2017-10-28)

Posted: Thu May 10, 2018 11:35 pm
by bonzay0
I have in the table 3 pointers under "test":

"mono.dll"+001F65EC

"hollow_knight.exe"+00586070

"hollow_knight.exe"+007A4A8C



Currently the script uses "hollow_knight.exe"+00586070

Try one of the others. It means: double click on the script, go to line 46, change the "hollow_knight.exe"+00586070 to one of the other two

click ok, and try to activate.

Tell me which one worked and I'll upload the table with it.

Hollow Knight (2017-10-28)

Posted: Fri May 11, 2018 12:54 am
by Kapziel
I tried changing it to the other two and still get the same results. Upon activating the second script, it crashes the game. If it helps, I did notice under "Test" that the first pointerscan result shows P->95DFA084 - 4 Bytes - 8 (Value). That pointerscan result is under the mono.dll pointer, and the other two are just question marks.

Hollow Knight (2017-10-28)

Posted: Fri May 11, 2018 11:11 am
by bonzay0
yeah I know now why...

It will take me a bit of time to fix it all.

Unless there is someone with a table that works already.