Reaper: Tale of a Pale Swordsman
Posted: Fri Jul 07, 2017 4:39 pm
Made by Shinkansen
Simple table for Reaper: Tale of a Pale Swordsman, may or may not work.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1000
1. Game version V1.4.2.197.
2. Player Battle Stats.
"Player Battle Jump Set to Infinite? (0 = No, 1 = Yes)" will allow infinite jumps.
"Player Battle Stats Set to 9999? (0 = No, 1 = Yes)" will set Armor, Strength, Damage to 9999.
"Player Battle Health Set to 1000? (0 = No, 1 = Yes)" will set Health to 1000 (effectively Godmode).
"Player Battle Rage Set to 9? (0 = No, 1 = Yes)" will set Rage to 9.
"Player Battle Gold Drop Multiplier Set to 999? (0 = No, 1 = Yes)" will set Gold Drop Multiplier to 999, enemies will drop massive Gold when killed.
Simple table for Reaper: Tale of a Pale Swordsman, may or may not work.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1000
1. Game version V1.4.2.197.
2. Player Battle Stats.
"Player Battle Jump Set to Infinite? (0 = No, 1 = Yes)" will allow infinite jumps.
"Player Battle Stats Set to 9999? (0 = No, 1 = Yes)" will set Armor, Strength, Damage to 9999.
"Player Battle Health Set to 1000? (0 = No, 1 = Yes)" will set Health to 1000 (effectively Godmode).
"Player Battle Rage Set to 9? (0 = No, 1 = Yes)" will set Rage to 9.
"Player Battle Gold Drop Multiplier Set to 999? (0 = No, 1 = Yes)" will set Gold Drop Multiplier to 999, enemies will drop massive Gold when killed.