Space Run

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STN
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Space Run

Post by STN » Fri Jul 07, 2017 3:50 pm

Made by jgoemat


Update 1: Fixed some bugs (had to collect hex nuts to use the cheat), added power and recharge delay cheats

Update 2: New method of determining player ship, no more need to select component when starting a mission. New bNoEnemyPower and bRecycleDelay cheats. Re-design with 'Globals' script and scripts to activate cheats instead of values.

Instructions:

1) Activate "SCRIPT: Globals", thi swill expand and show other scripts.
2) Activate all other scripts
3) Enable the cheats you want to use
4) Set minimum values for HexNuts, Rep and SC

The DEV entry has a lot of scripts I used for debugging and injection
points I've found if you want to use them to create your own cheats.

Cheats:

1) bNoDamage - Player's ship does not take damage
2) bOneHitKill - Enemy ships components die with one hit (doesn't affect shields)
3) bOneHitKillAsteroids - Asteroids explode with one hit
4) bBuildTime - Player's equipment is build instantly
5) bRechargeDelay - Abilities (at least 'D') have no cooldown
6) bRecycleDelay - Ship equipment can be recycled without delay
7) bPower - All player ship components and sections have 5 power
Cool bNoEnemyPower - Enemy ship components are left without power


Minimum Values:
1) iMinimumHexNuts - will keep your hex nuts at least this high during a mission
2) iMinimumRep - will keep your reputation this high
3) iMinimumSC - will keep your space credits
Attachments
oSpaceGame.CT
(244.29 KiB) Downloaded 23 times
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