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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Sun Nov 19, 2017 10:50 am
by H Con
I've updated most of CompactDisc's extension. Government type and ethnicity are is still WIP.

Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Sun Nov 19, 2017 10:48 pm
by CompactDisc
I'm glad to see H Con uploading an update :)

I've updated mine too, including ethnicity and government, but I see H Con found the government pointer already :)
viewtopic.php?f=4&t=348&start=15#p1366

Big kudos to H Con for updating everything ahead of me!

I really have the ambition to expand the table to include those pesky nomad numbers, but it's hard to pin down. I'll work on it after EU4 has its extension updated.

Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Tue Nov 21, 2017 7:24 pm
by Ubykh
Thanks all three of you for the hard work :)

Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Sun Nov 26, 2017 7:05 pm
by praisebob
I seem to be having a problem with the vassals upgrade in 1 day cheat. I recently fabricated a claim on a kingdom and took it. This increased my holdings by a large amount. I started an upgrade binge, only to find that some of these holdings would upgrade quickly, but many of them wouldn't, including many that were directly held by vassals. Is there a limit on how many vassals the table can handle, or are the vassals I gained by inheriting the kingdom treated differently, or is there something else at play?

Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Mon Nov 27, 2017 8:42 am
by CompactDisc
praisebob wrote:
Sun Nov 26, 2017 7:05 pm
I seem to be having a problem with the vassals upgrade in 1 day cheat. I recently fabricated a claim on a kingdom and took it. This increased my holdings by a large amount. I started an upgrade binge, only to find that some of these holdings would upgrade quickly, but many of them wouldn't, including many that were directly held by vassals. Is there a limit on how many vassals the table can handle, or are the vassals I gained by inheriting the kingdom treated differently, or is there something else at play?
Only direct vassals seem to work, if it's a vassal of a vassal it won't work.

Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Tue Nov 28, 2017 5:28 pm
by praisebob
CompactDisc wrote:
Mon Nov 27, 2017 8:42 am
praisebob wrote:
Sun Nov 26, 2017 7:05 pm
I seem to be having a problem with the vassals upgrade in 1 day cheat. I recently fabricated a claim on a kingdom and took it. This increased my holdings by a large amount. I started an upgrade binge, only to find that some of these holdings would upgrade quickly, but many of them wouldn't, including many that were directly held by vassals. Is there a limit on how many vassals the table can handle, or are the vassals I gained by inheriting the kingdom treated differently, or is there something else at play?
Only direct vassals seem to work, if it's a vassal of a vassal it won't work.
I think I've figured out my problem, the table figures vassals by title, rather than by court. When I became a king I gave away a bunch of my duchies because of the 'too many duchies' opinion malus, and it was those duchies in which the upgrading stopped, even among counts that were "my vassals" (also, I can't instantly upgrade the baronies that I own in these duchies)

Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Wed Nov 29, 2017 10:43 am
by Alaunus
So you want your vassals to be strong and with huge armies so they can become trouble? :o

Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Tue Dec 05, 2017 4:04 pm
by BennYthehitman
Game's updated to 2.8.1. And I just got back into the game too lel.

Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Posted: Tue Dec 05, 2017 5:39 pm
by vaporwork
Concentrated blasting on Paradox forum about missing Chinese artwork and UI finally get some result at least :D
No more Turkish yurts for Chinese temples, yay!!

Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Posted: Tue Dec 05, 2017 10:25 pm
by Recifense
Hi guys,

A table was added for version 2.8.1. Please look at the first post.

Cheers!

Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Posted: Wed Dec 06, 2017 2:06 pm
by e479
New pointer is

EFA8D0
Offset: 37

Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Posted: Wed Dec 06, 2017 9:36 pm
by CompactDisc
I posted an update for the extension, but the old one should still work, mostly.

viewtopic.php?f=4&t=348&start=15#p1366

Thanks to e479 for the achievement pointer

Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Posted: Fri Dec 08, 2017 5:17 am
by soupman
I've managed to get this table working properly, but achievements are not enabled. I think the pointer is incorrect.
(I'm using no mods)

Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Posted: Fri Dec 08, 2017 8:30 am
by CompactDisc
Check the following please:
  • You are using ironman
  • You don't have mods on
  • You didn't touch the pointer
If you did all that, then it's most likely a bug in the game. It happened before and will happen again..
That said, I will recheck the pointer tonight just to make sure.

Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Posted: Sat Dec 09, 2017 12:33 am
by shackletonian
Totally new, but found this while looking for trainers and wanted to say it's incredible! Is there a way to reduce the age of the ruler to never go past another age (e.g. 35) rather than 50?

Also, as noted, when I tried to start a new single player game as a Republic/merchant, no scripts could be selected. If I started a new game after loading a previous game, I could change my ruler's stats, piety, gold, etc, but not their technology or build speed.