Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by terry4756 » Thu Nov 16, 2017 3:39 pm

please update on 2.8 patch when you have time

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by Epicmarkvan » Thu Nov 16, 2017 7:28 pm

Yes please! Update to 2.8 as soon as you can!

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by tebtengri » Thu Nov 16, 2017 9:01 pm

Soon™

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by CompactDisc » Thu Nov 16, 2017 9:46 pm

The problem is, EU4 and CK2 updated at the same time, so one of both is going to have to wait.

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by H Con » Thu Nov 16, 2017 11:48 pm

I'm expecting a hotfix to arrive soon, because achievements with mods works without CE.

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by cesarbrizi » Thu Nov 16, 2017 11:52 pm

CompactDisc wrote:
Thu Nov 16, 2017 9:46 pm
The problem is, EU4 and CK2 updated at the same time, so one of both is going to have to wait.
Yeah a pity but i can understand i would wait a month for this excellent table, no problems :D
Hope it's not that time consuming for recifense as well.
Last edited by cesarbrizi on Fri Nov 17, 2017 12:52 am, edited 1 time in total.

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by Recifense » Fri Nov 17, 2017 12:30 am

Hi guys,

I started to work on CK2. As far as I could see it will be time consuming. :) My forecast is Saturday. I will start on EU4 after that.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by Epicmarkvan » Fri Nov 17, 2017 3:50 am

H Con wrote:
Thu Nov 16, 2017 11:48 pm
I'm expecting a hotfix to arrive soon, because achievements with mods works without CE.
What? How?

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by kabluk » Fri Nov 17, 2017 7:38 am

Thanks so much Recifense!!

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by CompactDisc » Fri Nov 17, 2017 7:55 am

Epicmarkvan wrote:
Fri Nov 17, 2017 3:50 am
H Con wrote:
Thu Nov 16, 2017 11:48 pm
I'm expecting a hotfix to arrive soon, because achievements with mods works without CE.
What? How?
This is awesome ;D Bugs ftw!

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by rlurking » Sat Nov 18, 2017 12:28 am

FYI minor changes to the code sections that allow console opening and console commands. No changes to the code section that sets the console command being used flag in save games. Also no changes to the checksum checking. Guess the bug allowing modded achievements is in the achievement granting code?

My notes:

Code: Select all

Console Open
2.7.2
CK2game.exe+372F66 - 8B F1                 - mov esi,ecx
CK2game.exe+372F68 - 80 B8 FC020000 00     - cmp byte ptr [eax+000002FC],00 { 0 }
CK2game.exe+372F6F - 75 20                 - jne CK2game.exe+372F91

2.8
CK2game.exe+37A2C6 - 8B F1                 - mov esi,ecx
CK2game.exe+37A2C8 - 80 B8 FC020000 00     - cmp byte ptr [eax+000002FC],00 { 0 }
CK2game.exe+37A2CF - 75 24                 - jne CK2game.exe+37A2F5

Code: Select all

Console Commands
2.7.2
CK2game.exe+3740E0 - 8B 1D 900B2202        - mov ebx,[CK2game.exe+E70B90] { [3FCDD2B0] }
CK2game.exe+3740E6 - 83 BB F4020000 00     - cmp dword ptr [ebx+000002F4],00 { 0 }
CK2game.exe+3740ED - 0F94 C0               - sete al
CK2game.exe+3740F0 - 84 C0                 - test al,al
CK2game.exe+3740F2 - 75 62                 - jne CK2game.exe+374156

2.8
CK2game.exe+397A80 - 8B 1D 8C609D01        - mov ebx,[CK2game.exe+EF608C] { [160] }
CK2game.exe+397A86 - 83 BB F4020000 00     - cmp dword ptr [ebx+000002F4],00 { 0 }
CK2game.exe+397A8D - 74 63                 - je CK2game.exe+397AF2

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by Recifense » Sat Nov 18, 2017 1:02 am

Hi guys,

A table was added for version 2.8.0 (PLQA). Please look at the first post.

Cheers!
Status: Followin up

For Old Tables, PM or E-mail me.

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by superqboi » Sat Nov 18, 2017 3:04 am

Recifense wrote:
Sat Nov 18, 2017 1:02 am
Hi guys,

A table was added for version 2.8.0 (PLQA). Please look at the first post.

Cheers!
Now it's Compacts turn to update his extension. Please

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by CompactDisc » Sat Nov 18, 2017 10:11 am

superqboi wrote:
Sat Nov 18, 2017 3:04 am
Recifense wrote:
Sat Nov 18, 2017 1:02 am
Hi guys,

A table was added for version 2.8.0 (PLQA). Please look at the first post.

Cheers!
Now it's Compacts turn to update his extension. Please
I'm currently on my way to assess new houses. But I'll work on it Sunday evening (I live in Europe) Expect update Sunday evening (with some luck).

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by superqboi » Sat Nov 18, 2017 5:25 pm

Guys you can change your Chinese Grace easily. Search for a 4 Byte value that is Grace*1000

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