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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-11

Posted: Sun Mar 12, 2017 11:47 am
by grimpanda
super ruler works
sub choice ages you about 6000 years

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-11

Posted: Sun Mar 12, 2017 11:57 am
by nnpersona
Doesn't work even after chaning asserts. :(

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-11

Posted: Sun Mar 12, 2017 12:58 pm
by TomasJAnderson
No luck either. Thank you for the work though !

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-11

Posted: Sun Mar 12, 2017 2:00 pm
by Recifense
Hi guys,

I will check the issues.

Cheers!

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-11

Posted: Sun Mar 12, 2017 3:06 pm
by Locoman17
Recifense wrote:
Sun Mar 12, 2017 2:00 pm
Hi guys,

I will check the issues.

Cheers!
Thanks for your help Recifense :)

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-11

Posted: Sun Mar 12, 2017 3:19 pm
by Rawlord
Recifense wrote:
Sun Mar 12, 2017 2:00 pm
Hi guys,

I will check the issues.

Cheers!
Awesome man... thanks you soo much ;) ;) ;) ;)

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-11

Posted: Sun Mar 12, 2017 3:19 pm
by Darkedone02
Yeah I was unable to open the table on my end, hopefully all these will get fixed soon.
TheThing wrote:
Sun Mar 12, 2017 5:05 am
Locoman17 wrote:
Sun Mar 12, 2017 4:49 am
Doesn't work for me on 2.7 can someone help me? I dont know what to do
Try to replace
assert(MBLD,8b 01 8b 43 14 8b 03 ?? ?? 8b 40 20 8b cb ff d0 3c 01 ?? ??)

MBLD:
// mov eax,[ecx]
// cmp eax,[ebx+14]
db 8b 01 8b 43 14
with
assert(MBLD,8b 01 3b 43 14 8b 03 ?? ?? 8b 40 20 8b cb ff d0 3c 01 ?? ??)

MBLD:
// mov eax,[ecx]
// cmp eax,[ebx+14]
db 8b 01 3b 43 14
this help me open the table thankfully but then I got another bug that is causing me to unable to build any hospitals, forts, along with castle, churches, and towns for some odd reason.

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-11

Posted: Sun Mar 12, 2017 4:03 pm
by FKing
jjalexander wrote:
Sun Mar 12, 2017 9:43 am
I can confirm God Mode, X16 Damage and Siege/Assault don't work.

Also how should Minimum Army/Defense Troop Size work?
i have the same issue :? :? :?

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Sun Mar 12, 2017 4:53 pm
by Recifense
I have fixed the MBLD and the AGE issues. I am not able to reproduce the GM issue. I have tested using William the Bastard. I attacked England (direct combat, sieging, etc) and won all battle. Now I am the king and no loss. So, I am not saying that could be a problem. No. I am sure there is problem, but I need more info. Were you the attacker or defender? Sieging or Under siege? What scenario? WHat faction? (something that helps me to reproduce the issue).

Thank you all for the feedback and +reps.

Cheers!

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Sun Mar 12, 2017 5:14 pm
by Darkedone02
Ok, downloaded the new table and now Super ruler is not working on me so far... I'm not yet done fully testing it out.

I'm playing as Count Huosi of Innsbruck in the country of Bavaria on the year 773 and god mode does not work, I've assault multiple cities and my forces that was 3000 end up being dwindled to 945 on my king's war against khan kutrigur of Avaria... so god mode is not working, and my stats are not even maxed out on super ruler.

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Sun Mar 12, 2017 7:13 pm
by Hopit
So happy to get to see this table updated (Well, it did give me time to finish my 2.6.3 game)


Now, I'm playing as Yabguild's in Turkestan, 867 start (Nomadic government)
Things that work on the table:
Minimum Wealth
Upgrade in 1 Day
Construction in 1 Day
Movement to neighbor County in 1 Day
Damage x16
Super Ruler

Things that do not work:
Minimum Army Troop Size
Minimum Demenesne Troop Size (This one doesn't fill the garrison, not that important as a horde, but still noticed it)
God Mode (As others have said, Assaulting makes me lose troops, attacking makes me lose troops, Defending makes me lose troops)
Morale at 100% (Morale sinks like a rock, in all the situations above)
Siege/Assault instantaneously (When attacking Nomads, it once froze the assault timer at 2 days, so I was unable to assault, then I unchecked the cheat and was able to assault and it doesn't work against feudal rulers at all)
No Revolt Risk

And I tried William of Normandy 1066 start and God Mode or Max Morale didn't work there either

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Sun Mar 12, 2017 8:15 pm
by Knuck1301
I have another Issue. when I start the Launcher it shows 2.7 WHGQ.
I load my Ironman save und endet it returning to main menu, there it showed 2.7 XHGQ.
tested with starting new game and end. same 2.7 XHGQ

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Sun Mar 12, 2017 8:18 pm
by CompactDisc
----------------------------------------------------------------
Table Extension for Crusader Kings II v3.0.1.1 (ONDO)
---------------------------------------------------------------------
==By CompactDisc==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.
In combination with a game rules mod (also attached here), you can even get achievements with any rules enabled.

Instructions:
Cheat Table Extension
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

Game rules mod
I didn't put this mod up on the workshop. You can only download the rules mod (Rules Mod.zip) from this download page.
Extract it in "C:\Users\<Yourname>\Documents\Paradox Interactive\Crusader Kings II\mod".
There should be a mod file and a folder called 'rules' now.
Just select the mod in the launcher to activate it.
Important: If you want achievements using the rules mod, make sure to set the achievement pointers in the cheat table extension to the correct values. The right setting is listed under each option inside the table itself.

If something doesn't work, please post it in this thread so I can fix it.

Discord server:
Please join the Paradox Engine discord to discuss Paradox game tables and extensions:
[Link]

Change log:
2016 Mar 18: Updated for Crusader Kings II v2.7.0.1 (OAWR) - Extension v2.3
2016 Mar 18: Fix- Extension v2.3a
Fixed tech pointers + Added modded achievements
2016 Apr 26: Updated for Crusader Kings II v2.7.1.0 (APAH) - Extension v2.4
2016 Apr 27: Fix for v2.7.1.0 (BPAH) - Extension v2.5
- Fixed Selected County pointers
2016 Aug 17: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6
- Fixed a bug with character religion pointer
2017 Nov 19: Update for Crusader Kings II v2.8.0 (PLQA) - Extension v2.7
- Big thanks to H Con for doing most of the update for me.
2017 Dec 06: Update for Crusader Kings II v2.8.1 (WTTG) - Extension v2.7
2018 Mar 12: Update for Crusader Kings II v2.8.1.1 (ISRM) - Extension v2.8
2018 Sep 23: Update for Crusader Kings II v2.8.3.3 (SAHQ)
- Removed versions from extension, will add a letter for subsequent updates within the same patch.
2018 Nov 15: Update for Crusader Kings II v3.0 (PXTU)
- Removed 'total fertility' pointer due to being useless
- Added mod in attachments to enable game rule modifications
2018 Nov 16: Fixed string references
2018 Nov 16: Fixed base health/fertility pointers
2018 Dec 06: Updated for Crusader Kings II v3.0.1 (CDYZ)
2019 Mar 27: Updated for Crusader Kings II v3.0.1.1 (ONDO)

Wishlist:
- Nomadic pointers (Population/Manpower/etc.)

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Sun Mar 12, 2017 8:44 pm
by vaporwork
William's force in 1066 has a large portion of special event troops, so he is unsuitable as a test case. Use the Byzantine Emperor instead.

Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Posted: Sun Mar 12, 2017 9:04 pm
by Recifense
Darkedone02 wrote:
Sun Mar 12, 2017 5:14 pm
Ok, downloaded the new table and now Super ruler is not working on me so far... I'm not yet done fully testing it out.

I'm playing as Count Huosi of Innsbruck in the country of Bavaria on the year 773 and god mode does not work, I've assault multiple cities and my forces that was 3000 end up being dwindled to 945 on my king's war against khan kutrigur of Avaria... so god mode is not working, and my stats are not even maxed out on super ruler.
Fixed. Since the game changed so much, I had to re-do most of the work. The scenerio that you play as a a vassal that worked fine before did not work this time. I have changed the script to consider properly when you are playing as a vassal. Your description helped me a lot. Please try the table with script version 8.5.

Cheers!