Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by CompactDisc » Sat Dec 09, 2017 8:01 pm

shackletonian wrote:
Sat Dec 09, 2017 12:33 am
Totally new, but found this while looking for trainers and wanted to say it's incredible! Is there a way to reduce the age of the ruler to never go past another age (e.g. 35) rather than 50?

Also, as noted, when I tried to start a new single player game as a Republic/merchant, no scripts could be selected. If I started a new game after loading a previous game, I could change my ruler's stats, piety, gold, etc, but not their technology or build speed.
You'd have to edit the code for that, I would honestly recommend trying, but if you need help, I don't really have the time for that right now. Feel free to join the discord though, some will help there. But make sure to mention you are new, they have little tolerance for ignorance otherwise.
Read the tutorials first though, it helps :)
https://discord.gg/mt4dW3h

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by EternalXFury » Sun Dec 10, 2017 7:16 pm

First of all, thanks Recifense and CompactDisc for the awesome work!
CompactDisc it seems that the pointer for achievments its not working properly when you use the "Ruler Designer", unlike the table`s past versions. For example, if i start a game with mods and select a pre-defined ruler the achievments work, but if i create a custom ruler in "Ruler Designer" the achievments get disable.
Thank you very much in advance!

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by CompactDisc » Mon Dec 11, 2017 8:05 pm

EternalXFury wrote:
Sun Dec 10, 2017 7:16 pm
CompactDisc it seems that the pointer for achievments its not working properly when you use the "Ruler Designer", unlike the table`s past versions. For example, if i start a game with mods and select a pre-defined ruler the achievments work, but if i create a custom ruler in "Ruler Designer" the achievments get disable.
I noticed the same thing and am looking for a more complete solution than in the past. Hopefully enable full mod support for achievements.

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by Alaunus » Mon Dec 11, 2017 10:45 pm

I'd rather have you figure out achievements with mods in the 'other' paradox games first. :o

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by CompactDisc » Tue Dec 12, 2017 8:25 am

Alaunus wrote:
Mon Dec 11, 2017 10:45 pm
I'd rather have you figure out achievements with mods in the 'other' paradox games first. :o
I'm trying to do it for all Paradox games. EU4 is first on my list, since it's the most popular. Then Stellaris, CK2 and HOI4 in that order.

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by alanwulf » Tue Dec 12, 2017 9:35 pm

I noticed this issue with achievements too, if you're using a slightly older version the pointer's offset is set at 36 .. so turning it from a 1 to a 0 will have achievements enabled... its odd. I went in and manually changed the offset to 37 and now it works correctly where 1 is on and 0 is off.

edit: I did test it with the ruler designer and it works, sometimes you may have to toggle it to get the green "enabled" text.

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by EternalXFury » Wed Dec 13, 2017 12:22 am

alanwulf wrote:
Tue Dec 12, 2017 9:35 pm
I noticed this issue with achievements too, if you're using a slightly older version the pointer's offset is set at 36 .. so turning it from a 1 to a 0 will have achievements enabled... its odd. I went in and manually changed the offset to 37 and now it works correctly where 1 is on and 0 is off.

edit: I did test it with the ruler designer and it works, sometimes you may have to toggle it to get the green "enabled" text.
Thanks alanwulf! It works here too!

Guys just add a address manually in CE ("CK2game.exe"+00EFa8D0 with pointer offset 36). Offset 36 value must be equal 0 and Offset 37 value equal 1.

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by rlurking » Wed Dec 13, 2017 3:09 am

FYI
+35 is save integrity (1 = pass)
+36 is now ruler designer (0 = unused), it used to be checksum & I think ruler designer both
+37 is now checksum (1 = unmodified), used to be ?? - it didn't appear to do anything in the past

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by CompactDisc » Wed Dec 13, 2017 8:14 am

Guys, well done and thank you for researching this. I'm trying to edit the code behind this, and hopefully create a script like the console script that disables all these checks altogether.

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by rlurking » Wed Dec 13, 2017 4:50 pm

This should get the base pointer

aobscan(basepointer_scan, 55 8B EC 83 E4 F8 83 EC 6C 8B C1 53 56 57 )
basepointer_scan+1:

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by Deq » Mon Dec 18, 2017 6:37 am

Can someone please tell me how the trait/perk line works under 'Ruler'? I can't seem to add perks, it only replaces them. Thanks in advance.

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by CompactDisc » Mon Dec 18, 2017 10:35 am

Deq wrote:
Mon Dec 18, 2017 6:37 am
Can someone please tell me how the trait/perk line works under 'Ruler'? I can't seem to add perks, it only replaces them. Thanks in advance.
You can't add perks this way, only replace them, as you noticed. To add new traits, use the console instead.

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by Aasimar » Mon Dec 18, 2017 4:23 pm

And broken again due to new game version
Patch 2.8.1.1 (ISRM)

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by Arjik » Mon Dec 18, 2017 4:31 pm

Just my luck to go back to this game and the next day Paradox publishes a hotfix that stops the main table and the additional pointers from working, console cheat is still working though. The game version is now 2.8.1.1 (ISRM).

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by CompactDisc » Mon Dec 18, 2017 8:13 pm

Arjik wrote:
Mon Dec 18, 2017 4:31 pm
Just my luck to go back to this game and the next day Paradox publishes a hotfix that stops the main table and the additional pointers from working, console cheat is still working though. The game version is now 2.8.1.1 (ISRM).
I'm officially sad :( Though I think the extension will still work once Reci updates his table.

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