Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

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Alaunus
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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Post by Alaunus »

lilunxm12 wrote:
Sun Mar 11, 2018 8:27 pm
Sourenics wrote:
Sun Mar 11, 2018 9:08 am
lilunxm12 wrote:
Sat Feb 03, 2018 2:11 am
I managed to make it work. Thanks man. Finally I could try "seven centuries" achievement with modded game.
How can you win the achievement with cheat engine?
1. start game to lobby, start CE, attach the process and load the extension table
2. enable the table, double click the "P->XXXXXXXX" part and a popup will appear
3. enter ""CK2game.exe"+EFA8F0" to the text box just above "add offset" button (text applicable for 2.8.x only)
4. if you're not using ruler designer, make sure the number above is 37, otherwise change it to 36
5. click "Ok" to return to main GUI. You'll find the value part of this entry is 0, double click and change it to 1
6. now return to lobby and start a new game, you'll find achievements are enabled

you can save the changes to this extension, so next time you can skip the popup part
Do not forget that modded games still need to obey the game rules restrictions to be eligible for achievements. Some mods (i.e. ck+) green out all your game rules on startup and you'll end up with an annoying surprise later. I suggest saving a game rule setup with your vanilla ck (that means with no mods enabled) and always defaulting back to that baseline rule sheet when starting a modded game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Post by CompactDisc »

Apologies for the way too late fix:
viewtopic.php?f=4&t=348&p=1366#p1366

Next time it'll be at least an hour sooner ;)

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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Post by 01luiz01 »

CompactDisc wrote:
Sun Mar 12, 2017 8:18 pm
---------------------------------------------------------------------
Table Extension for Crusader Kings II v2.8.1 (WTTG)
---------------------------------------------------------------------
==By CompactDisc==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.

Instructions:
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn't work, please post it in this thread so I can fix it.

Updates:
2016 Mar 18: Updated for Crusader Kings II v2.7.0.1 (OAWR) - Extension v2.3
2016 Mar 18: Fix- Extension v2.3a
Fixed tech pointers + Added modded achievements
2016 Apr 26: Updated for Crusader Kings II v2.7.1.0 (APAH) - Extension v2.4
2016 Apr 27: Fix for v2.7.1.0 (BPAH) - Extension v2.5
- Fixed Selected County pointers
2016 Aug 17: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6
- Fixed a bug with character religion pointer
2017 Nov 19: Update for Crusader Kings II v2.8.0 (PLQA) - Extension v2.7
- Big thanks to H Con for doing most of the update for me.
2017 Dec 06: Update for Crusader Kings II v2.8.1 (WTTG) - Extension v2.7
2018 Mar 12: Update for Crusader Kings II v2.8.1.1 (ISRM) - Extension v2.8

Wishlist:
- Nomadic pointers (Population/Manpower/etc.)
Thanks by table extension update!

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Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Post by Gronibar »

Can anyone explain why I can't get any tables to work? I'm playing the 2.8.1 version, and the table corresponding doesn't work. I can't tick the box for it to work.

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Re: Crusader Kings 2 v2.7.1 Steam (GM and More) 2017-04-24

Post by JJDrakken »

CompactDisc wrote:
Wed Apr 26, 2017 7:43 pm
Updated the extension for v2.7.1
viewtopic.php?f=4&t=348&p=1366#p1366

Thanks to Megatek for testing the previous version and finding out most things still worked. :)
The achievement enabling option (for mods) works again, updated thanks to H Con
JJDrakken wrote:
Wed Apr 26, 2017 2:39 pm
Thank you, H Con. One last question, I've always keep forgetting. If anyone can answer: Fertility Numbers, there are 2, what's the difference?
The extension has the explanation:
first fertility number = Base fertility, without modifiers.
second fertility number = Total fertility, this is with all trait bonuses/penalties added.
If I want to make myself less fertile, do I go higher or lower on numbers?

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Re: Crusader Kings 2 v2.7.1 Steam (GM and More) 2017-04-24

Post by CompactDisc »

JJDrakken wrote:
Mon Apr 02, 2018 4:05 pm
If I want to make myself less fertile, do I go higher or lower on numbers?
Lower numbers make you infertile.

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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Post by kiraaimi »

CompactDisc wrote:
Sun Mar 12, 2017 8:18 pm
---------------------------------------------------------------------
Table Extension for Crusader Kings II v2.8.1.1 (ISRM)
---------------------------------------------------------------------
==By CompactDisc==

This extension contains a large amount of extra pointers for the game. It will allow you to alter much more than Recifense's script alone.
It also enables the console in ironman mode and achievements in modded/ruler designer games.

Instructions:
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn't work, please post it in this thread so I can fix it.

Updates:
2016 Mar 18: Updated for Crusader Kings II v2.7.0.1 (OAWR) - Extension v2.3
2016 Mar 18: Fix- Extension v2.3a
Fixed tech pointers + Added modded achievements
2016 Apr 26: Updated for Crusader Kings II v2.7.1.0 (APAH) - Extension v2.4
2016 Apr 27: Fix for v2.7.1.0 (BPAH) - Extension v2.5
- Fixed Selected County pointers
2016 Aug 17: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6
- Fixed a bug with character religion pointer
2017 Nov 19: Update for Crusader Kings II v2.8.0 (PLQA) - Extension v2.7
- Big thanks to H Con for doing most of the update for me.
2017 Dec 06: Update for Crusader Kings II v2.8.1 (WTTG) - Extension v2.7
2018 Mar 12: Update for Crusader Kings II v2.8.1.1 (ISRM) - Extension v2.8

Wishlist:
- Nomadic pointers (Population/Manpower/etc.)
2.8.1.1
can't tick the box when merging tables

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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Post by CompactDisc »

kiraaimi wrote:
Sat Apr 07, 2018 11:58 am
CompactDisc wrote:
Sun Mar 12, 2017 8:18 pm
---------------------------------------------------------------------
Table Extension for Crusader Kings II v2.8.1.1 (ISRM)
---------------------------------------------------------------------
==By CompactDisc==
2.8.1.1
can't tick the box when merging tables
Make sure to do the following: Open Reci's table (having nothing else open in your cheat engine client) and then open the extension and merge both.
Reci's table uses ID's for activation, which means it has to be loaded first.

4uth0r1ty
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Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Post by 4uth0r1ty »

anyone know if there's any multiplier for esoteric knowledge?

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Re: Crusader Kings 2 v2.8.1.1 Steam (GM and More) 2017-Dec-18

Post by xky0007 »

Can you include previous tables like 2.6.3? Thanks!

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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by lath »

Anyone got a clue on the feasibility of instant raiding? Too damn slow for my taste. Thanks

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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by Drozz »

How come when I first start a fresh game, no Ruler Designer, apply my CE and whatnot and proceed, I can get achievements but as soon as I leave the game for whatever reason (today being going to sleep last night and waking up this morning) I can't get any achievements and when I go to load it, it says they are disabled. Any idea why? I'm playing at 769 as Byzantine Konstantine V but I use console command (with CE) to change my ethnicity, culture to Roman and Hellenic Pagan if that matters



EDIT: Checked game rules once I loaded the file and it says achievements are enabled yet they are still not triggering.
Last edited by Drozz on Fri May 04, 2018 1:54 pm, edited 1 time in total.

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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by Drozz »

I can't edit the above anymore for some reason. So I'm testing this with a 'build a hospital' achievement. I can get it to pop once per game, then I use SAM to turn it off to see if I can trigger it again, thus, achievements are enabled and triggering. I'm curious if once the hospital achievement is trigger, does that file now not allow for the achievement to pop up ever again in that file since it already did it once? Maybe that is my problem.

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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by e479 »

F8FD10

Offsets are the same

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Crusader Kings 2 v2.8.3.2 Steam (GM and More) 2018-Jun-28

Post by JJDrakken »

CKII got updated to 2.8.2. We'll need a new table update. Thanks in advance.

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