Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

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H Con
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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Post by H Con » Tue Aug 22, 2017 11:48 pm

imsammers wrote:
Tue Aug 22, 2017 4:22 pm
I am currently using all the updates, but when I check "Achievements enabled?" before I start a game, the achievements still say disabled. Will I still get achievements or is this bugged?


17 Aug 2016: Update for Crusader Kings II v2.7.2.0 (GMTV) - Extension v2.6
"Achievements enabled?" is a pointer, not a script. Instead of checking it, you should manually change its value from 0 to 1.

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Re: Crusader Kings 2 v2.7 Steam (GM and More) 2017-03-12

Post by CompactDisc » Wed Aug 23, 2017 6:12 pm

H Con wrote:
Tue Aug 22, 2017 11:48 pm
"Achievements enabled?" is a pointer, not a script. Instead of checking it, you should manually change its value from 0 to 1.
I endorse this message =)

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by tonzak » Mon Aug 28, 2017 7:47 pm

Where exactly do I change the value for the "Minimum Wealth" script?
Nevermind, easier to just use the extension to add some gold.
Last edited by tonzak on Fri Sep 01, 2017 5:52 am, edited 1 time in total.

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by Wolfman217 » Tue Aug 29, 2017 3:52 pm

Just joined, been using this table and the EU4 one for ages. They're awesome! Brilliantly on point for the new patches as well, It's like 'damn, new patch, never mind, Recifense will have a new table up soon' :D

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by TheThing » Mon Sep 11, 2017 7:05 pm

Looks like achievments pointer not work properly when you add mod to existing game. Does anyone have a script, that disable checksum checking for achievments?

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by Butter Bar » Thu Sep 14, 2017 12:26 am

I don't know if I'm just having issues on my side, but whenever I activate the minimum Army and Defense troop size scripts it actually lowers the maximum amount by a substantial amount rather than just having a base amount of troops at all times. Apologies in advance if I'm just not understanding something.

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by srx47 » Mon Oct 09, 2017 10:41 am

also in selected character edit piety misplaced with money.
actually would be nice to have both in table :)

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by afraidless » Mon Oct 09, 2017 1:58 pm

srx47 wrote:
Mon Oct 09, 2017 10:41 am
also in selected character edit piety misplaced with money.
actually would be nice to have both in table :)
You're right :shock:
i usually use cd's extension. it has the selected ruler/nation option, and there 'piety' points to the right address. everything points to the right address in the extension actually. :)

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by JahRod767 » Mon Oct 16, 2017 6:00 pm

Does anyone still have the v2.5.2 table? After a Lord of the Rings Marathon I rolled back my game version to try out the Middle Earth Project Mod; I'm hoping to get the compatible table. Thanks in advance

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by CompactDisc » Mon Oct 16, 2017 8:07 pm

JahRod767 wrote:
Mon Oct 16, 2017 6:00 pm
Does anyone still have the v2.5.2 table? After a Lord of the Rings Marathon I rolled back my game version to try out the Middle Earth Project Mod; I'm hoping to get the compatible table. Thanks in advance
This is the non-hotfix version, I didn't test it recently, but it should work :) It has expanded pointers and console cheat too.
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Crusader Kings II v2.5.2 (YZAZ) Extended v1.1.CT
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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by moonbeam051 » Mon Oct 16, 2017 10:36 pm

thanks.

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by JahRod767 » Mon Oct 16, 2017 10:39 pm

CompactDisc wrote:
Mon Oct 16, 2017 8:07 pm
JahRod767 wrote:
Mon Oct 16, 2017 6:00 pm
Does anyone still have the v2.5.2 table? After a Lord of the Rings Marathon I rolled back my game version to try out the Middle Earth Project Mod; I'm hoping to get the compatible table. Thanks in advance
This is the non-hotfix version, I didn't test it recently, but it should work :) It has expanded pointers and console cheat too.

Hell yeah, thanks man

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by Visi » Thu Nov 09, 2017 5:02 am

Butter Bar wrote:
Thu Sep 14, 2017 12:26 am
I don't know if I'm just having issues on my side, but whenever I activate the minimum Army and Defense troop size scripts it actually lowers the maximum amount by a substantial amount rather than just having a base amount of troops at all times. Apologies in advance if I'm just not understanding something.
Yeah there's definitely something screwy with it. It also messes up retinues you create. It's better to just turn on god mode with those features working that way.

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by vaporwork » Thu Nov 16, 2017 1:47 pm

Patch 2.8 Jade Dragon is out!

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Re: Crusader Kings 2 v2.7.2 Steam (GM and More) 2017-Aug-16

Post by CompactDisc » Thu Nov 16, 2017 1:54 pm

vaporwork wrote:
Thu Nov 16, 2017 1:47 pm
Patch 2.8 Jade Dragon is out!
Oh crap, already? I thought it was the 19th! Oh well, have to wait for Reci's table to update this one anyway ;)

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