Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04

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H Con
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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by H Con »

I've updated most of CompactDisc's extension. Government type and ethnicity are is still WIP.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Crusader Kings II v2.8.0 CompactDisk Table Extension v.π beta 2.CT
Version 2, includes Government pointers for player and selected character.
(98.92 KiB) Downloaded 62 times
Crusader Kings II v2.8.0 CompactDisk Table Extension v.π beta.CT
Use the other one
(98.86 KiB) Downloaded 56 times

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CompactDisc
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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by CompactDisc »

I'm glad to see H Con uploading an update :)

I've updated mine too, including ethnicity and government, but I see H Con found the government pointer already :)
viewtopic.php?f=4&t=348&start=15#p1366

Big kudos to H Con for updating everything ahead of me!

I really have the ambition to expand the table to include those pesky nomad numbers, but it's hard to pin down. I'll work on it after EU4 has its extension updated.

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by Ubykh »

Thanks all three of you for the hard work :)

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by praisebob »

I seem to be having a problem with the vassals upgrade in 1 day cheat. I recently fabricated a claim on a kingdom and took it. This increased my holdings by a large amount. I started an upgrade binge, only to find that some of these holdings would upgrade quickly, but many of them wouldn't, including many that were directly held by vassals. Is there a limit on how many vassals the table can handle, or are the vassals I gained by inheriting the kingdom treated differently, or is there something else at play?

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by CompactDisc »

praisebob wrote:
Sun Nov 26, 2017 7:05 pm
I seem to be having a problem with the vassals upgrade in 1 day cheat. I recently fabricated a claim on a kingdom and took it. This increased my holdings by a large amount. I started an upgrade binge, only to find that some of these holdings would upgrade quickly, but many of them wouldn't, including many that were directly held by vassals. Is there a limit on how many vassals the table can handle, or are the vassals I gained by inheriting the kingdom treated differently, or is there something else at play?
Only direct vassals seem to work, if it's a vassal of a vassal it won't work.

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by praisebob »

CompactDisc wrote:
Mon Nov 27, 2017 8:42 am
praisebob wrote:
Sun Nov 26, 2017 7:05 pm
I seem to be having a problem with the vassals upgrade in 1 day cheat. I recently fabricated a claim on a kingdom and took it. This increased my holdings by a large amount. I started an upgrade binge, only to find that some of these holdings would upgrade quickly, but many of them wouldn't, including many that were directly held by vassals. Is there a limit on how many vassals the table can handle, or are the vassals I gained by inheriting the kingdom treated differently, or is there something else at play?
Only direct vassals seem to work, if it's a vassal of a vassal it won't work.
I think I've figured out my problem, the table figures vassals by title, rather than by court. When I became a king I gave away a bunch of my duchies because of the 'too many duchies' opinion malus, and it was those duchies in which the upgrading stopped, even among counts that were "my vassals" (also, I can't instantly upgrade the baronies that I own in these duchies)

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Alaunus
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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by Alaunus »

So you want your vassals to be strong and with huge armies so they can become trouble? :o

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by BennYthehitman »

Game's updated to 2.8.1. And I just got back into the game too lel.

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Re: Crusader Kings 2 v2.8.0 Steam (GM and More) 2017-Nov-17

Post by vaporwork »

Concentrated blasting on Paradox forum about missing Chinese artwork and UI finally get some result at least :D
No more Turkish yurts for Chinese temples, yay!!

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by Recifense »

Hi guys,

A table was added for version 2.8.1. Please look at the first post.

Cheers!

e479
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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by e479 »

New pointer is

EFA8D0
Offset: 37

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by CompactDisc »

I posted an update for the extension, but the old one should still work, mostly.

viewtopic.php?f=4&t=348&start=15#p1366

Thanks to e479 for the achievement pointer

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by soupman »

I've managed to get this table working properly, but achievements are not enabled. I think the pointer is incorrect.
(I'm using no mods)

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by CompactDisc »

Check the following please:
  • You are using ironman
  • You don't have mods on
  • You didn't touch the pointer
If you did all that, then it's most likely a bug in the game. It happened before and will happen again..
That said, I will recheck the pointer tonight just to make sure.

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Re: Crusader Kings 2 v2.8.1 Steam (GM and More) 2017-Dec-05

Post by shackletonian »

Totally new, but found this while looking for trainers and wanted to say it's incredible! Is there a way to reduce the age of the ruler to never go past another age (e.g. 35) rather than 50?

Also, as noted, when I tried to start a new single player game as a Republic/merchant, no scripts could be selected. If I started a new game after loading a previous game, I could change my ruler's stats, piety, gold, etc, but not their technology or build speed.

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