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Final Fantasy VI

Posted: Sat Mar 11, 2017 10:39 pm
by STN
Final Fantasy VI - CODEX RELEASE

12/19/2015
+Learn All Spells
+Always Sprint (Do NOT have "Sprinting Shoes" equipped on ANYBODY)
+No Random Encounters

12/17/2015
+Infinite Health
+Character Editor
+Gil Editor
+IDs

*** NOTES ***
***Expand "IDs" for reference IDs***

Character Editor
1) Enter Menu
2) Enter "Status"
3) Enable "Character Editor"
4) Enter character of choice

Learn All Spells
1) Enter Menu
2) Enter "Abilities"
3) Enable "Learn All Spells"
4) Enter character of choice

No Random Encounters
1) Activate "No Random Encounters"
2) Run around until your first random encounter
3) Finish Fight, don't move, lock "Pointer" when initialized

Credits: vng21092
---------------------------------

For Steam version:

A quick edit from CODEX release.
Battle Assistant is still not AOB but should work as intended.
Credit: unrevealer

Re: Final Fantasy VI

Posted: Tue Mar 14, 2017 11:48 pm
by thisismyhub
thanks STN

Re: Final Fantasy VI

Posted: Sun Dec 17, 2017 6:11 am
by thanatosiruga
Thanks o/
Your job as always is amazing

Re: Final Fantasy VI

Posted: Fri Dec 29, 2017 3:24 pm
by mac4500
Hey

if someone has time soon, could they fix up the enable Fast ATB cheat table please

because it does not work work right at all

it makes it so you can't attack the enemies at all

Re: Final Fantasy VI

Posted: Tue Jan 02, 2018 11:19 pm
by e20s
On steam the AP/Magic points doesn't work for me. When using freeze value or not the amount doesn't change. Out of battle the value is always 13. In battle it's 0. When you finish the battle, then it displays the correct value for the battle with no change.

Edit: The veldt is odd with it's AP and the table won't work there for AP. So editing the value to 255 and freezing it does in fact work. Just not in the veldt.

Re: Final Fantasy VI

Posted: Wed Jan 03, 2018 5:42 am
by curryjg44
Hey, thanks for creating this it's pretty cool. I'm having a hard time understanding how I "learn all dances". I've read that you're supposed to put the value 255 beside it but where do I put it? Call me silly but I just don't get it. Thanks in advance 😊

Re: Final Fantasy VI

Posted: Thu Jan 04, 2018 3:30 am
by curryjg44
e20s wrote: ↑
Tue Jan 02, 2018 11:19 pm
On steam the AP/Magic points doesn't work for me. When using freeze value or not the amount doesn't change. Out of battle the value is always 13. In battle it's 0. When you finish the battle, then it displays the correct value for the battle with no change.

Edit: The veldt is odd with it's AP and the table won't work there for AP. So editing the value to 255 and freezing it does in fact work. Just not in the veldt.
How do you freeze the value? I'm sorry this stuff doesn't make much sense to me. 😂😂

Edit: You change the value to 255 and put the X in the box for AP right? Even after I do that I still don't get max AP. What am I doing wrong? I'm starting to get frustrated. Lol

Re: Final Fantasy VI

Posted: Sun Jan 07, 2018 10:31 am
by e20s
curryjg44 wrote: ↑
Thu Jan 04, 2018 3:30 am
e20s wrote: ↑
Tue Jan 02, 2018 11:19 pm
On steam the AP/Magic points doesn't work for me. When using freeze value or not the amount doesn't change. Out of battle the value is always 13. In battle it's 0. When you finish the battle, then it displays the correct value for the battle with no change.

Edit: The veldt is odd with it's AP and the table won't work there for AP. So editing the value to 255 and freezing it does in fact work. Just not in the veldt.
How do you freeze the value? I'm sorry this stuff doesn't make much sense to me. 😂😂

Edit: You change the value to 255 and put the X in the box for AP right? Even after I do that I still don't get max AP. What am I doing wrong? I'm starting to get frustrated. Lol
1: You can't do this in the veldt. Aka where Gau is. So go somewhere that isn't the veldt.
2: Out of battle the value changes. Depending on what part of the world map you are in.
3: Click the box for the code. So there is an X inside it. Double click the value for that box and enter 255 or however much AP you want.
4: Get a battle that isn't in the veldt.
5: The value should change from the world map value. To either 0 or 255. If it doesn't re-edit it.
6: Kill all the things and check the AP at the end of battle.

Notes:
The battle has to reward AP for you to edit the value.

Re: Final Fantasy VI

Posted: Fri Jan 12, 2018 12:34 pm
by curryjg44
Thank you for answering me, I appreciate it! I got it to work!

Re: Final Fantasy VI

Posted: Mon Jan 29, 2018 8:26 pm
by shadoweggs
How do you use become airship? I enabled it and nothing happens

Re: Final Fantasy VI

Posted: Mon Feb 12, 2018 3:24 pm
by IryshWhiskey
Heya, on Steam I am unable to figure out No Random Encounters. I followed the instructions to check "No Random Encounters", ran around until I was in battle, finished it, didn't move but I can't check the "pointer" box. I've tried various different methods to try and make it work but so far no luck.

Thank you!

Re: Final Fantasy VI

Posted: Sat Mar 03, 2018 11:33 am
by neodiahs
The Ap gain codes don't seem to work. fighting enemies outside Jidoor that offer 1-2 ap - edit code to several different frozen #'s (255-200-10) and still only get 1 or 2

Final Fantasy VI

Posted: Sat Jun 16, 2018 2:46 am
by princejarethh
I am using Final Fantasy VI in STEAM. Which .CT file do I use?

Final Fantasy VI

Posted: Sun Aug 12, 2018 7:42 am
by asukaka
how the command works all magicite or what value do I enter???

Re: Final Fantasy VI

Posted: Fri Feb 08, 2019 2:33 am
by Devilswarchild
Will this work with the Steam Version as well?