Suikoden V NTSC for PCSX2 1.4.0

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ajip2
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Re: Suikoden V NTSC for PCSX2 1.4.0

Post by ajip2 » Wed Jul 12, 2017 4:53 am

It work
And is it possible for you to make other pcsx2 table?
Do you know tutorial how to search pointer on pcsx2, i tried Dark Byte instruction using increased value by or decreased value by, but after i get few offset i can't find anymore?

Sorry for my bad english
Thanks

DrummerIX
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Re: Suikoden V NTSC for PCSX2 1.4.0

Post by DrummerIX » Wed Jul 12, 2017 12:33 pm

Great! I've modified every script to work with the new style and updated the original post.

It is probably possible for me to make other PCSX2 tables as I learned much. I have learned how to pointer scan somewhat doing a table for Suikoden 1 using ePSXe.

What game do you need?

I'm not sure about a tutorial, but you basically find an address then do a pointer scan. I had to reboot my computer and find it again and repeat to narrow down the correct choices. On these old PSX and PSX2 games, it shouldn't have too many choices I believe, but some games have many results.

ajip2
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Re: Suikoden V NTSC for PCSX2 1.4.0

Post by ajip2 » Wed Jul 12, 2017 12:59 pm

Digimon world 4
Invincible, Infinite Hp and Mp
For inf hp and mp actually i already have it using aob to data for pointer but maybe you can improve it

Sorry for my bad english
Thanks

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