DoorKickers

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The Mogician
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DoorKickers

Post by The Mogician » Thu Jun 22, 2017 1:20 am

Pointer Table for DoorKickers:
3 functions:
Squad XP pointer
Doctrine Points pointer
Spent Stars Pointer (set to 0 or a negative number to get a lot of stars)
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DoorKickers.CT
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FreeER
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Re: DoorKickers

Post by FreeER » Mon Jan 29, 2018 4:47 pm

I found this wasn't working for GOG 1.0.9 and made my own, however since it included a pdb I had nice wonderful symbols like the static address for "Additional stars" and the instance for the roster etc. So this should hopefully work with multiple versions if they have a pdb as well even if the few commented aobs aren't the same
  1. Stars - script to set max to 0x7FFFFFFF or address of additional stars that can be set (script uses defined symbol but has commented aob+code)
  2. Doctrine - Pointer via instance address or Script to find and copy instance address (defined symbol with commented aob+code)
  3. Squad XP - only via symbol pointer (roster instance), though simple enough to find manually, open %userprofile%Documents\KillHouseGames\DoorKickers\roster.xml and search for the xp value at the top, 4 byte
  4. NumDeployedTroopers = 0 script, allows you to fill all deployment spots with troopers (defined symbol with commented aob+code)
DoorKickers.CT
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Re: DoorKickers

Post by FreeER » Mon Feb 05, 2018 3:31 am

I think I have made enough progress to upload a new version...
DoorKickers.CT
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Stars
Doctrine Points
Squad XP
NumDeployedTroopers is 1 (no team limit) - being 1 allows you to remove troopers unlike 0 which underflows to a large value lol
---------------- new stuff below ----------------
No Mobility Penalty
Infinte Ammo
Infinte Grenades
Infinite Breaching Charges
Instant Breaching Charge placement
Revive Troopers When Deploying - Hotkey /
Shoulder Shooting Range
Allies are Invulnerable
Enemies are Invulnerable
Player Controlled Units Cannot Die - Hostages can still die
Fog of War
Percent Bullets Blocked by Cover

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Re: DoorKickers

Post by alset85 » Mon Feb 05, 2018 4:38 am

Why are you playing on 1.0.9? Latest GOG is 1.0.10 and latest Steam is 1.1.5.

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Re: DoorKickers

Post by FreeER » Mon Feb 05, 2018 12:38 pm

Without technically incriminating myself: Because, reasons. lol

It also looks like all the changes from at least .1.0 is COOP based and I don't care about that, just single player.

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Re: DoorKickers

Post by zkazy » Mon Feb 12, 2018 11:27 pm

Not working with the steam version. :(

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Re: DoorKickers

Post by FreeER » Tue Feb 13, 2018 12:36 am

not surprising since it's 5-8 updates later and may not have the pdb with symbols...

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Re: DoorKickers

Post by FreeER » Fri Feb 16, 2018 1:57 am

Well Steam had DK on sale for $4.99 and I happened to have exactly $5.00 on my paypal account so... here's a mostly updated table, now you can all stop sending me pirated links that I could find for myself if I was interested :P
DoorKickers.CT
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Squad XP - Increase to unlock Doctrine Points
Revive Troopers When Deploying (removed hotkey since it now depends on a script to find the roster instance)
Additional Stars (hardcoded for steam 1.1.5 and AOB for steam only to try and find address from code in case it updates)
NumDeployedTroopers is 1 (no team limit)
No Mobility Penalty
Infinte Ammo
Infinte Grenades
Infinite Breaching Charges
Instant Breaching Charge placement
Allies are Invulnerable - hardcoded steam 1.1.5 found via dev menu
Enemies are Invulnerable - hardcoded steam 1.1.5 found via dev menu
For Dev Mode / Fog of War - read Table Extras
------------- Not Updated -------------
Shoulder Shooting Range
Player Controlled Units Cannot Die - Hostages can still die
Percent Bullets Blocked by Cover

The ones that aren't updated probably won't be. I didn't have much luck tracking down the two static variables and the other would require tracking down 2 functions and a vtable... Too much work when you've already got invulnerable allies from the dev menu.

Tested only in single player, not extensively tested.

If any of you want to reimburse me for my time: http://paypal.me/FreeER

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