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Highlands

Posted: Fri Jun 16, 2017 10:44 pm
by STN
Simple table for Highlands, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V1.0.4902. May work on other versions.

2. GameStateSaveData.
"Resources Set to Massive?" sets Food, Scraps and Leadership to Massive.

3. CharacterStateSaveData.
Affects all characters.
"Stats Set to Massive?" sets stats to massive.
"HP Set to Max?" sets HP to max
"XP Set to Massive?" sets XP to massive.

4. CharacterStateInternal.
Affects mousedover characters.
"Stats Set to Massive?" sets stats to massive.
"HP Set to Max?" sets HP to max
"XP Set to Massive?" sets XP to massive.