Tales of Berseria

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fantomas
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Posts: 20
Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 6

Re: Tales of Berseria

Post by fantomas » Sun Apr 23, 2017 12:09 am

Hi @all :)

I do not know if someone still plays this game but I was surprised that no one asked for one hit kill cheat. Maybe it's not really helpful, but still.

::::::::::::::: Inf PV + Fast Kill :::::::::::::::

Code: Select all

{
  Game   : Tales of Berseria.exe
  Version: 1.48.00#193
  Date   : 2017-04-22
  Author : fantomas
}

[ENABLE]
aobscanmodule(aobHealth,Tales of Berseria.exe,8B 48 0C 89 8F 3C 06 00 00)
alloc(newmem,$1000,"Tales of Berseria.exe"+1357651)

label(code)
label(return)
label(enemy)

newmem:
  cmp [rax+84],#1986815318
  jne enemy
  push rbx
  mov rbx,[rax+24]
  mov [rax+0C],rbx
  pop rbx
  jmp code

enemy:
  cmp [rax+84],#1599231059
  jne code
  push rbx
  mov rbx,[rax+C8]
  mov [rax+0C],rbx
  pop rbx
  jmp code

code:
  mov ecx,[rax+0C]
  mov [rdi+0000063C],ecx
  jmp return

aobHealth:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(aobHealth)

[DISABLE]

aobHealth:
  db 8B 48 0C 89 8F 3C 06 00 00

unregistersymbol(aobHealth)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Tales of Berseria.exe"+1357651

"Tales of Berseria.exe"+135762A: 41 89 D8              -  mov r8d,ebx
"Tales of Berseria.exe"+135762D: 48 89 FA              -  mov rdx,rdi
"Tales of Berseria.exe"+1357630: 48 89 F9              -  mov rcx,rdi
"Tales of Berseria.exe"+1357633: E8 F8 7A FF FF        -  call "Tales of Berseria.exe"+134F130
"Tales of Berseria.exe"+1357638: 0F B6 5C 24 50        -  movzx ebx,byte ptr [rsp+50]
"Tales of Berseria.exe"+135763D: 48 8B 05 D4 F5 CA FF  -  mov rax,["Tales of Berseria.exe"+1006C18]
"Tales of Berseria.exe"+1357644: F6 40 30 01           -  test byte ptr [rax+30],01
"Tales of Berseria.exe"+1357648: 75 37                 -  jne "Tales of Berseria.exe"+1357681
"Tales of Berseria.exe"+135764A: 48 8B 57 38           -  mov rdx,[rdi+38]
"Tales of Berseria.exe"+135764E: 48 8B 02              -  mov rax,[rdx]
// ---------- INJECTING HERE ----------
"Tales of Berseria.exe"+1357651: 8B 48 0C              -  mov ecx,[rax+0C]
"Tales of Berseria.exe"+1357654: 89 8F 3C 06 00 00     -  mov [rdi+0000063C],ecx
// ---------- DONE INJECTING  ----------
"Tales of Berseria.exe"+135765A: 89 F1                 -  mov ecx,esi
"Tales of Berseria.exe"+135765C: F7 D9                 -  neg ecx
"Tales of Berseria.exe"+135765E: 4C 8B 02              -  mov r8,[rdx]
"Tales of Berseria.exe"+1357661: 41 8B 50 0C           -  mov edx,[r8+0C]
"Tales of Berseria.exe"+1357665: 45 8B 88 50 45 00 00  -  mov r9d,[r8+00004550]
"Tales of Berseria.exe"+135766C: 01 CA                 -  add edx,ecx
"Tales of Berseria.exe"+135766E: 79 06                 -  jns "Tales of Berseria.exe"+1357676
"Tales of Berseria.exe"+1357670: 44 89 E2              -  mov edx,r12d
"Tales of Berseria.exe"+1357673: EB 08                 -  jmp "Tales of Berseria.exe"+135767D
"Tales of Berseria.exe"+1357675: D8 44 39 CA           -  fadd dword ptr [rcx+rdi-36]
}

VinoHW
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What is cheating?
Posts: 1
Joined: Mon Apr 24, 2017 2:00 am
Reputation: 0

Re: Tales of Berseria

Post by VinoHW » Mon Apr 24, 2017 2:07 am

Thanks.

Squall8
Expert Cheater
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Posts: 65
Joined: Fri Mar 03, 2017 7:43 am
Reputation: 14

Re: Tales of Berseria

Post by Squall8 » Sun Apr 30, 2017 6:54 pm

@Exeter

I FINALLY got around to playing this game. I took a look into your Instant Cast and came up with this:

Code: Select all

newmem:
  cmp [rbx+38C],0
  jne code
  mov [rbx+08],0
  jmp return


code:
  movss [rbx+08],xmm0
  jmp return
I cant say for certain this works for all enemies yet. I've only run into 2 that are able to cast and it works just fine.

@Exeter,STN
You can add this to you main table or as a separate download option if you like.

To everyone else further testing would be greatly appreciated.
Attachments
Tales of Berseria.CT
Exeter's Original Script w/Fix(Hopefully)
(3.16 KiB) Downloaded 88 times

chlorine03
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Posts: 1
Joined: Fri May 19, 2017 9:33 pm
Reputation: 0

Re: Tales of Berseria

Post by chlorine03 » Fri May 19, 2017 9:34 pm

Would anyone happen to have a table with the skill ID list? Thanks.

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frubam
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Posts: 4
Joined: Sun Mar 05, 2017 9:13 am
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Re: Tales of Berseria

Post by frubam » Sun May 21, 2017 5:32 pm

chlorine03 wrote:
Fri May 19, 2017 9:34 pm
Would anyone happen to have a table with the skill ID list? Thanks.
https://docs.google.com/spreadsheets/d/ ... 1959236078

or you can use my CT which has an equipment editor done by ColonelRVH that I revamped with the skill ID information added.
https://www.youtube.com/watch?v=XTOTOQlW9gg (not uploaded here because the forum won't let me upload a file over 4MB =0( ).

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