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The Witcher 2 v2.0

Posted: Tue Jun 06, 2017 11:24 pm
by STN
The following very basic table will give you control over the following:

* Vigor
* Vitality
* Adrenaline
* Toxicity (still cannot drink extra potions, though)
* Experience
* Talent Points

Orens will be coming if I can find the right pointer for it -- though it is an easy one to find with scanning anyway.


Full credit goes to mgr.ini.Player for his information from the table he uses for his trainer for v3.2 -- his trainer works with the same version as this table.

Confirmed and working on Windows 7 Ultimate + Witcher 2 v3.2.2.0 (with chinese update).

Witcher 2 Enhanced Edition v3.2.2.0 (Steam version, I believe)

Made by unksil


@xpertvision
not patience enough to wait for the cheat engine to do the pointer scan, tried to wrote some scripts instead.
the options are inf. vigar and inf. sub-weapons (throwing knifes, traps, bombs, etc)
both need further testing.
wrote them before I went out to drink, and now I'm drunk.
may refine them and write more later.
use it before someone make the pointer scan...

EDIT
the inf. item script is buggy, uploaded a table without the inf item script, and an altered inf. vigar script with some stats' pointers, i.e.,
vitality
max vitality
vigar
max vigar
medallion, with hot key set up to have infinite usage if you use the default key config for medallion
toxicity
adrenaline
experience
talent pts, with hot key set up: ctrl num+ to set 10, ctrl num- to set 0
*when activated, used sign(s) once so the script can locate the base pointer.

the offsets of some of them are different than previous game versions, you may want to adjust them if you want to do the pointer scans.

EDIT2
I should have read the more posts before posting, turns out mgr.inz.Player made the trainer long before I tried to write this messy script. pls ignore this post and let it rest in peace.......

The Witcher 2: Enhanced Edition v3.4.4.1 [GOG] [FitGirl Repack]

Posted: Wed Jul 12, 2017 4:29 pm
by Vee_
Updated pointer for above table + some "bugged" scripts from me and added jim2point0 scripts. Don't know if it works on others feel free to report it on this thread.

EDIT:
Don't know if you guys notice but schematic items in this game were stackable. My workaround was to modify the def_item_schematics.xml and change stackable = "true" to "false" or simply download the "Weightless Recipes and Schematics" Mods in Nexus :p

Made by Vee_, jim2point0, unksil, STN

Code: Select all

Game Name       : The Witcher 2: Enhanced Edition [GOG] [FitGirl Repack]
Version         : 3.4.4.1 [G0G]
Process Name    : witcher2.exe
Author          : Vee_
CRC32           : 1e589a88
Table Version   : 1.0
Table Creation  : 2017-07-11
///////////////////////////////////////////////////////////////////////////////////
Credits       : Vee_, jim2point0, unksil, and STN for reuploading the table
///////////////////////////////////////////////////////////////////////////////////
Link:
---------------------------------------------------------------
There are two version of pointer, vanilla and Witcher Master Redux Mod.
In The Table:
 Vanilla version:
             - Vitality
             - Vigor
             - Medallion
             - Toxicity
             - Experience
             - Adrenanline
             - Talents
 Witcher Master Redux version:
             - Vitality
             - Vigor
             - Medallion
             - Combat Experience
             - Talents
Scripts is buggy, i just use it for fun :D but i put it here so maybe someone could make it perfect (?)
             - Adding 1000 coin
             - Time of Day
             - Increase item after use/drop
             - Increase vigor & Enable adrenaline
             - Set crafting items to 25 when drop/usage

Re: The Witcher 2 v2.0

Posted: Fri Jul 21, 2017 9:19 am
by Steel Dragon
ok when I try to use this while having witcher 2 in the background and I do everything I have done for other games, all the values stay as ??? and I am using cheat engine 6.7

Re: The Witcher 2 v2.0

Posted: Sat Jul 22, 2017 3:24 am
by Vee_
Steel Dragon wrote:
Fri Jul 21, 2017 9:19 am
ok when I try to use this while having witcher 2 in the background and I do everything I have done for other games, all the values stay as ??? and I am using cheat engine 6.7
Which table are you using?

Re: The Witcher 2 v2.0

Posted: Sat Jul 22, 2017 8:57 pm
by Steel Dragon
both seem to have the same issue, I just recently tried both and on my witcher 2 Enhanced edition from steam all the values remain ???, I have been able to identify orens for the one time and just give me some extra orens by scanning myself but with XP I have found that every time you reload a save the code changes, because I will have the code for the EXP so I can change it for the next level set at say 8999, but when I reload a save I will still have the 8999 but the code that I got from scanning to change the EXP will no longer be good and I have to go through a new scanning process

Re: The Witcher 2 v2.0

Posted: Sun Jul 23, 2017 1:23 am
by Vee_
Steel Dragon wrote:
Sat Jul 22, 2017 8:57 pm
both seem to have the same issue, I just recently tried both and on my witcher 2 Enhanced edition from steam all the values remain ???, I have been able to identify orens for the one time and just give me some extra orens by scanning myself but with XP I have found that every time you reload a save the code changes, because I will have the code for the EXP so I can change it for the next level set at say 8999, but when I reload a save I will still have the 8999 but the code that I got from scanning to change the EXP will no longer be good and I have to go through a new scanning process
Im sorry i create my table on top of GOG version, not Steam so i guess those pointers will work only on GOG version. Have you tried the scripts in my table do they work? If it works i'll try to create a table using AoB

Re: The Witcher 2 v2.0

Posted: Sun Jul 23, 2017 5:41 am
by Steel Dragon
don't seem to work

Re: The Witcher 2 v2.0

Posted: Mon Jul 24, 2017 6:25 am
by Vee_
Steel Dragon wrote:
Sun Jul 23, 2017 5:41 am
don't seem to work
Sorry then, can't help you. I don't have the steam version :(

Re: The Witcher 2 v2.0

Posted: Sun Aug 20, 2017 3:31 am
by nomanshaheer
Can I use witcher 2 redux mod with Enhanced edition 3.0.1.17?

Re: The Witcher 2 v2.0

Posted: Mon Aug 21, 2017 6:08 am
by Vee_
nomanshaheer wrote:
Sun Aug 20, 2017 3:31 am
Can I use witcher 2 redux mod with Enhanced edition 3.0.1.17?
Dunno, try it and report back in here. I think It should be working

Re: The Witcher 2 v2.0

Posted: Sun Nov 19, 2017 7:09 am
by nomanshaheer
I am new to the game. May I know the maximum/minimum values for each attribute? Thanks

Re: The Witcher 2 v2.0

Posted: Sun Nov 19, 2017 7:09 am
by nomanshaheer
Vee_ wrote:
Mon Aug 21, 2017 6:08 am
nomanshaheer wrote:
Sun Aug 20, 2017 3:31 am
Can I use witcher 2 redux mod with Enhanced edition 3.0.1.17?
Dunno, try it and report back in here. I think It should be working
No, It turns out it cannot be. The 3.4 version should be installed. Thanks anyway

Re: The Witcher 2 v2.0

Posted: Wed Jan 17, 2018 10:47 pm
by Epicmarkvan
Would love an updated, working version of this. :D

The Witcher 2 v2.0

Posted: Sat Jun 30, 2018 8:08 am
by headshot0052
update pls

Re: The Witcher 2 v2.0

Posted: Mon Oct 28, 2019 7:13 pm
by Erquint
Static pointer for Orens: ["witcher2.EXE"+01FC8DC8]+500
Tested on Steam. Can't tell the version for the life of me. Check post date instead — should be latest.
Can probably take refining but the game is resisting debugging and I'm tired of fighting with it.
XML

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>11065</ID>
      <Description>"pointerscan result"</Description>
      <LastState Value="0" RealAddress="60BE0500"/>
      <VariableType>4 Bytes</VariableType>
      <Address>"witcher2.EXE"+01FC8DC8</Address>
      <Offsets>
        <Offset>500</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>