Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by TheGodUncle » Thu Mar 07, 2019 4:40 pm

Jsk2003 wrote:
Sat Dec 29, 2018 4:10 am
Here's an update since I got around to actually buying Kenshi.

Instant craft for machines have yet to be updated.

Money, Health, Skills should work.

rev1 Updated so the stats list is generated a little more cleanly
Can I use the stat changer to change the stats of all my characters or just the six already in the table?

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Ash » Fri Mar 15, 2019 12:35 pm

claudioz wrote:
Fri Mar 01, 2019 11:06 pm
table kenshi 1.0.17?
The table no longer works now.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Dartmelou » Wed Mar 20, 2019 11:53 pm

Someone can adapt this table for 1.0.17?
Jsk2003 wrote:
Tue Aug 21, 2018 4:07 am
Here is my own simple creation after learning the basics of pointer scanning, for 0.98.50

It has ability to change health (thus god mode) for the first two players and the skill level of whichever character is selected after skill menu has been opened and fiddled with.

And it allows you to change how much money you got.

Being a newb at this, I don't know if this will work on any other computer, so just do normal search for money by trading items back and forth, and keep finding what writes or accesses it to find the pointer.

For 0.98.50 at least

"kenshi_x64.exe"+249BCB0 -> +298 +78 +88 = Money

"kenshi_x64.exe"+249BCB0 -> +2B8 + :!: +5F8 + :idea: +40/44 = Health/StunDamage (depending on last offset)
:!: represents the character +0 for first and +8 for ever character after, whereas :idea: represents which body part also starting from +0 and for every +8 after til +30

"kenshi_x64.exe"+24617B8 -> +0 +D0 +450 + :!:
:!: offset depends on which skill here's what I found

70 Strength
78 Dexterity
7C Perception
80 Toughness
84 Athletics
88 Field Medic
94 Stealth
98 Swimming
9C Thievery
A0 Lockpicking
A8 Assassination
BC Engineering
C0 Weapon Smithing
C4 Armor Smithing
C8 Crossbow Smithing
CC Robotics
D0 Science
D4 Labouring
D8 Farming
DC Cooking
E0 Dodge Skill
E4 Precision Shooting Aim
E8 Katana Weaponry
EC Sabres
F0 Hackers
F4 Blunt weapons
F8 Heavy Weapons
FC Martial Arts
100 Crossbows
104 Turrets
108 Polearms
110 Melee Attack
114 Melee Defense


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