Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

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Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by STN » Tue Jun 06, 2017 11:15 pm

Hey guys, saw a table was requested for this game and decided to give it a go (quickly learned why a table was made for this yet, was flipping difficult!), well for me anyway.

Huge thanks to ++METHOS, helped me figure out a few problems that were holding me and this table back!

But all that aside, Here you go!

v1.4.1 patch

Fixed research, no longer requires right click. Thx darkedone02 & Pezzaro



v1.4 - Full Production Control Update

added Fill Building Condition
added Instant Research On-R.Click
Renamed Insta-Fill Building Materials to Instant Fill Building Materials



v1.3 update

Changed Instant Production to Instant Material Production
Added Instant Item Production
Added Insta-Fill Building Materials



v1.2 update

]Added Toughness Stat -In Change Stats - Thx darkedone02
Added Instant Production Script - Will be changed in the future when (or if) enemies can start building. - Thx Pezzaro



v1.1.2 patch

Fix table for Kenshi v.61- thx starblade1



v1.1 update

Fix table for Kenshi v.60 - thx darkedone02



v1.01 patch

Made a small fix, Change stats would cause a crash if left on for too long, now it sets [SkillPoints] to 0 (disabling it) after running a certain number of times to prevent problems.



hot key Alt+1 to set your units skill to 100 (when change stats is enabled).

Table Includes:

Lots of Money - gives player 999,999,999 Catz!
Instant Fill Building Condition - Instantly Fill Condition to match current Materials on buildings!
Instant Fill Building Materials - Makes buildings current materials reach their needed materials instantly,and only adds 1 building material!
Instant Material Production - Makes building output instant!
Instant Item Production - Makes crafting output instant!
Instant Research - Instantly finish research
Change Stats - ALT+1 sets skills to 100 - Changes the sats of all people under player's control, to what ever the user specifies! (recommended not to exceed 100, game kinda freaks)


Post requests and I will see what I can do!

P.S.
If someone wants to make a trainer with this table they can, just give credit to me for the table, if you upload it.

It will be the responsibility of the trainer up-loader to make sure it stays up to date with the table.

Enjoy Guys!

Made by TheTornadoTitan
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kenshi_STEAM.CT
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Scathach » Wed Jun 07, 2017 3:54 am

You got my hopes up just to crush them... it is the same outdated version that was on the old forums, isn't it? The latest version of the game is 0.95.40

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Kallorex » Wed Jun 07, 2017 10:26 am

yup STN is just reuploading all the old tables from the old forum so that people can hopefully find a table if they need it.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Allen1013 » Mon Aug 07, 2017 5:10 pm

Cool just found this game, hope the table gets some love. Not sure if it works, but thanks for it.

Isnt the +100 stats kinda odd. If going past 100 makes the game buggy then why bring you to that point knowing this game levels stats all the time? hmm

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by matrix501 » Sat Sep 02, 2017 5:23 am

im using the 74.32 version since i have a 32bit computer and this works great!!!! thanks so much all regular trainer makers only made it for 64bit version so this helps out and 32bit user that wants to play this game and use a trainer! thanks again!!!!!

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by hentai-sama » Wed Jan 10, 2018 11:43 pm

Nothing works on 0.97.6 x64. Please update.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by grimpanda » Wed Jan 17, 2018 1:43 pm

good table but it isn't working after last update lol

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Claricon » Thu Jan 18, 2018 2:29 pm

+1 - update needed

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by fennix102 » Thu Jan 18, 2018 11:55 pm

if he gonna update it, I think he should wait till the final release out of early access which is soon. that way he dosen't have to do multiple tables updates

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Jsk2003 » Tue Aug 21, 2018 4:07 am

Here is my own simple creation after learning the basics of pointer scanning, for 0.98.50

It has ability to change health (thus god mode) for the first two players and the skill level of whichever character is selected after skill menu has been opened and fiddled with.

And it allows you to change how much money you got.

Being a newb at this, I don't know if this will work on any other computer, so just do normal search for money by trading items back and forth, and keep finding what writes or accesses it to find the pointer.

For 0.98.50 at least

"kenshi_x64.exe"+249BCB0 -> +298 +78 +88 = Money

"kenshi_x64.exe"+249BCB0 -> +2B8 + :!: +5F8 + :idea: +40/44 = Health/StunDamage (depending on last offset)
:!: represents the character +0 for first and +8 for ever character after, whereas :idea: represents which body part also starting from +0 and for every +8 after til +30

"kenshi_x64.exe"+24617B8 -> +0 +D0 +450 + :!:
:!: offset depends on which skill here's what I found

70 Strength
78 Dexterity
7C Perception
80 Toughness
84 Athletics
88 Field Medic
94 Stealth
98 Swimming
9C Thievery
A0 Lockpicking
A8 Assassination
BC Engineering
C0 Weapon Smithing
C4 Armor Smithing
C8 Crossbow Smithing
CC Robotics
D0 Science
D4 Labouring
D8 Farming
DC Cooking
E0 Dodge Skill
E4 Precision Shooting Aim
E8 Katana Weaponry
EC Sabres
F0 Hackers
F4 Blunt weapons
F8 Heavy Weapons
FC Martial Arts
100 Crossbows
104 Turrets
108 Polearms
110 Melee Attack
114 Melee Defense
kenshi_x64.CT
Health(Godmode), Skills, Money
(40.02 KiB) Downloaded 651 times

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Rexurioz » Tue Aug 21, 2018 2:46 pm

Jsk2003 wrote:
Tue Aug 21, 2018 4:07 am
Here is my own simple creation after learning the basics of pointer scanning, for 0.98.50

It has ability to change health (thus god mode) for the first two players and the skill level of whichever character is selected after skill menu has been opened and fiddled with.

And it allows you to change how much money you got.

Being a newb at this, I don't know if this will work on any other computer, so just do normal search for money by trading items back and forth, and keep finding what writes or accesses it to find the pointer.

For 0.98.50 at least

"kenshi_x64.exe"+249BCB0 -> +298 +78 +88 = Money

"kenshi_x64.exe"+249BCB0 -> +2B8 + :!: +5F8 + :idea: +40/44 = Health/StunDamage (depending on last offset)
:!: represents the character +0 for first and +8 for ever character after, whereas :idea: represents which body part also starting from +0 and for every +8 after til +30

"kenshi_x64.exe"+24617B8 -> +0 +D0 +450 + :!:
:!: offset depends on which skill here's what I found

70 Strength
78 Dexterity
7C Perception
80 Toughness
84 Athletics
88 Field Medic
94 Stealth
98 Swimming
9C Thievery
A0 Lockpicking
A8 Assassination
BC Engineering
C0 Weapon Smithing
C4 Armor Smithing
C8 Crossbow Smithing
CC Robotics
D0 Science
D4 Labouring
D8 Farming
DC Cooking
E0 Dodge Skill
E4 Precision Shooting Aim
E8 Katana Weaponry
EC Sabres
F0 Hackers
F4 Blunt weapons
F8 Heavy Weapons
FC Martial Arts
100 Crossbows
104 Turrets
108 Polearms
110 Melee Attack
114 Melee Defense

kenshi_x64.CT

Nice thanks dude I will test

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Rexurioz » Tue Aug 21, 2018 3:46 pm

would be good when you can add, Ignore Crafting Requirements.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Darkedone02 » Wed Aug 22, 2018 7:59 am

yeah ignore crafting requirements, ignore research requirements and ignore building requirements will be nice.

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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Jsk2003 » Wed Aug 22, 2018 7:03 pm

I am not the best at reading/writing the assembly code of memory view, so I have not found ignore crafting requirements, but I have added
  • Character list increased to 8 (I have no idea how badly your game will malfunction if you start messing with people that don't exist. If you have less than 8 people in all your squads, make sure to not click the "Main Squad" button until you have moved or deleted the "Character #" that don't yet "exist")
  • Item Stacks don't decrease (if you get 2 of any item you can duplicate it, shiftclicking will fill up the entire receiving container.)
  • Researching doesn't use up research artifacts (you still need the requirements)
  • Dual-Input Machines craft instantly when operated
  • Instant Research (stil does not ignore requirements)
I've not found instant building or single-input machine instant craft, let alone all the "ignore requirements for" spots.
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kenshi_x64.CT
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Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Post by Darkedone02 » Fri Aug 24, 2018 4:17 am

ok, I for some reason am not able to edit any of the stats anymore.

Edit: no wonder, the update broke everything, I can't edit stats or money anymore.

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