Manor Lords

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BabyGroot
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Manor Lords

Post by BabyGroot »

Code: Select all

Game Name: 			Manor Lords
Game Process: 			ManorLords-Win64-Shipping.exe
Game Release date: 		26 Apr 2024
CE Version: 			7.5 (White) 
Game Version:			0.7.955
Date / Title Patch / Build ID:  26 April 2024 / No title / 14176471
Check build Id / Date Patches : [Link]



Table Zanzer : Here

Update Table
Table v3:
+ POINTER+
_Master Data > WMaster & Deposits
_Current Regions > Worker Families
_Selected Building > Construction / Transported Goods


|\| ================================ |\|

Table v2:
+SCRIPT+
_Unit Stats

+ POINTER+
_Master Data
_Current Regions > Resources
Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game
Options Table
Image


If you like my table, don’t forget to click the Image button.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ManorLords-Win64-Shipping.CT
26 April 2024 / No title / 14176471
( Table v3 )
(911.69 KiB) Downloaded 8660 times
ManorLords-Win64-Shipping.CT
26 April 2024 / No title / 14176471
( Table v2 )
(123.92 KiB) Downloaded 3652 times
ManorLords-Win64-Shipping.CT
26 April 2024 / No title / 14176471
(53.77 KiB) Downloaded 8500 times
Last edited by BabyGroot on Tue Apr 30, 2024 3:01 am, edited 4 times in total.

sherifvitor
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Re: Manor Lords

Post by sherifvitor »

When I activate Game Data and try to build in the game, my game crashes, can you fix this?

Error when crashed: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

WankHole
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Re: Manor Lords

Post by WankHole »

sherifvitor wrote:
Fri Apr 26, 2024 9:54 pm
When I activate Game Data and try to build in the game, my game crashes, can you fix this?

Error when crashed: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
Working ok here. Make sure you're not using any other tables or trainers with it at the same time and definitely try a reboot and make sure your CE is up to date.

And DAMN BabyGroot, have you been sitting there waiting for this to drop so you could release this HUGE ass table? SO MANY OPTIONS! And you look like you've been playing the game as you got ALL the good stuff ;) Thanks for the table! AMAZING focus on whats useful!

Anyone else reading? Make sure you give Babygroot a thumbs up on his post, it makes all the difference to table makers to know people appreciate and are using their work.

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BabyGroot
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Re: Manor Lords

Post by BabyGroot »

sherifvitor wrote:
Fri Apr 26, 2024 9:54 pm
maybe your problem is not CT, try reading here: [Link]
WankHole wrote:
Fri Apr 26, 2024 10:08 pm
sherifvitor wrote:
Fri Apr 26, 2024 9:54 pm
This is my first time playing this game (since I saw this game in the request forum + this game is top on Steam)
I tried to download the crack version of this game
And fortunately 4GB RAM can load this game even though it has to be set to low :D

nangdoofer
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Re: Manor Lords

Post by nangdoofer »

For whatever reason it doesn't let me click 'Game Data' under script, anyone know why that would be?

nangdoofer
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Re: Manor Lords

Post by nangdoofer »

It gives me this if I right click it but the game is definitely running and the process name is the same?

"<<module not found:ManorLords-Wind64-Shipping.exe>>"

duv96
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Re: Manor Lords

Post by duv96 »

is it possible for a gamepass version?

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BabyGroot
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Re: Manor Lords

Post by BabyGroot »

Remember, this table was made on the version listed, and the game is from Steam.

MountainOfBooks
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Re: Manor Lords

Post by MountainOfBooks »

BabyGroot, huge thank you!!

buddha743
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Re: Manor Lords

Post by buddha743 »

Want a modifier that can be built quickly!

neliz
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Re: Manor Lords

Post by neliz »

I'm here for the thumbs up! great work

Saucison78
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Re: Manor Lords

Post by Saucison78 »

Thank you so much for the table, how can i add more inventory values than 4 ? i did try updating the inventory count but it seems to be stuck to 4 values that you can edit.

My storehouse has like 20 different items i want to edit.

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BabyGroot
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Re: Manor Lords

Post by BabyGroot »

CT NEW ADDED:

+SCRIPT+
_Unit Stats

+ POINTER+
_Master Attr
_Current Regions > Resources

BabyGroot wrote:
Fri Apr 26, 2024 9:39 pm
Saucison78 wrote:
Sun Apr 28, 2024 12:48 pm
1. Copy [4] Type And Paste
2. Click Address [4] Type Chance To [5] Type
3. Chance Pointer Type 48 To from (Progress 6 Steps To Become) To 60
4. Chance Pointer Amount 4C To from (Progress 6 Steps To Become) 64
5. Done

Do this step until you reach slot 20
Spoiler
Image

icon
Noobzor
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Re: Manor Lords

Post by icon »

Table is working good, thanks BabyGroot. Could you or someone please explain how to use the "<-- Inventory - [Supplies ] [1] Type [2] Type..."?
I'm using the latest table.

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BabyGroot
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Re: Manor Lords

Post by BabyGroot »

icon wrote:
Sun Apr 28, 2024 6:29 pm
It is slots [1] [2] [3] [4] etc

( Follow this tutorial to add slots : viewtopic.php?p=349822#p349822 )

Example: when you click building like supplies you will find 4 resources inside.
So there is [1] type (this is the resource number) and followed by amount
This is the name of the type number

Code: Select all

1:Grain
2:Carcass
3:Hides
4:Leather
5:Flour
6:Tools
7:Wooden Parts
8:Cloaks
10:Shoes
11:Flax
12:Linen
13:Charcoal
14:Iron Ore
15:Stone
16:Timber
17:Planks
18:Herbs
23:Wool
27:Rough Stone
28:Ale
29:Malt
35:Iron Slab
42:Chickens
72:Sheep
98:Horses
133:Spears
141:Honey
142:Wax
145:Salt
146:Clay
147:Meat
148:Yarn
149:Clothes
153:Candles
163:Gambesons
164:Mail Armor
165:Barley
171:Berries
172:Bread
177:Sidearms
178:Polearms
205:Warbows
216:Firewood
217:Wheat
220:Eggs
222:Goats
230:Vegetables
234:Oxen
240:Empty

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