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Kerbal Space Program (2017-06-04)

Posted: Sat Jun 03, 2017 11:52 pm
by Shinkansen
Simple table for Kerbal Space Program, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect "Example: Set Health to Max?" address.
E. Do action ZZZ.


V1003
1. Tested game version V1.3.0.1804 64-bit. May work on other versions.

2. Part.
"Resource Amounts Set to Max?" sets Resource amounts to max. Does not work when 0.


V1002
1. Tested game version V1.2.0.1586 64-bit. May work on other versions.


V1001
1. Tested game version V1.0.2.842. May work on other versions.

2. Part.
"Parts Set to Durable?" sets Parts to withstand higher temperatures, crashes, joints are not as breakable.

3. PartResource.
"Resource Amounts Set to Max?" sets Resource amounts to max. Does not work when 0.


V1000
1. Tested game version V1.0.0.830. May work on other versions.

2. Funding.
"Funds Set to 99999999?" sets Funds to 99999999.

3. ResearchAndDevelopment.
"Science Set to 9999999?" sets Science to 9999999.

4. Reputation.
"Reputation Set to 1000?" sets Reputation to 1000.

Re: Kerbal Space Program (2017-06-04)

Posted: Sun Mar 03, 2019 2:11 pm
by NorskTM
Doesn't work anymore version 1.6