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Callisto Protocol V1.1

Posted: Sun Apr 07, 2024 3:22 pm
by Silas
Game Name: Callisto Protocol
Distribution: Steam
Game Engine: Unreal Engine 4
Game Version: v5.04
Cheat Engine: 7.5
Cheat Table: 1.1

I wanted to share my first Table made on the most popular cheat table website, so here i am!

Ever since i saw Table Makers do their thing, i wanted to be part of that aswell.
Now Callisto Protocol might not be the #1 game on Steam right now, it is still a great game and somethimes can be challanging.

Values will fully populate once you load into the game.

This table features:

- Godmode
Name tells all you need to know.

- Health
Your health value, if you do not want to use godmode.

- Speed Multiplier
Change the speed of your own character.

Melee, Ranged and Radial Damage Multiplier dropdowns
Use this if you want to insta-kill the enemies or revert back to normal damage depending on what kind of weapon you use.

Credits
Change this to whatever value you like.

I would like to thank:

Akira Fudo
Cfemen
Vinny
KyleKatarn

- alot for helping me create my first Table. You guys are legends!

Any questions, feel free to ask!

Have fun, stay safe!
- Silas

Re: Callisto Protocol V1.0

Posted: Sun Apr 07, 2024 9:46 pm
by Silas
Table optimized, less in size and Teleport Script added thanks to Akira! :3

Re: Callisto Protocol V1.1

Posted: Sun Apr 07, 2024 11:10 pm
by Rhark
Nice table, good luck with the Credits. The offset shifts around constantly from my experience and is calculated in a weird way but always jumps by 0x100 (e.g. was 0xF10, then it's 0xA10, then it's 0xD10, etc).

Did a lot of testing and thought it just shifted when items were added/removed from your inventory but I swear it just changed when restarting the game too even if I load the same save.

Re: Callisto Protocol V1.1

Posted: Sun Apr 07, 2024 11:23 pm
by Akira
Rhark wrote:
Sun Apr 07, 2024 11:10 pm
Did a lot of testing and thought it just shifted when items were added/removed from your inventory but I swear it just changed when restarting the game too even if I load the same save.
Are there IDs or so?
Could just loop through the list and search for the ID then.

Re: Callisto Protocol V1.1

Posted: Sun Apr 07, 2024 11:32 pm
by Rhark
Akira wrote:
Sun Apr 07, 2024 11:23 pm
Rhark wrote:
Sun Apr 07, 2024 11:10 pm
Did a lot of testing and thought it just shifted when items were added/removed from your inventory but I swear it just changed when restarting the game too even if I load the same save.
Are there IDs or so?
Could just loop through the list and search for the ID then.
I tried this, the "ID" I saw was different for other people so could be an FName situation or something. 🤷‍♂️

Re: Callisto Protocol V1.1

Posted: Mon Apr 08, 2024 12:01 am
by Silas
Rhark wrote:
Sun Apr 07, 2024 11:10 pm
Nice table, good luck with the Credits. The offset shifts around constantly from my experience and is calculated in a weird way but always jumps by 0x100 (e.g. was 0xF10, then it's 0xA10, then it's 0xD10, etc).

Did a lot of testing and thought it just shifted when items were added/removed from your inventory but I swear it just changed when restarting the game too even if I load the same save.
Thanks! Yes, that will be a challenge, for now i think i got the basics down of what is needed in this game.. I will keep on it and post an update as soon as i have found a good way to do this. May the force be with me on this one :)